User:Trig Jegman

From Inkipedia, the Splatoon wiki

It has been requested that this article be rewritten to be comprehensible to the human race.

A user most known for file management. Founder of the TMWA and lead developer for Sourcemageddon. See also: The talk page, The sandbox, Project Clean-Up, TMWA Discord.

Terminology

  • Caps = Capitalization
  • FNC = File Name Change - I usually use this on any changed talk pages
  • RFC = Renamed for Consistency - Like files, such as character icons, should be similarly named. These are usually minor fixes.
  • TR = Technical Rename - removing or changing things like punctuation, unnecessary numbers, or files with weird issues in them. Files should have no punctuation other than a sparingly used hyphen.
  • RFA = Renamed for Accuracy - Spelling errors, wrong names, poor formatting, or lack of specified game. More-specific-to-the-image naming. This is about 85% of when the main file name is changed. These are usually major fixes.
  • NCR = Naming Conflict Rename - Files that are almost identically named that are renamed to avoid confusing the two. Hypothetical examples: Kirby.png vs. Kirby.PNG, or Dedede1.png vs. Dedede 1.png
  • RIF = Removed Image:/File: - Using <Gallery> means you don't need to use "Image:" (which shouldn't really be used anyway) or "File:". If I'm passing through a gallery, I'll try to remove any I see. It may also mean changing Image: to File: for single images.
  • UPI = Unused Personal Image
  • ECE = Edit Conflict Error

Additionally, because autofill is an evil tool from evil town, I add a symbol in each edit summary so it doesn't save forever.

Notes

If a note below has sufficiently been addressed, it can be removed. See also: My sandbox, Project Clean-Up

General/Miscellaneous

  • Total edits (in thousands): 6.2 - 05:20, 30 January 2023 (UTC)
  • Fully Reintegrate userpage - 19:23, 21 September 2022 (UTC)
  • Find a way to force disable the navigation popups - 22:45, 18 September 2022 (UTC)
  • Establish stricter audio guidelines to meet fair use qualifications and a consistent playblack (max 30 seconds, 16b/44.1h;128mbps MP3 encouraged); Attempt to replace vorbis with MP3, must convert wav to compressed. - 18:05, 18 December 2022 (UTC)
  • Fully remove webp from the site as a whole. - 18:05, 18 December 2022 (UTC)
  • Most of the manga and quotes pages heavily use smart punctuation. This is bad. Work to replacing all instances of this. - 21:07, 22 December 2022 (UTC)
  • Deprecate the Information template; File has replaced it. - 16:01, 31 January 2023 (UTC)

Immediate Replacement Files

Watermarks do not qualify well for fair use.

How to use Template:File

Template:File is the primary image template Inkipedia uses to provide information on its File pages. This template does a lot in order to help organize files on your behalf, instead of you having to manually write a lot of things on your own. An example of the empty File template (which appears automatically in the summary box when uploading a new file) is as follows:

{{File
|description=
|game=
|typegame=
|typeself=
|source=
|user=
|license=
}}

Now, when actually filling out these parameters, you will almost certainly not need all of them, and many should be deleted when going through the template upon uploading. Let's look at each parameter and what they mean, and how each should be filled out.

  • |description=: This parameter is for writing a summary of what the file contains. A file description should be short and concise, requiring no more than one sentence to explain. For example, a piece of artwork of an inkling from Splatoon 2 could simply be described as "Artwork of an Inkling from Splatoon 2." If there are other versions of the file, or extra information to help describe the file, it should go here.
  • |game=: Put the name of the game here. It will automatically be linked to. For any files applying to multiple games, put only the first appearance for the file's contents here—extra categories will need to be manually added.
  • |typegame= and |typeself=: This parameter covers a lot of things at once. Primarily, this parameter is to indicate what type of file it is—that is, what is the broad content itself of the content. The list of types is the following:

Game types

These should be added with typegame= as they are files reflective of the Fallout series.

