Ability

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Gear abilities, or simply abilities, are special attributes that are placed on wearable gear in Splatoon and Splatoon 2. They provide different effects depending on the ability present and their strength is based around the number of copies if they are stackable. Each piece of gear has a specific main ability which cannot be changed.

Secondary abilities

All gear has slots for secondary abilities (also called subs), which have weaker effects than stackable abilities. The effect is exactly three-tenths of a main ability. Certain abilities, due to how their effects work, such as Tenacity or Ninja Squid, are only present on a specific type of gear and cannot be rolled as subs. Secondary abilities are randomly chosen whenever a gear levels up, which happens when its bar is filled through battling; the points earned in the match go towards leveling it up. Higher rarity pieces of gear take more points and are longer to level up, even on the first secondary abilities. The amount of subs that can be present on a single piece of gear depends on the rarity (amount of stars) of the gear. The more stars there are, the more secondary abilities it comes with. Up to three secondary abilities can be present, meaning that the highest rarity is 3 stars. Many brands make getting specific abilities either more common or less common.

Subs are rolled using random number generation (RNG).

There are 14 rollable abilities in both Splatoon games. Brands that affect roll probability have a 5× chance of rolling a favored ability, and a 1/2× chance of rolling an unfavored ability. So, there is a 2/35 chance of rolling each of the 12 neutral abilities, a 1/35 chance of rolling the one unfavored ability, and a 10/35 chance of rolling the one favored ability. Brands that do not affect roll probability have a 1/14 chance of rolling each of the 14 abilities.

Probability of rolling multiple abilities of the same kind
Amount Favoring brand Non-favoring brand
Favored ability Unfavored ability Neutral ability Any ability
One 2/7 1/35 2/35 1/14
Two 4/49 1/1225 4/1225 1/196
Three
(perfect triple)
8/343 1/42875 8/42875 1/2744

Stacking

An overview of a few stackable abilities in Splatoon 2. Note the diminishing returns as more of the same ability is used.

Stacked abilities have diminishing returns, meaning that each additional ability of the same type will have a slightly smaller effect than the previous. Diminishing returns make it impossible for players to gain over-powered stats, and make it undesirable to stack too much of the same ability. Diminishing returns may be more noticeable on some abilities than on others; abilities that have a small maximum effect or a small base stat being modified may feel especially ineffective to stack. For example, Swim Speed Up has a small maximum effect of 25%, so diminishing returns may seem severe relative to the other abilities. A player may not even perceive an improvement past a certain point, like after 3 main ability slots of Swim Speed Up.

This encourages players to wear a variety of different abilities, rather than focusing on one ability.

Notes

Juddt.png
Judd's Advice
Meow! (Each piece of gear has a main ability and some unlockable abilities. The diffurence in purrformance can be pawsitively huge! When choosing your gear, consider the main ability first... and then take any additional abilities into account. Peace meowt!)

Splatoon

Spyke, who can be found in an alleyway in Inkopolis Plaza, will offer to re-roll secondary abilities or increase the gear's slots in exchange for Super Sea Snails or 30,000 Cash.

In Splatoon, some abilities are ineffective with certain Sub Weapons and Special Weapons, offering no improvements.

Mutual exclusivity

Some abilities can only be used in the main ability slot of certain types of gear, preventing the user from having more than one ability exclusive to that gear type. For instance, if a player equips Tenacity, they cannot also have Comeback because both abilities are only available in the main ability slot of headgear items. The groups of mutually exclusive abilities are as follows:

List of abilities

Name Description Gear Favored by Unfavored by
Bomb Range Up Bomb Range Up Makes thrown Sub Weapons travel farther. Any
Bomb Sniffer Bomb Sniffer Enemy Sub Weapons within a certain distance appear on-screen as skull icons and non-lethal damage from them is reduced. Shoes
Cold Blooded Cold Blooded Shortens the duration of position trackers. Clothing
Comeback Comeback Improves Ink usage and recovery, swim and run speed, and Special Weapon charge rate for 20 seconds after respawning. Headgear
Damage Up Damage Up Increases damage done with all weapons. Any SquidForce SquidForce Inkline Inkline
Defense Up Defense Up Decreases damage taken from all attacks. Any Inkline Inkline Krak-On Krak-On
Haunt Haunt Tracks the enemy that splats the user and increases damage, defense, and run speed when the user themselves is tracked. Clothing
Ink Recovery Up Ink Recovery Up Increases Ink Tank refill rate while in squid form. Any Tentatek Tentatek Firefin Firefin
Ink Resistance Up Ink Resistance Up Decreases damage, speed, and jump penalties when standing in enemy Ink. Shoes
Ink Saver (Main) Ink Saver (Main) Decreases Main Weapon Ink usage. Any Splash Mob Splash Mob SquidForce SquidForce
Ink Saver (Sub) Ink Saver (Sub) Decreases Sub Weapon Ink usage. Any Firefin Firefin Forge Forge
Last-Ditch Effort Last-Ditch Effort Improves Ink usage and recovery as well as respawn time towards the end of a battle. Headgear
Ninja Squid Ninja Squid The user is invisible when swimming, but has reduced swim speed. Clothing
Opening Gambit Opening Gambit Increases swim and run speed for the first 30 seconds of a battle. Headgear
Quick Respawn Quick Respawn Decreases respawn delay. Any Skalop Skalop Zink Zink
Quick Super Jump Quick Super Jump Increases Super Jump speed. Any Zink Zink Tentatek Tentatek
Recon Recon Opponents and their weapons are seen on Wiiu-gamepad-icon.png while standing on one's Spawn Point and for 3.5 seconds after leaving it. Clothing
Run Speed Up Run Speed Up Increases movement speed in humanoid form. Any Rockenberg Rockenberg Splash Mob Splash Mob
Special Charge Up Special Charge Up Increases the rate at which the Special Gauge fills. Any Takoroka Takoroka Zekko Zekko
Special Duration Up Special Duration Up Increases the duration of Special Weapons and gives the Inkstrike and Killer Wail shorter cooldown times. Any Forge Forge Takoroka Takoroka
Special Saver Special Saver Decreases Special Gauge loss after being splatted. Any Zekko Zekko Skalop Skalop
Stealth Jump Stealth Jump Hides the Super Jump target but decreases the speed of the jump. Shoes
Swim Speed Up Swim Speed Up Increases movement speed while swimming in squid form. Any Krak-On Krak-On Rockenberg Rockenberg
Tenacity Tenacity Slowly fills the user's Special Gauge when their team has fewer players than the opposing team. Headgear

