Template:InfoboxMission/OctoExpansion
Gameplay
Agent 8 must defeat Return of Octo Samurai, a harder version of Octo Samurai from Fear the Octo Samurai.
Phase 1
While the player cannot be splatted because of the Baller, the boss's attacks have more than enough force to knock them into the bottomless pit surrounding the arena unless they position themselves in front of the four fences. Additionally, the spin attack is performed much faster than it was in Fear the Octo Samurai. Baller explosions can interrupt its attacks, but may also leave the player vulnerable to knockback.
Phase 2
Return of Octo Samurai will now begin to use the bike charge, which is executed faster and leaves it vulnerable for a shorter period of time. It will also jump around the arena to confuse the player.
Phase 3
The boss gains the jump attack from the Octo Samurai's second phase, which it can use with minimal windup. It will also swing its roller three times in a row in short succession.