  • artwork
  • music
  • boxart
  • brandlogo
  • characterrender
  • characterart
  • clothingicon
  • creditsartwork
  • diagram
  • gearcloseup
  • gearpromo
  • headgearicon
  • icon
  • logo
  • lockericon
  • map
  • model
  • merch
  • promotional
  • photo
  • prerelease
  • pccu (Player customization close-ups)
  • rating
  • render
  • trailerscreenshot
  • screenshot
  • shoeicon
  • stageicon
  • stagemap
  • sprite
  • splashtag
  • sunkenscroll
  • splatfestart
  • splatfestwin
  • splatfestpromo
  • video
  • wallpaper
  • weaponrender
  • weaponartwork
  • weaponicon

Meta types

These should be added with typeself= because the files are for the wiki or material that shouldn't have a game in the category, like single game collectibles such as Mem cakes.

  • wiki
  • system
  • user
  • animated
  • alternalog
  • barnsquid
  • control
  • line (LINE stickers)
  • memcake
  • miiverse


Filling out this section will do several things in addition to specifying the file type. First, it will add the file into its respective category. A |typegame=screenshot will add together with the input for |game= to put it into its respective category; The example of a Splatoon 2 cyberdog and a typegame=screenshot would add the file to Category:Splatoon 2 screenshots. Conversely, using |typeself=screenshot would add to Category:Splatoon 2 images and—using |typeself= should generally only be done for meta images used on the site or userspace as opposed to main pages.
Additionally, filling out this parameter automatically gives the file a license, which is extremely important for fair use purposes. If two types are necessary, separate terms with a comma (like you're listing them out).
  • |source=: This is a very important parameter. If you have a file that wasn't directly taken by yourself, it needs to be linked to here. If you captured the file yourself, use |source=self. For images captured by other people, use |source=user and fill the next parameter below.
  • |user=: This parameter is unlikely to be used. It should only be filled with the name of the user for people that use |source=user or |typeself=user. For example, if Black Devil was the source of an image, you would enter |source=user and user=Black Devil.
  • |license=: This parameter is unlikely to be used. It is automatically filled in as fair use if the |typegame= or |typeself= parameter is filled out, and can usually be deleted. The only reason this parameter should be filled out is if a file should be licensed in any way other than fair use, such as public domain, creative commons, or something else.


What Does That Mean? (FAQ)

This section is a semi-dedicated FAQ to both questions related to files and general wiki editing. Have a question? I would be happy to answer it on my talk page instead.

Why do we have different types of files?

JPG/JPEG is a lossy type of image. While compressing, the file may lose quality in order to have a better file size. They are less preferred than other file types, but that is not to say they are bad. Usually, JPGs are used for artworks or Wii U/Switch screenshots. JPG files cannot and should not be converted into other file types.

GIF is a lossless types of image, revolutionary for supporting animation and transparency. It can only display 256 colors per frame, however. These files are most recommended to be used for animated images only, as the successor file type is much more effective at displaying images. Additionally, gameplay GIFs should be avoided because too many colors at once causes dithering, a process where color values exceeding GIF's 256 are replaced with a "best guess", usually, reducing the overall quality or accuracy.

PNG is essentially GIF 2 electric boogaloo. It was designed to improve on the lossless format to be both more compressed but also have more color options available to the viewer. A majority of wiki files are in this format. PNG is also transparency supportive, and is usually the smallest file type available. The main distinction between PNG and GIF is that PNG does not necessarily have animation support. There were several attempts to add it on later down the line, such as MNG (creator:png group) or APNG (mozilla), but they do not hold universal value. While the wiki supports APNG uploads, it is not heavily suggested as it is not quite available to all users and are usually large in size.

SVGs are interesting lossless files. They are universally supported, and essentially run images off text files. The two reasons that these files may be used over PNG is because they are much much smaller, and because that they can be displayed at any size without a change in quality. You want a 9000 by 9000 pixel SVG? It'll go there and look just as good as 152x152. They are only effective when it comes to line art or very simple artworks, however.

MP3 is the primary audio format. While this format used to be license only, it has since expired and is free for anyone to use. It is a lossy audio format, meaning some quality is lost on creation. This helps keep the file size small for use. Everything should be able to play this file type.

OGA is another audio format that might be seen, using Vorbis encoding. This was the main file format used before MP3 was widely available, but otherwise should generally be roughly similar for quality. The main difference is these files are not universally supported and will not work on all devices. Sounds on OGA files should be re-recorded/exported into MP3 files—not converted—when possible to allow a wider audience to be able to see them.

