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The '''ability point''' (AP) is the [[ability]] power measurement used internally by all games in the ''[[Splatoon (series)|Splatoon]]'' series.
The '''ability point''' (AP) is a unit of measurement used internally by all games in the {{Ss}} so far. It measures the amount of [[gear ability|ability]] power used by the player and is defined by the following:


Primary abilities are worth ten points, and secondary abilities are worth three points. With there being a maximum of three primary abilities and nine secondary abilities, the maximum number of ability points a player can normally have is 57. Some abilities allow players to have higher ability points in theory, but in practice there is no additional effect because the games internally cap ability effects at 57 points.
<code>AP := Main(s) ×10 + Sub(s) ×3</code>
<br>Where:
*<code>AP</code>: the number of Ability Points
*<code>Main(s)</code>: the number of primary abilities equipped
*<code>Sub(s)</code>: the number of secondary abilities equipped


Some abilities such as {{Ability|S2|Opening Gambit}} can contribute points to multiple pools of ability points.
==History==
The ability point measurement is consistent between the entire {{Ss}}.


== History ==
To date, no ''Splatoon'' game has informed players of the worth of the large and small ability slots, with manuals and character dialogue containing only vague information. However, on {{date|2019-02-28}} Nintendo published an article on the Nintendo Switch news feed that officially confirmed the value of the large and small ability slots relative to each other.
The ability point has behaved consistently between each game in the ''Splatoon'' series.


To date, no ''Splatoon'' game has informed players of the worth of the large and small ability slots, with manuals and character dialogue only containing basic information. This leaves players to find out for themselves how much each slot type increases their ability point stat. However, on {{date|2019-02-28}} Nintendo published an article on the Nintendo Switch news feed that officially confirmed the value of the large and small ability slots relative to each other.
==Example==
{{Stacking
|game=
|ability=?
|bonustitle=Ability Points
|main0sub0=0 AP
|main0sub1=3 AP
|main0sub2=6 AP
|main0sub3=9 AP
|main1sub0=10 AP
|main0sub4=12 AP
|main1sub1=13 AP
|main0sub5=15 AP
|main1sub2=16 AP
|main0sub6=18 AP
|main1sub3=19 AP
|main2sub0=20 AP
|main0sub7=21 AP
|main1sub4=22 AP
|main2sub1=23 AP
|main0sub8=24 AP
|main1sub5=25 AP
|main2sub2=26 AP
|main0sub9=27 AP
|main1sub6=28 AP
|main2sub3=29 AP
|main3sub0=30 AP
|main1sub7=31 AP
|main2sub4=32 AP
|main3sub1=33 AP
|main1sub8=34 AP
|main2sub5=35 AP
|main3sub2=36 AP
|main1sub9=37 AP
|main2sub6=38 AP
|main3sub3=39 AP
|main2sub7=41 AP
|main3sub4=42 AP
|main2sub8=44 AP
|main3sub5=45 AP
|main2sub9=47 AP
|main3sub6=48 AP
|main3sub7=51 AP
|main3sub8=54 AP
|main3sub9=57 AP
}}


== Examples ==
Since there are a maximum of 3 primary ability slots and 9 secondary ability slots, the maximum number of ability points a player can have is 57, except when using some abilities such as [[Last-Ditch Effort]] and [[Opening Gambit]] which allow players to have even more ability points (while the relevant conditions are met).
'''Total abilities versus total ability points'''


Player A equips three secondary slots of {{Ability|S2|Swim Speed Up}}. Player B equips one primary slot of Swim Speed Up. This results in Player A having nine points and Player B having 10 points. Even though Player A has more Swim Speed Up abilities, the underlying point total means that Player B will swim slightly faster.
There is no additional effect when 57 points are exceeded for a single ability. For example, if the player wears 47 points of Ink Recovery Up and Last-Ditch Effort adds 24 points of Ink Recovery Up, the effect will be the same as wearing 57 points of Ink Recovery Up even though there are 71 total Ink Recovery Up points. This is because a minimum and maximum effect of each ability is defined, and 57 is associated with the maximum effect.


'''Ability Doubler'''
===Ability Doubler===
 
[[Ability Doubler]] doubles the number of ability points provided by the 3 secondary ability slots on the Splatfest Tee. Since 1 secondary ability is worth 3 AP, Ability Doubler can provide up to 9 AP (compared to the usual 10).
The [[Splatfest Tee]] in ''Splatoon 2'' has {{Ability|S2|Ability Doubler}}, which doubles the number of ability points provided by the three secondary slots on the Splatfest Tee. Each secondary ability is worth three points, so there are nine points that Ability Doubler doubles to 18 points. This is one point less than the 19 points normally provided by three secondary slots plus one primary slot. Effectively, players wearing Splatfest Tee have a lower possible maximum of 56 points total.


