Eri Morimoto: Difference between revisions
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==References== | ==References== | ||
*[https://cgworld.jp/interview/monolithsoft-201609.html Monolith Soft Interview] | *[https://cgworld.jp/interview/monolithsoft-201609.html Monolith Soft Interview] | ||
[[Category:Real | [[Category:Real people]] | ||
[[Category:Monolith Soft staff members]] | [[Category:Monolith Soft staff members]] | ||
[[Category:Artists]] | [[Category:Artists]] | ||
{{DEFAULTSORT: Morimoto, Eri}} | {{DEFAULTSORT: Morimoto, Eri}} |
Revision as of 08:37, 27 February 2023
The real world!
This article or section discusses subjects found in real life.
Eri Morimoto
Template:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyEri Morimoto is an artist at Monolith Soft.
Biography
Morimoto was an effect designer at Square Enix until she joined Monolith Soft mid-career in 2013. She temporarily left them in 2015 due to maternity leave before rejoining in April of 2016.
Credits
- Pikmin 3 (2013) - Staff (uncredited)
- The Legend of Zelda: A Link Between Worlds (2013) - Field Design
- Xenoblade Chronicles X (2015) - Lead Visual Effects
- The Legend of Zelda: Breath of the Wild (2017) - Landscape Art
- Splatoon 2 (2017) - Art
- Octo Expansion (2018) - Art
- Animal Crossing: New Horizons (2020) - Asset Design