Jordan Amaro: Difference between revisions
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* ''[[Octo Expansion]]'' - Game Design | * ''[[Octo Expansion]]'' - Game Design | ||
==External | ==External links== | ||
* [https://twitter.com/jordan_amano Twitter] | * [https://twitter.com/jordan_amano Twitter] | ||
* [https://web.archive.org/web/20170906155926/https://www.rollingstone.com/glixel/features/splatoon-2-hideo-kojima-nintendo-japanese-games-w501322 Rolling Stone interview] (6 September 2017; archived) | * [https://web.archive.org/web/20170906155926/https://www.rollingstone.com/glixel/features/splatoon-2-hideo-kojima-nintendo-japanese-games-w501322 Rolling Stone interview] (6 September 2017; archived) |
Latest revision as of 02:35, 19 May 2024
The real world!
This article or section discusses subjects found in real life.
Jordan Amaro is a planner at Nintendo. A Japanese foreigner, he joined in 2017 after working for Kojima Productions and Capcom.
Credits
- Metal Gear Solid V: The Phantom Pain - Planner
- Resident Evil 7: Biohazard - Planner
- Splatoon 2 - Game Design
- Octo Expansion - Game Design
External links
- Rolling Stone interview (6 September 2017; archived)