Notably, there are not any good universal video formats for the web. While an H.264 MP4 file is generally your best bet, it's also not very well supported on MediaWiki. It's probably better to link to a YouTube, Vimeo, or Odysee video.

Is there a difference between JPG and JPEG?

Short answer: No. Long answer: Noooooo.

JPG and JPEG are entirely interchangeable and have absolutely no meaning over the other. That said, files should use always jpg to avoid issues when auto-filling parameters and to avoid duplicate naming issues.

For example, the files "TheoRules.jpg" and "TheoRules.jpeg" would be considered two different files, and therefore show two different pictures. This could lead to a lot of confusion.

Why isn't this gif moving?

Chances are, it is a single frame gif. If possible, try and convert to a PNG before uploading, as they are more optimal to utilize and it generally does not affect visual quality.

I thought PNGs were supposed to be transparent

PNGs can be transparent, but they might not be. Sometimes the source uses a white background and that is ok. Transparency should not be artificially created just because an image is a PNG. Images should never be made transparent in systems like GIMP. Only official transparency should be used.

What's the deal with "inter-file periods"?

Interfile periods, periods that are in a file name that aren't for the extension, are not really great to have. While other punctuation found in a subject is usually okay, sometimes systems freak out as to when the extension starts when it comes to periods. For example, it may read a file named "Mr. T Artwork.jpg" as it should be, Mr. T Artwork, with an extension of jpg, OR it might read the file as Mr T with the extension of Artwork.jpg

There doesn't appear to be a rhyme or reason as to when one happens over another, but typically it messes up in galleries over anything else. It's better to be safe and avoid them entirely. If anything, it is simply easier to read.

What's the deal with hyphens?

Hyphens are a difficult middle ground when it comes to naming files. While they should be used for anything with a hyphen specifically in the name, they should NOT be used in place of spaces. The reason for this is generally because it's easier to type without a space, and the use of hyphens simply creates more opportunities for files to be almost identically named. KSSU-Moon.png and KSSU Moon.png could be two different files, and it is not the most effective to name them so similarly.

A hyphen (-), found on most keyboards, is not to be confused with a dash (—) or a minus sign (−).

For example, the following could all be be different files:

  • Kirby-Sword.png
  • Kirby - Sword.png
  • Kirby- Sword.png
  • Kirby -Sword.png

What's an NCR?

An NCR is a term I use to describe files that are almost identically named. Some examples would be:

  • Capitalization. (EX: File:KEY Dream Land.png and File:KEY dream land.png)
  • Extension difference. (EX: File:Marx being cool.jpg and File:Marx being cool.png)
  • Hyphens (EX: File:Meta Knight.png vs File:Meta-Knight.png vs File:Meta - Knight.png vs File:Meta- Knight.png vs File:Meta -Knight.png)

Why do you have symbols all over your sandbox?

I usually use them to be able to reference different types of images. Often, I will use the at sign @, dollar sign $, percent %, ampersand &, and dead key grave ` (and rarely asterism, usually for lists ⁂) to self categorize groups of images. For example, if I am going to need to fix the aboutfiles on a set of images, I might add % to them and do all of those images at the same time. Generally, they don't mean the same thing for the same section. Relatedly, symbols are added to edit summaries to avoid autofill taking up my screen space.

What are Smart Quotes? What are Smart Apostrophes?

Smart quotes and apostrophes are a type of quote that is not on a universal keyboard. They appear like this: (“|”|‘|’). They were essentially created to add style to the regular straight quotes (sometimes jokingly called dumb quotes) as seen here: ("|'). Since Smart Quotes do not appear on most keyboards as a standard, we try to avoid them the best we can. Some browsers/OS have automatic correction to smart quotes, especially apple products. These settings can be turned off in various settings pages. Notably, smart punctuation does not allow MediaWiki functions like italicize and bold to work.

Since some people may only be using smart quotes, pages that utilize quotations and apostrophes should have extra redirects made that utilize them.

Why do I keep seeing "Optimized" on files?

