Template:Roller data S

From Inkipedia, the Splatoon wiki

This template takes roller weapon parameters as input and generates a list of facts about the weapon.

Parameters

This is a complete list of roller parameters from Splatoon.

  • mSwingLiftFrame
  • mSplashNum
  • mSplashInitSpeedBase
  • mSplashInitSpeedRandomZ
  • mSplashInitSpeedRandomX
  • mSplashInitVecYRate
  • mSplashDeg
  • mSplashSubNum
  • mSplashSubInitSpeedBase
  • mSplashSubInitSpeedRandomZ
  • mSplashSubInitSpeedRandomX
  • mSplashSubInitVecYRate
  • mSplashSubDeg
  • mSplashPositionWidth
  • mSplashInsideDamageRate
  • mCorePaintWidthHalf
  • mCorePaintSlowMoveWidthHalf
  • mSlowMoveSpeed
  • mCoreColWidthHalf
  • mInkConsumeCore
  • mInkConsumeSplash
  • mInkRecoverCoreStop
  • mInkRecoverSplashStop
  • mMoveSpeed
  • mCoreColRadius
  • mCoreDamage
  • mTargetEffectScale
  • mTargetEffectVelRate
  • mSplashStraightFrame
  • mSplashDamageMaxDist
  • mSplashDamageMinDist
  • mSplashDamageMaxValue
  • mSplashDamageMinValue
  • mSplashOutsideDamageMaxDist
  • mSplashOutsideDamageMinDist
  • mSplashOutsideDamageMaxValue
  • mSplashOutsideDamageMinValue
  • mSplashDamageRateBias
  • mSplashDrawRadius
  • mSplashPaintNearD
  • mSplashPaintNearR
  • mSplashPaintFarD
  • mSplashPaintFarR
  • mSplashCollsionRadiusForField
  • mSplashCollsionRadiusForPlayer
  • mSplashCoverApertureFreeFrame
  • mSplashSubStraightFrame
  • mSplashSubDamageMaxDist
  • mSplashSubDamageMinDist
  • mSplashSubDamageMaxValue
  • mSplashSubDamageMinValue
  • mSplashSubDamageRateBias
  • mSplashSubDrawRadius
  • mSplashSubPaintNearD
  • mSplashSubPaintNearR
  • mSplashSubPaintFarD
  • mSplashSubPaintFarR
  • mSplashSubCollsionRadiusForField
  • mSplashSubCollsionRadiusForPlayer
  • mSplashSubCoverApertureFreeFrame
  • mSplashPaintType
  • mArmorTypeObjectDamageRate
  • mArmorTypeGachihokoDamageRate
  • mPaintBrushType
  • mPaintBrushRotYDegree
  • mPaintBrushSwingRepeatFrame
  • mPaintBrushNearestBulletLoopNum
  • mPaintBrushNearestBulletOrderNum
  • mPaintBrushNearestBulletRadius
  • mDropSplashDrawRadius

Example

  • The Roller data S is a middleweight weapon.
  • Ink consumption while rolling is 6% per second.
  • Ink consumption per attack is 9%.
    • This allows players to attack 11 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The weapon can attack with a depleted ink tank, but the damage of that attack is reduced to 40% of the normal amount.
  • Rolling with a depleted ink tank will not leave a trail or damage opponents.
  • When attacking, it takes 20 frames to lift the roller (0.33 seconds).
  • When rolling, the player's movement speed is set to 1.2 units per frame.
  • When rolling on an uninkable surface or with a depleted ink tank, the player's movement speed is set to 0.96 units per frame.
  • After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
  • After swinging, there is a 0.75 second cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 140 damage.
  • Attacks have a base damage of 125.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 65 units and stops losing damage at 105 units. The minimum damage is 25.
  • Ink globs travel straight for 4 frames.
  • Ink flung from the center of the roller does the greatest damage. Ink that flies to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 95 units and stops losing damage at 105 units. The maximum damage is 50 and the minimum damage is 25.
  • When rolling, the Roller data S leaves an ink trail that is 52 units wide.