Comeback: Difference between revisions

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== Mutual exclusivity ==
== Mutual exclusivity ==
Since this [[ability]] is found as the main ability only on [[headgear]], other abilities found only on headgear are mutually exclusive with it; in other words you cannot have them together. These abilities are[[tenacity]], [[Last-Ditch Effort]], and [[Opening Gambit]].
Since this [[ability]] is found as the main ability only on [[headgear]], other abilities found only on headgear are mutually exclusive with it; in other words you cannot have them together. These abilities are [[tenacity]], [[Last-Ditch Effort]], and [[Opening Gambit]].


==Names in other languages==
==Names in other languages==

Revision as of 23:00, 18 January 2016

Template:Infobox ability

Comeback boosts Ink Saver (Main and Sub), Ink Recovery, Run Speed, and Swim Speed for 20 seconds after respawning. This Ability is restricted to headgear as a main ability.

In-Depth Ability

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Reason: stacking and damage/defense changes

When this ability is used, ink efficiency is increased by 16.3% for main weapons and approximately 12.5% for sub weapons. For example, a weapon that can normally fire continuously for 17 seconds will be able to fire for just under 20 seconds while Comeback is in effect, and a Splat Bomb will only use two thirds of the player's ink with Comeback as opposed to three quarters. The player's speed is also increased by 14% as a humanoid and 6% as a squid. Comeback will not be activated after drowning or falling into an abyss

Use

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Gear

The following Gear items have Comeback as their main ability.

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Mutual exclusivity

Since this ability is found as the main ability only on headgear, other abilities found only on headgear are mutually exclusive with it; in other words you cannot have them together. These abilities are tenacity, Last-Ditch Effort, and Opening Gambit.

Names in other languages

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