Image optimization is a LOSSLESS process in which an image has its metadata removed. Metadata is more text based, hidden information attached to files. Generally some metadata could include the date of capture, the file's dimensions, or type of camera used. While maybe useful for personal use, it's not necessary to have on the wiki. Hence, the emphasis on optimizing files.

There are a number of programs available to optimize files. The most popular are PNG Monstrous (formerly PNG Monster), which is universal in download and is extremely effective. Running command line optimizations, Zopfli and PNGOUT are very useful as well. The other is ImageOptim, which is generally a mashup of a bunch of optimizers. The pro to using ImageOptim is that it has support for four file types to be optimized: PNG, JPG, GIF, and SVG, with a con of being MacOS exclusive. An online alternative is EZGif, which is not the most effective method, but is a great "nothing else works" method.

Before uploading a new image or revision, images are encouraged to be optimized as it helps the user load the image more effectively and saves server space. Extremely frequently used icons and images, such as ones on high use templates, may also benefit from optimization to save on load time--though this is primarily for images that do not generate thumbnails.

As mentioned before, optimizing is a lossless process. Compression, which is sadly used interchangeably with optimizing, could mean either regular optimizing or the use of LOSSY compression. Lossy compression is where the image quality is reduced (by any varying amount) to make the file size smaller. LOSSY compression should not be used.

What's Gamma Brightening?

Gamma (Brightening) is a type of metadata stored on image files that change the way certain colors are displayed. Usually, it reduces the contrast amongst colors and is typically found on PNGs. While generally unwritten, the policy on gamma brightened photos is to optimize the file only if the original source does not use gamma brightening. If the source image contains gamma brightening metadata, it should not be optimized.

Why use OGA and OGV instead of OGG?

Xiph OGG Naming Standard.png

Way back yonder when the OGG format was introduced by Xiph.org, the only extension was .ogg; Since it became wildly much more popular in the later 2000s, they realized that the ability to have almost any type of file use OGG, they formally headlined the creation of different extensions such as OGA (Lossy Audio), OGV (Video), OGX (applications), and XFPF (weird code stuff that I don't understand). Per the creators suggestion, we should use the distinguished naming scheme.

Why can't I play this OGA/OGV file?

Unfortunately, while popular in the days of 2010, the global standard has dropped universal OGG support for reasons that have yet to really be explained. Some theorize it was because apple was trying to replace it with .mov and .m4a files, but this is conjecture. Generally, google chrome is a good browser to try and view this type of file on. If possible, it may be acceptable to re-rip as MP3 files.

How to use Template:File

I've never used this template before

File is the primary image template Inkipedia uses to provide information on its File pages. This template does a lot in order to help organize files on your behalf, instead of you having to manually write a lot of things on your own. An example of the empty aboutfile template (which appears automatically in the summary box when uploading a new file) is as follows:

{{File
|game=
|description=
|type=
|meta=
|user=
|source=
|license=
}}

Now, when actually filling out these parameters, you will almost certainly not need all of them, and many should be deleted when going through the template upon uploading. Lets look at each parameter and what they mean, and how each should be filled out.

