Special weapon

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A variety of special weapons from the original Splatoon.
Lay down enough ink and your special meter will fill up. Then you can use one of these (like the Inkzooka) to do major damage.
— Splatoon's official website, [1]

The special weapon is a powerful type of weapon in Splatoon and Splatoon 2. There are several different kinds of special weapons, but they can all turn the tide of a battle when in the right hands.

Description

Along with the main weapon and sub weapon, every set of weapons comes with a special weapon. These weapons are designed to be very powerful and table-turning, and may only be utilized for a short time once players have filled their special gauge.

When a player has a special weapon ready, it creates a unique effect: they will give off sparks, the tentacles on their head will become very brightly colored and glowing, bubbles will form at the top of their head as if from boiling water, and they will appear to be caught in a strong wind even when completely still.

Activating a special weapon makes the player's Inkling do a frontflip and completely refills the Ink Tank.

Usage

In order to use a special weapon, the player must fill their special gauge by spreading ink, or get a Canned Special in Octo Valley and Battle Dojo. Once a special weapon is ready, clicking Button1 RS.png will activate it. Different special weapons need different amounts of turf inked to fully charge, for balancing purposes; for instance, the Inkzooka requires 220 points to charge as of Version 2.0.0, whereas the Killer Wail requires only 160.[2]

The rate at which the special gauge depletes after being activated depends on which particular Special Weapon is in use. If the player is splatted before the gauge is completely depleted, they will respawn with a portion of the remaining gauge filled (how much depends upon the special depletion class of the main weapon; see special depletion below). This can be increased by equipping gear with Special Saver.

List of special weapons

Weapon Description Games
Splatoon "S" icon.svg Splatoon 2 "2" icon.svg
S2 Weapon Special Baller.png Baller A protective sphere that allows the player to advance safely. It explodes in a blast of ink that is lethal to opponents when a timer expires or when the user triggers it. Green checkmark.svg
S2 Weapon Special Splat-Bomb Launcher.png Bomb Launcher The Bomb Launcher allows the player to throw a pre-selected bomb repeatedly, with no ink restriction. The distance that bombs are thrown is adjustable by holding the trigger. Green checkmark.svg
S Weapon Special Bomb Rush Splat Bomb.png Bomb Rush The Bomb Rush allows the player to use their sub weapon repeatedly, with no ink restriction. Green checkmark.svg
S2 Weapon Special Bubble Blower.png Bubble Blower The Bubble Blower creates up to three bubbles. The bubbles will block large areas to opponents, and will explode in a deadly blast of ink if fired at. Green checkmark.svg
S Weapon Special Bubbler.png Bubbler The Bubbler is a spherical force field that protects the user from all damage. It can be spread to teammates. Green checkmark.svg
S Weapon Special Echolocator.png Echolocator The Echolocator reveals the locations of all enemies for teammates to see on the field and on the map. Green checkmark.svg
S2 Weapon Special Ink Armor.png Ink Armor Activating Ink Armor protects the user and all teammates from one or two attacks, depending on the strength of the attack. Green checkmark.svg
S2 Weapon Special Inkjet.png Inkjet The Inkjet gives its user the ability to hover in the air and shoot powerful blaster-like projectiles. Once it expires, the user automatically Super Jumps back to where they first activated it. Green checkmark.svg
S Weapon Special Inkstrike.png Inkstrike The Inkstrike causes a large, swirling vortex of ink to appear where the user fires it. Green checkmark.svg
S Weapon Special Inkzooka.png Inkzooka The Inkzooka shoots tall, narrow twisters of ink in rapid succession, allowing its user to quickly splat enemies at long-range. Green checkmark.svg
S2 Weapon Special Ink Storm.png Ink Storm When thrown, the Ink Storm creates a rain cloud of ink. The rain cloud gradually drifts above the map, inking the ground and damaging any enemies beneath it. Green checkmark.svg
S Weapon Special Killer Wail.png Killer Wail The Killer Wail blasts a large sound wave in a the desired direction that obliterates all enemies in its path and travels through walls. Green checkmark.svg
S Weapon Special Kraken.png Kraken Upon activation of this special, the user transforms into the large, invincible Kraken. The user can travel quickly through enemy ink and splat opponents instantly with its melee attack. Green checkmark.svg
S2 Weapon Special Splashdown.png Splashdown The Splashdown causes its user to jump up and strike the ground with heavy force, causing an ink explosion around them. Its effectiveness increases when activated from great heights, including activation while Super Jumping. Green checkmark.svg
S2 Weapon Special Sting Ray.png Sting Ray The Sting Ray fires a continuous laser that can go through walls. When not firing, users can see the silhouettes of any opponents that are not hiding in ink. Mobility is impaired while activated. Green checkmark.svg
S2 Weapon Special Tenta Missiles.png Tenta Missiles When activated, the Tenta Missiles first allows users to lock on to opponents. After pressing the trigger, the weapon will a minimum of ten missiles and a maximum of twenty missiles dispersed among the locked on targets. Green checkmark.svg

Abilities

Abilities on a player's gear can affect special weapons. The following abilities have effects that directly affect the performance of special weapons.

Ability Effect Games
Splatoon "S" icon.svg Splatoon 2 "2" icon.svg
S Ability Special Duration Up.png Special Duration Up Improves the duration of special weapons. Green checkmark.svg
S2 Ability Special Power Up.png Special Power Up Improves the performance of special weapons. Green checkmark.svg

Trivia

  • Special weapons were originally called "Super Weapons." [3]
  • During both fights with Agent 3 in Octo Expansion, Agent 3 is able to use different special weapons despite only using one main weapon, and is even able to use them consecutively. This is explained by Marina in the Spinal Phase fight, saying that Agent 3 had removed their limiter, which implies that Inklings (and Octolings) can normally use many specials and have to put on something that restricts this ability.

Gallery

Splatoon

Splatoon 2

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese スペシャルウェポン
Supesharu Wepon
Special weapon
FlagNetherlands.svg Dutch Special wapen Special weapons
FlagFrance.svg French Arme spéciale Special arms
FlagGermany.svg German Spezialwaffe Special weapon
FlagItaly.svg Italian Armi speciali Special weapon
FlagRussia.svg Russian Особое оружие
Osoboye oruzhiye
Special weapons
FlagSpain.svg Spanish Arma especial Special weapon
FlagDenmark.svg Danish Specialvåben Special weapon
FlagNorway.svg Norwegian Spesialvåpen Special weapon
FlagPortugal.svg Portuguese Arma especial Special weapon
FlagSweden.svg Swedish Specialvapen Special weapon
Language Name Meaning
FlagItaly.svg Italian Regresso dell'Arma Speciale Special Weapon Regress

See also

References


Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Sub
Special
Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Sub
Special