Sting Ray: Difference between revisions
Line 87: | Line 87: | ||
|DutM=From ''magistral'' and ''straal'' (beam) | |DutM=From ''magistral'' and ''straal'' (beam) | ||
|Fre=Pigmalance | |Fre=Pigmalance | ||
|FreM= | |FreM=From "pigment" and "lance" (throw) | ||
|Ger=Hochdruckverunreiniger | |Ger=Hochdruckverunreiniger | ||
|GerM=High-Pressure Polluter (play on Hochdruckreiniger, meaning high-pressure cleaner) | |GerM=High-Pressure Polluter (play on Hochdruckreiniger, meaning high-pressure cleaner) |
Revision as of 13:49, 4 August 2017
The Sting Ray is a Special Weapon in Splatoon 2. When activated, it allows the Inkling to fire a continuous laser that shoots through walls. To balance this the turning is slow and delayed by 0.7 seconds. However, the user can stop firing the weapon to move the camera freely. When not firing, the player can see silhouettes of opponents on the map. The player can then continue firing.
Description
The Sting Ray shoots a laser-like beam of ink that pierces walls, which deals 2 damage per frame while it makes contact with an Inkling. While it has excellent range and can hurt Inklings hiding behind cover, the beam is narrow and easy to evade. Inklings using the Sting Ray can move normally while firing it, but they turn very slowly when doing so.
When the Sting Ray is readied, the silhouettes of opponents become visible through walls as if Thermal Ink was active, ostensibly for ease in targeting.
Demonstration
Notes
“ | Hold down to fire a high-pressure jet of ink that can blast through walls. You can't change direction quickly while firing this. When not firing, you can see the location of opponents on the other side of walls. | ” |
— In-game Description
|
Tips
- The Sting Ray has poor ink coverage, and is generally better for splatting enemies.
- Using the Sting Ray on the player with the Rainmaker or the Rainmaker's shield allows better objective control.
- Quickly swimming away from the Sting Ray's beam is generally the best way to avoid getting splatted, as users turn relatively slowly while the Sting Ray is active.
Sets
|- |Template:Weapon2 |Template:Weapon2 |Template:Weapon2 |- |Template:Weapon2 |Template:Weapon2 |Template:Weapon2 |- |Template:Weapon2 |Template:Weapon2 |Template:Weapon2 |- |Template:Weapon2 |Template:Weapon2 |Template:Weapon2 |- |Template:Weapon2 |Template:Weapon2 |Template:Weapon2 |- |Template:Weapon2 |Template:Weapon2 |Template:Weapon2 |- |Template:Weapon2 |Template:Weapon2 |Template:Weapon2 |- |}
Version history
Base Game
- ▲ Buffed compared to the Sting Ray in the Splatoon 2 Global Testfire. Players can now stop firing the beam and can see Inklings through walls.
Trivia
- The Sting Ray's name is a reference to the real life marine animal of the same name.
- The Sting Ray appears to resemble a pressure washer, mainly a gas powered one, hinted at by the ambient sounds the weapon makes when not firing.
Gallery
-
An Inkling using the Sting Ray.