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This article discusses content that is not part of the official Splatoon series canon but is part of the community or competitive gaming space.


Organizer gelatobeach
Type Online
Location Squidboards
Format Round Robin
Modes Splat Zones
Tower Control
Date 24 September 2016
Winner Chimera

Oceanbound was a Splatoon online tournament held on September 24th, 2016.[1]


The standings for the event are as follows:[2]

Place Team Earnings
1st Chimera $65
2nd Hanran 2 $25
3rd Crème Fresh $10
4th Komodo Yin -
5th ConQuest -
Hanran -
Two Moons -
Xerox -
9th Caramel Kitties -
Elbow Drops and Penut Pops -
Extermination -
Extinction -
Hokusai Squad -
Seishin -
SpeedRunsLive -
ᴛᴏᴍᴏ∞ -


The tournament featured two stages: a Group Stage and a Bracket Stage. It also re-introduced the ability for teams to pick the map/mode combination to play on for some games.

Group Stage[3]

Competing teams were placed in small groups of 5 teams and competed against each other in a Round Robin style. Seeding for the groups were manually done by the TOs (Tournament Organizers).

For each match, teams faced off in a Bo3 (best-of-3) set of games against each other. The first team to win 2 games was determined as the winner of the match. The top 2 teams in each group advanced to the Bracket Stage.

Bracket Stage[4]

All the rounds in this stage were a Bo3 (best-of-3) sets, with the exception of Quarter-Finals, Semi-Finals, and Grand Finals, which were a Bo5 (best-of-5), Bo5 (best-of-5), and Bo7 (best-of-7) games respectively.

During the Grand Finals round, a Bronze Match was played for the two teams that did not win during the Semi-Final round. The purpose of this match was to decide the 3rd place winner. The Bronze match was a Bo5 (best-of-5) match.

Maplist & Halo-Style / Picking

Throughout the tournament, the majority of the map/mode combinations that teams played on was chosen via a Halo-style format.

Maps in Quarter-Finals, Semi-Finals, Grand Finals, and the Bronze Match, were selected a bit differently. The first 3 gametypes (map/mode combinations) were generated in a Halo-style, similar to how it was done previously. In Grand Finals, it was the first 5 gametypes. If a match was undecided by game 4 (game 6 in Grand Finals), the team that was currently losing in the set was able to choose the gametype they would like to play on for that game. If the match was still undecided by game 5 (game 7 in Grand Finals), the team that did not pick previously was able to choose the final gametype that they would play on. Map/mode combinations that have previously appeared in the set were not allowed to be re-selected.