  • |description=: This parameter is for writing a summary of what the file contains. A file description should be short and concise, requiring no more than one sentence to explain. For example, a piece of artwork of Judd from Splatoon 2 could simply be described as "Artwork of Judd from Splatoon 2."
  • |game=: This parameter is simple: Enter the name of the game or mode you are covering! Only one can be entered at a time, and files spanning multiple games should use the earliest chronological use. Enter the name exactly as displayed—the file will automatically link it for you!
  • |type= and |meta=: This parameter covers a lot of things at once. Primarily, this parameter is to indicate what type of file it is! The list of types is the following:
    • alternalog (Alterna Logs)
    • artwork (Artwork)
    • audio (Audio)
    • animated (Animated images)
    • music (Musics)
    • boxart (Box artwork)
    • barnsquid (Barnsquids)
    • brandlogo (Brand logos)
    • control (Controller buttons)
    • characterrender (Character renders)
    • characterart (Character artwork)
    • clothingicon (Clothing icons)
    • creditsartwork (Credits artwork)
    • diagram (Diagrams)
    • gearcloseup (Gear close-ups)
    • gearpromo (Gear promos)
    • headgearicon (Headgear icons)
    • icon (Icons)
    • logo (Logos)
    • lockericon (Locker icons)
    • line (LINE stickers)
    • map (Maps)
    • memcake (Mem cakes)
    • miiverse (Miiverse posts)
    • model (Models)
    • merch (Merchandise)
    • promotional (Promotional images)
    • photo (Real-world photos)
    • prerelease (Pre-release images)
    • pccu (Player customization close-ups)
    • rating (Rating icons)
    • render (Renders)
    • trailerscreenshot (Trailer screenshots)
    • screenshot (Screenshots)
    • shoeicon (Shoe icons)
    • stageicon (Stage icons)
    • stagemap (Stage maps)
    • sprite (Sprites)
    • splashtag (Splashtag banners)
    • sunkenscroll (Sunken scrolls)
    • splatfestart (Splatfest artwork)
    • splatfestwin (Splatfest win screens)
    • splatfestpromo (Splatfest promotional images)
    • system (System images)
    • user (User images)
    • video (Videos)
    • wallpaper (Wallpapers)
    • weaponrender (Weapon renders)
    • weaponartwork (Weapon artworks)
    • weaponicon (Weapon icons)
    • wiki (Inkipedia images)
Filling out this section is vital to help set up the automatic categorization. For all files that use |type=, they will be added into the entered game='s category. As an example, something with a |game=Splatoon 3 and a |type=shoeicon, the file will automatically be added to Category:Splatoon 3 shoe icons. Up to four types can be used, and should be separated with a comma. The |meta= category works similarly, only that that the types entered here will not look at the game for its category. For example, an image of a Nintendo Switch that needs to go with other systems will use |meta=System and be added into Category:System images. Files with no entered type will be added to a maintenance category.
  • |source=: This is a very important parameter. If you have a file that wasn't directly taken by yourself, it needs to be written or linked here. If you captured the file yourself, use |source=self. For images captured by other people, use |source=user and fill the next parameter below.
  • |user=: This parameter is unlikely to be used. It should only be filled with the name of the user for people that use |source=user or |type=user. For example, if Slate was the source of an image, you would enter |source=user and user=Slate.
  • |license=: This parameter is unlikely to be used. It is automatically filled in as fair use by default, and can usually be deleted. The only reason this parameter should be filled out is if a file should be licensed in any way other than fair use, such as public domain, creative commons, or something else. The options for this template are the following:
    • CC BY-SA 1.0
    • CC BY-SA 2.0
    • CC BY-SA 2.1
    • CC BY 2.5
    • CC BY-SA 2.5
    • CC BY 3.0
    • CC BY-SA 3.0
    • CC BY-SA 4.0
    • public domain (pd for someone else's work, pds if you release it)


I used File 1.0 before

The File 2.0 update brings a lot of new changes to the table, making the template a multi-use tool, where most components are controlled through the File template instead of the former system of File and Licensing templates and manually written categories.

The formatting to writing the template is the same, there are just new parameters from before.

