Version 2.2.1 (Splatoon 2): Difference between revisions

From Inkipedia, the Splatoon wiki
(Past tense)
Tags: mobile edit mobile web edit
m (Reverted edits by FLAME1232 (talk) to last revision by Eithris)
Tag: Rollback
Line 6: Line 6:
|next    = 2.2.2
|next    = 2.2.2
}}
}}
'''Version 2.2.1''' was an update to ''[[Splatoon 2]]'' that was released on {{date|2018-01-19}} at {{time|2018-01-19 08:00 UTC}}.<ref>[https://twitter.com/SplatoonJP/status/954186739651768320 {{TWI}} @SplatoonJP announcing 2.2.1]</ref>
'''Version 2.2.1''' is an update to ''[[Splatoon 2]]'' that was released on {{date|2018-01-19}} at {{time|2018-01-19 08:00 UTC}}.<ref>[https://twitter.com/SplatoonJP/status/954186739651768320 {{TWI}} @SplatoonJP announcing 2.2.1]</ref>


== Changes ==
== Changes ==

Revision as of 13:09, 10 March 2020

Version 2.2.1
For Splatoon 2
2.2.02.2.12.2.2
Version history

Version 2.2.1 is an update to Splatoon 2 that was released on 19 January 2018 at 08:00 UTC.[1]

Changes

Multiplayer

  • Fixed an issue when playing Splat Zones in Shellendorf Institute where certain obstacles were only appearing on one team’s side of the map.
  • Fixed an issue in which a fully-charged shot from the S2 Weapon Main Bamboozler 14 Mk I.png Bamboozler 14 Mk I would pass through things such as other players, just as with other fully-charged charger shots.
    • This issue was introduced in the previous update.
  • Slightly decreased the size of hit detection between each shot and the player due to an oversight for all Dualies.

Salmon Run

  • Fixed an issue in which a fully-charged shot from the Bamboozler 14 Mk I would pass through things such as Chums, just as with other fully-charged charger shots.
    • This issue was introduced in the previous update.

References