[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 19:23, 25 February 2023

S Ability Locked.svg
Conjecture
This article or section involves something that has not been specifically named.
The name(s) presented could be conjectural.

The ability point (AP) is a unit of measurement used internally by all games in the Splatoon series so far. It measures the amount of ability power used by the player and is defined by the following:

AP := Main(s) ×10 + Sub(s) ×3
Where:

  • AP: the number of Ability Points
  • Main(s): the number of primary abilities equipped
  • Sub(s): the number of secondary abilities equipped

History

The ability point measurement is consistent between the entire Splatoon series.

To date, no Splatoon game has informed players of the worth of the large and small ability slots, with manuals and character dialogue containing only vague information. However, on 28 February 2019 Nintendo published an article on the Nintendo Switch news feed that officially confirmed the value of the large and small ability slots relative to each other.

Example

Abilities Ability Points
None 0 AP
Main: 0, Sub: 1 S Ability Locked.png 3 AP
Main: 0, Sub: 2 S Ability Locked.png S Ability Locked.png 6 AP
Main: 0, Sub: 3 S Ability Locked.png S Ability Locked.png S Ability Locked.png 9 AP
Main: 1, Sub: 0 S Ability Locked.png 10 AP
Main: 0, Sub: 4 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 12 AP
Main: 1, Sub: 1 S Ability Locked.png S Ability Locked.png 13 AP
Main: 0, Sub: 5 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 15 AP
Main: 1, Sub: 2 S Ability Locked.png S Ability Locked.png S Ability Locked.png 16 AP
Main: 0, Sub: 6 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 18 AP
Main: 1, Sub: 3 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 19 AP
Main: 2, Sub: 0 S Ability Locked.png S Ability Locked.png 20 AP
Main: 0, Sub: 7 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 21 AP
Main: 1, Sub: 4 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 22 AP
Main: 2, Sub: 1 S Ability Locked.png S Ability Locked.png S Ability Locked.png 23 AP
Main: 0, Sub: 8 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 24 AP
Main: 1, Sub: 5 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 25 AP
Main: 2, Sub: 2 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 26 AP
Main: 0, Sub: 9 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 27 AP
Main: 1, Sub: 6 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 28 AP
Main: 2, Sub: 3 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 29 AP
Main: 3, Sub: 0 S Ability Locked.png S Ability Locked.png S Ability Locked.png 30 AP
Main: 1, Sub: 7 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 31 AP
Main: 2, Sub: 4 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 32 AP
Main: 3, Sub: 1 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 33 AP
Main: 1, Sub: 8 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 34 AP
Main: 2, Sub: 5 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 35 AP
Main: 3, Sub: 2 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 36 AP
Main: 1, Sub: 9 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 37 AP
Main: 2, Sub: 6 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 38 AP
Main: 3, Sub: 3 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 39 AP
Main: 2, Sub: 7 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 41 AP
Main: 3, Sub: 4 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 42 AP
Main: 2, Sub: 8 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 44 AP
Main: 3, Sub: 5 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 45 AP
Main: 2, Sub: 9 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 47 AP
Main: 3, Sub: 6 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 48 AP
Main: 3, Sub: 7 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 51 AP
Main: 3, Sub: 8 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 54 AP
Main: 3, Sub: 9 S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png S Ability Locked.png 57 AP

Since there are a maximum of 3 primary ability slots and 9 secondary ability slots, the maximum number of ability points a player can have is 57, except when using some abilities such as Last-Ditch Effort and Opening Gambit which allow players to have even more ability points (while the relevant conditions are met).

There is no additional effect when 57 points are exceeded for a single ability. For example, if the player wears 47 points of Ink Recovery Up and Last-Ditch Effort adds 24 points of Ink Recovery Up, the effect will be the same as wearing 57 points of Ink Recovery Up even though there are 71 total Ink Recovery Up points. This is because a minimum and maximum effect of each ability is defined, and 57 is associated with the maximum effect.

Ability Doubler

Ability Doubler doubles the number of ability points provided by the 3 secondary ability slots on the Splatfest Tee. Since 1 secondary ability is worth 3 AP, Ability Doubler can provide up to 9 AP (compared to the usual 10).