Shintaro Sato: Difference between revisions

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''Shintaro Sato'' is a program director at [[Nintendo]]. He joined in 2008 in [[wikipedia:Nintendo_Entertainment_Analysis_&_Development|EAD]].
''Shintaro Sato'' is a program director at [[Nintendo]]. He joined in 2008 in [[wikipedia:Nintendo_Entertainment_Analysis_&_Development|EAD]]. He created the first concept for ''Splatoon'' which involved tofu blocks inking turf.<ref>[https://www.gameinformer.com/b/features/archive/2014/06/22/splatoon-interview-it-couldn-39-t-be-mario-it-had-to-be-squids.aspx GameInformer interview with Hisashi Nogami and Tsubasa Sakaguchi]</ref>


==Known Works==
==Known Works==

Revision as of 16:50, 10 December 2022

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Shintaro Sato is a program director at Nintendo. He joined in 2008 in EAD. He created the first concept for Splatoon which involved tofu blocks inking turf.[1]

Known Works

  • Splatoon 3 (Nintendo Switch, 2022) - Directer (program director)

Special Thanks