DJ Octavio: Difference between revisions

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(Undo revision 9554 by NefariousSquid (talk) Major character, should have his own page instead of being merged into a mission page.)
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* Two giant fists that can be extended to try and punch the player. If shot at before they hit the ground, they will fly back into the machine and damage it, pushing it backwards through the long corridor.
* Two giant fists that can be extended to try and punch the player. If shot at before they hit the ground, they will fly back into the machine and damage it, pushing it backwards through the long corridor.


* Small, discoball-like bombs that can be shot at to make them explode into your ink.
* Small, discoball-like bombs that can be shot at to make them explode into your ink. If these bombs explode on the ground before the player shoots them, then they will spawn an enemy. Which enemy that spawns depends on which phase of the fight the player is on.  


* The Octarian version of the Inkling's [[Killer Wail]]. Unlike the Inkling's version, this version cannot hurt you if you are hiding inside your own ink.
* The Octarian version of the Inkling's [[Killer Wail]]. Unlike the Inkling's version, this version cannot hurt you if you are hiding inside your own ink.

Revision as of 02:07, 20 June 2015

DJ Octavio

DJ Octavio is the leader of the Octarians, and the final boss of Splatoon's Hero Mode.

Appearance

Unlike most Octarian fighters, which appear to be severed tentacles, DJ Octavio is an actual octopus in his entirety. He resembles a giant red-purple octopus with a permanent angry expression on his face. His tentacles bare large green X-shaped scars, similar to the ones seen on other bosses. On his head sits a large gold helmet, fashioned similar to a samurai helmet, with an octopus-shaped emblem on the front. He sits inside of a flying machine equipped with a pool of purple ink and a turntable, which he plays using plentiful stalks of wasabi. The turntable has four cannons on the front, two extendable fists and a set of thrusters that allow it to stay airborne.

Attacks

The boss stage and boss itself uses everything you have learned throughout Hero Mode. During the boss fight with DJ Octavio, he will use several techniques to try and splat you or crush you:

  • Octorpedoes, which are launched from the cannons in the front. They vaguely home in on the player, but are primarily used to cover the ground in ink.
  • Two giant fists that can be extended to try and punch the player. If shot at before they hit the ground, they will fly back into the machine and damage it, pushing it backwards through the long corridor.
  • Small, discoball-like bombs that can be shot at to make them explode into your ink. If these bombs explode on the ground before the player shoots them, then they will spawn an enemy. Which enemy that spawns depends on which phase of the fight the player is on.
  • The Octarian version of the Inkling's Killer Wail. Unlike the Inkling's version, this version cannot hurt you if you are hiding inside your own ink.
  • A massive octopus-shaped bomb that explodes into a massive amount of the ink. If shot back at DJ Octavio, he will continuously punch it back until he missed and gets hit. These are the key to his defeat.

Sunken Scroll Appearances

File:DJOctavioScroll.jpg

Shown here in this sunken scroll you receive in Mission 16, it seems to be that DJ Octavio can assume human-esque form, as Cap'n Cuttlefish can do the same.

Trivia

DJ Octavio trapped inside a snowglobe-like tank.
  • After being defeated for the first time, DJ Octavio can be seen in the world map, imprisoned in a snowglobe-like tank by Cap'n Cuttlefish.
    • If the player chooses to fight the final boss battle again, the dialogue will change into a scenario where DJ Octavio escaped from his prison and recaptured Capn' Cuttlefish.

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