Splatoon 2

Mutual exclusivity

Some abilities can only be used in the main ability slot of certain types of gear, preventing the user from having more than one ability exclusive to that gear type. For instance, if a player equips Tenacity, they cannot also have Comeback because both abilities are only available in the main ability slot of headgear items. The groups of mutually exclusive abilities are as follows:

List of abilities

Name Description Gear Favored by Unfavored by
Ability Doubler Ability Doubler Doubles the effect of other abilities attached to that gear piece. Clothing
Bomb Defense Up Bomb Defense Up Reduces damage taken by blasts from sub weapons or special weapons. Any Inkline Inkline Krak-On Krak-On
Cold-Blooded Cold-Blooded Shortens the duration of position trackers. Any Annaki Annaki
Toni Kensa Toni Kensa
Inkline Inkline
Comeback Comeback Improves ink management and mobility stats for 20 seconds after respawning. Headgear
Drop Roller Drop Roller Tilting the L stick during a Super Jump allows the player to perform a directional roll upon landing. Shoes
Haunt Haunt Tracks the enemy that splats the user. Clothing
Ink Recovery Up Ink Recovery Up Increases Ink Tank refill rate while in squid form. Any Tentatek Tentatek Firefin Firefin
Ink Resistance Up Ink Resistance Up Decreases damage, speed, and jump penalties when standing in enemy Ink. Any SquidForce SquidForce Enperry Enperry
Ink Saver (Main) Ink Saver (Main) Decreases Main Weapon Ink usage. Any Splash Mob Splash Mob SquidForce SquidForce
Ink Saver (Sub) Ink Saver (Sub) Decreases Sub Weapon Ink usage. Any Firefin Firefin Forge Forge
Last-Ditch Effort Last-Ditch Effort Improves Ink usage and recovery as well as respawn time towards the end of a battle. Headgear
Ninja Squid Ninja Squid The user is invisible when swimming, but has reduced swim speed. Clothing
Object Shredder Object Shredder Increases damage dealt to non-player targets. Shoes
Opening Gambit Opening Gambit Increases swim and run speed for the first 30 seconds of a battle. Headgear
Quick Respawn Quick Respawn Decreases respawn delay. Any Skalop Skalop Zink Zink
Quick Super Jump Quick Super Jump Increases Super Jump speed. Any Zink Zink Tentatek Tentatek
Respawn Punisher Respawn Punisher Increases respawn time and special gauge spawn penalty for the player and any enemy they splat. Clothing
Run Speed Up Run Speed Up Increases movement speed in humanoid form. Any Rockenberg Rockenberg Splash Mob Splash Mob
Special Charge Up Special Charge Up Increases the rate at which the Special Gauge fills. Any Takoroka Takoroka Zekko Zekko
Special Power Up Special Power Up Raises performance of Special Weapons. Any Forge Forge Takoroka Takoroka
Special Saver Special Saver Decreases Special Gauge loss after being splatted. Any Zekko Zekko Annaki Annaki
Skalop Skalop
Stealth Jump Stealth Jump Hides the Super Jump landing marker. Shoes
Sub Power Up Sub Power Up Increases performance of Sub Weapons. Any Enperry Enperry Toni Kensa Toni Kensa
Swim Speed Up Swim Speed Up Increases movement speed while swimming in squid form. Any Krak-On Krak-On Rockenberg Rockenberg
Tenacity Tenacity Slowly fills the user's Special Gauge when their team has fewer players than the opposing team. Headgear
Thermal Ink Thermal Ink Allows the player to track distant players hit with shots from the main weapon. Clothing


Gallery

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese ギアパワー
Gia Pawā
Gear Power
FlagNetherlands.svg Dutch Effect Effect
FlagFrance.svg French Bonus (Splatoon 2)
Capacité (Splatoon)
Bonus
Capacity
FlagGermany.svg German Effekte Effect
FlagItaly.svg Italian Abilità Ability
FlagRussia.svg Russian Свойство
Svoystvo
Ability
FlagSpain.svg Spanish Potenciador Strengthener

External Links