Template:Charger data S3

From Inkipedia, the Splatoon wiki

This template takes charger weapon parameters as input and generates a list of facts about the weapon.

Notes

Some of the "PaintRadius" and "FallPeriod" parameters are duplicated. For example, Goo Tuber has the PaintRadiusFall parameter listed once under the parameter group SplashWallHitParam and again under the parameter group WallDropCollisionPaintParam. To solve this, we have named these parameters with the group name first and parameter name second.

The location of the muzzle has an impact on how far the shots go, as they are fired further forwards. The muzzle position is not shown in the parameters of weapons that cannot hold their charge, with the exception of Snipewriter.

Example

This example is for the Goo Tuber.

  • The Charger data S3 is a middleweight weapon.
  • The matchmaking range is 21. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption scales from 2% to 15% depending on the charge level.
    • The full-charge ink consumption of 15% allows players to fire 6 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The Charger data S3 can store its charge while submerged in ink.
    • A stored charge can be held for up to 5 seconds.
  • The Charger data S3 can store incomplete charges.
    • The delay between being submerged in ink with a stored charge and being able to fire the charge is 23 frames.
    • The delay between being submerged in ink with a stored charge and the laser appearing is 17 frames.
  • It takes 1.25 seconds to fully charge the weapon (75 frames).
    • When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3.75 seconds.
    • When charging a shot while in the air, the charge rate is 33.33%, permitting the player to fully charge a shot in 3.75 seconds.
    • The weapon must charge for at least 8 frames before it can release its charge.
  • The interval between firing and being able to submerge in ink is 15 frames.
  • Fully charged shots will pierce opponents.
  • When charging while moving, the player's movement speed is set to 0.03 units per frame.
  • Damage scales from 40 to 130 depending on the charge level. At full charge, the damage is 180.
  • Shot distance scales from 13.75 units to 19.95 units depending on the charge level. At full charge, the distance is 20.95 units.
    • The range of charger weapons is impacted by the position of the weapon's muzzle in its model file. These range numbers account for this variation.

External links