Shintaro Sato: Difference between revisions
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''Shintaro Sato'' is a program director at [[Nintendo]]. He joined in 2008 in [[wikipedia:Nintendo_Entertainment_Analysis_&_Development|EAD]]. | ''Shintaro Sato'' is a program director at [[Nintendo]]. He joined in 2008 in [[wikipedia:Nintendo_Entertainment_Analysis_&_Development|EAD]]. He created the first concept for ''Splatoon'' which involved tofu blocks inking turf.<ref>[https://www.gameinformer.com/b/features/archive/2014/06/22/splatoon-interview-it-couldn-39-t-be-mario-it-had-to-be-squids.aspx GameInformer interview with Hisashi Nogami and Tsubasa Sakaguchi]</ref> | ||
==Known Works== | ==Known Works== |
Revision as of 16:50, 10 December 2022
The real world!
This article or section discusses subjects found in real life.
Shintaro Sato
Template:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyShintaro Sato is a program director at Nintendo. He joined in 2008 in EAD. He created the first concept for Splatoon which involved tofu blocks inking turf.[1]
Known Works
- Wii Music (Wii, 2008) - Programming
- New Super Mario Bros. U (Wii U, 2012) - System programming
- New Super Luigi U (Wii U, 2013) - System programming
- Splatoon (Wii U, 2015) - Programming (program director)
- Splatoon 2 (Nintendo Switch, 2017) - Directer (program director)
- Octo Expansion (Nintendo Switch, 2018) - Director (program director)
- Splatoon 3 (Nintendo Switch, 2022) - Directer (program director)
Special Thanks
- New Super Mario Bros. 2(2012)
- Super Smash Bros. Ultimate(2018) - Original Game Supervisor