  • |description= Still functions the exact same as before. Describe the file here.
  • |game=: This parameter is simple: Enter the name of the game or mode you are covering! Only one can be entered at a time, and files spanning multiple games should use the earliest chronological use. Enter the name exactly as displayed—the file will automatically link it for you!
  • |type= and |meta= This is the largest new addition to Aboutfile 2.0. This parameter replaces the former licensing templates like {{fairuse}} or {{pd}} by integrating it directly into the template. Most of the names of the types are identical to the old licensing templates. This section should ALWAYS be filled out. If there is no type given, the file will be added to a maintenance category to be fixed as soon as possible. Primarily, this parameter is to indicate what type of file it is! The list of types is the following:
    • alternalog (Alterna Logs)
    • artwork (Artwork)
    • audio (Audio)
    • animated (Animated images)
    • music (Musics)
    • boxart (Box artwork)
    • barnsquid (Barnsquids)
    • brandlogo (Brand logos)
    • control (Controller buttons)
    • characterrender (Character renders)
    • characterart (Character artwork)
    • clothingicon (Clothing icons)
    • creditsartwork (Credits artwork)
    • diagram (Diagrams)
    • gearcloseup (Gear close-ups)
    • gearpromo (Gear promos)
    • headgearicon (Headgear icons)
    • icon (Icons)
    • logo (Logos)
    • lockericon (Locker icons)
    • line (LINE stickers)
    • map (Maps)
    • memcake (Mem cakes)
    • miiverse (Miiverse posts)
    • model (Models)
    • merch (Merchandise)
    • promotional (Promotional images)
    • photo (Real-world photos)
    • prerelease (Pre-release images)
    • pccu (Player customization close-ups)
    • rating (Rating icons)
    • render (Renders)
    • trailerscreenshot (Trailer screenshots)
    • screenshot (Screenshots)
    • shoeicon (Shoe icons)
    • stageicon (Stage icons)
    • stagemap (Stage maps)
    • sprite (Sprites)
    • splashtag (Splashtag banners)
    • sunkenscroll (Sunken scrolls)
    • splatfestart (Splatfest artwork)
    • splatfestwin (Splatfest win screens)
    • splatfestpromo (Splatfest promotional images)
    • system (System images)
    • user (User images)
    • video (Videos)
    • wallpaper (Wallpapers)
    • weaponrender (Weapon renders)
    • weaponartwork (Weapon artworks)
    • weaponicon (Weapon icons)
    • wiki (Inkipedia images)
Filling out this section is vital to help set up the automatic categorization. For all files that use |type=, they will be added into the entered game='s category. As an example, something with a |game=Splatoon 3 and a |type=shoeicon, the file will automatically be added to Category:Splatoon 3 shoe icons. Up to four types can be used, and should be separated with a comma. The |meta= category works similarly, only that that the types entered here will not look at the game for its category. For example, an image of a Nintendo Switch that needs to go with other systems will use |meta=System and be added into Category:System images.
  • |source= works the same way as before, with some new additions. For self-ripped or generated uploads, use |source=self. For files sourced from FANDOM, use |source=fandom (which will add to maintenance category). If there is no known source, leave this section blank! It will automatically be added to the unsourced files category. Lastly, if a user uploads a new revision of a file but isn't the source (IE optimizations or new re-takes of a file), utilize |source=user and read the following parameter.
  • |user= This is a somewhat rare and optional parameter that should only be used for |source=user sources, or for type=user files. This is how to indicate user images, in replacement of the former {{User image}} template.
  • |license is an optional parameter. In most circumstances, this will automatically be filled out as copyrighted fair use if anything is entered for the type= parameter. If a file needs a different type of license, such as Public Domain or Creative Commons, only then should this parameter be filled out. The options for this template are the following:
    • CC BY-SA 1.0
    • CC BY-SA 2.0
    • CC BY-SA 2.1
    • CC BY 2.5
    • CC BY-SA 2.5
    • CC BY 3.0
    • CC BY-SA 3.0
    • CC BY-SA 4.0
    • public domain (pd for someone else's work, pds if you release it)

Example

For example, let's observe this photo of Judd.

File:Juddt.png

This is an artwork of Judd from the original Splatoon game.


File information
GameSplatoon
DescriptionThis is an artwork of Judd from the original Splatoon game.
Type(s)Artwork
SourceThe Squid Research Lab
LicenseThis file is subject to copyright. Copyright is most likely held by the company that published the game or the media portrayed. Inkipedia's use of this work qualifies as fair use under United States copyright law, or the author's permission is given. It is used on the wiki only in the belief that the information the file portrays is designed to be an accompaniment to playing the game or media, and its use here will not:
  1. Detract from the experience of playing the game or using the media in question.
  2. Harm the author's sales or reputation.
{{File
|description=This is an artwork of Judd from the original Splatoon game.
|game=Splatoon
|type=artwork
|source=The Squid Research Lab
}}

Description explains the point of the image. The game the image is from is the original Splatoon, so it is added with no modifications to the game parameter. The image itself is artwork of the character, so the type it is used for is artwork. The file came from the Squid Research lab, so it has been listed in the source parameter for where it came from.


Gallery of example images

Important to note: when using the <gallery> tag, the "File:" part does not need to be added.

Example of an audio file
Example of a video file


Other

Additionally, please don't ask me about my personal life, I'd greatly appreciate it. I do make cool music for fun though

last seen doing:

17 May 2024

Today's fortune: Luigi time