File:Ink Saver Main Blaster Slosher Chart.png: Difference between revisions

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== Formula ==
== Formula ==
x = Ability Points = 10*MainSlots+3*SubSlots
{{Ability Points}}
 
A = % change due to Ink Saver (Main) = (0.99*x-(0.09*x)^2)/(200/3)


B = consumption per shot = [base consumption per shot]*(1-A)
B = % change due to Ink Saver (Main) = ({{Ability Formula}} ) / (200/3)


C = number of shots = 100/B
C = ink consumption per shot = [base consumption] × (1 − B)


'''Blasters:'''
'''Blasters:'''


Blasters recover (5/3)% of the ink tank after every shot, which allows Ink Saver (Main) to have a greater impact on them than any other weapon class.
Blasters recover <sup>5</sup>&frasl;<sub>3</sub> % of the ink tank after every shot, which allows Ink Saver (Main) to have a greater impact on them than any other weapon class. The results of each of the following steps needs to be rounded down to a whole number before moving to the next step, because there is never a fraction of a shot. Shown here is step E being done 3 times as E, F, and G. Step E needs to be done 5 times for the Luna Blaster, 4 times for the Blaster and Rapid Blaster, 3 times for the Range Blaster and Rapid Blaster Pro.


C = Number of blasts without counting ink recovered between shots = 100/B
D = Number of blasts without counting ink recovered between shots = 100 / C


D = Extra blasts from the ink recovered while firing C shots = ROUNDDOWN(C,0)*(5/3)/B
E = Extra blasts from the ink recovered while firing D shots = D &times; (5 / 3) / C


E = Extra blasts from the ink recovered while firing D shots = ROUNDDOWN(D,0)*(5/3)/B
F = Extra blasts from the ink recovered while firing E shots = E &times; (5 / 3) / C


F = Extra blasts from the ink recovered while firing E shots = ROUNDDOWN(E,0)*(5/3)/B
G = Extra blasts from the ink recovered while firing F shots = F &times; (5 / 3) / C


Step D needed to be done 5 times for the Luna Blaster, 4 times for the Blaster and Rapid Blaster, 3 times for the Range Blaster and Rapid Blaster Pro. Shown here is the step being done 3 times. The ROUNDDOWN() function is used to round down the number of shots to the nearest whole number.
Total blasts = D + E + F + G


Total blasts = ROUNDDOWN(C+D+E+F,0)
'''Sloshers:'''


'''Sloshers:'''
Number of sloshes = 100 / C


Total sloshes = ROUNDDOWN(C,0)
Round down to a whole number, because there is never a fraction of a shot.


{| class="wikitable"
{| class="wikitable"

Latest revision as of 04:15, 29 May 2023

File information
DescriptionAn ability chart
SourceMedia created or obtained by the uploader
LicenseThis file is subject to copyright. Copyright is most likely held by the company that published the game or the media portrayed. Inkipedia's use of this work qualifies as fair use under United States copyright law, or the author's permission is given. It is used on the wiki only in the belief that the information the file portrays is designed to be an accompaniment to playing the game or media, and its use here will not:
  1. Detract from the experience of playing the game or using the media in question.
  2. Harm the author's sales or reputation.

Formula

B = % change due to Ink Saver (Main) = ( ) / (200/3)

C = ink consumption per shot = [base consumption] × (1 − B)

Blasters:

Blasters recover 53 % of the ink tank after every shot, which allows Ink Saver (Main) to have a greater impact on them than any other weapon class. The results of each of the following steps needs to be rounded down to a whole number before moving to the next step, because there is never a fraction of a shot. Shown here is step E being done 3 times as E, F, and G. Step E needs to be done 5 times for the Luna Blaster, 4 times for the Blaster and Rapid Blaster, 3 times for the Range Blaster and Rapid Blaster Pro.

D = Number of blasts without counting ink recovered between shots = 100 / C

E = Extra blasts from the ink recovered while firing D shots = D × (5 / 3) / C

F = Extra blasts from the ink recovered while firing E shots = E × (5 / 3) / C

G = Extra blasts from the ink recovered while firing F shots = F × (5 / 3) / C

Total blasts = D + E + F + G

Sloshers:

Number of sloshes = 100 / C

Round down to a whole number, because there is never a fraction of a shot.

Weapon Base Consumption (%)
Luna Blaster 6
Tri-Slosher
Slosher 7
Sloshing Machine
Blaster 8
Rapid Blaster
Range Blaster 10
Rapid Blaster Pro

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current18:42, 12 March 2017Thumbnail for version as of 18:42, 12 March 20171,301 × 1,000 (307 KB)Heddy (talk | contribs)2.12.0. Cosmetic changes to image.
23:12, 14 April 2016Thumbnail for version as of 23:12, 14 April 20161,195 × 900 (280 KB)Heddy (talk | contribs)

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