Cold-Blooded: Difference between revisions
(Added more detail about tracking times, see "youtu(dot)be(slash)xCn_3o2tQHc" for proof) |
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[[File:Ability Cold Blooded.png|left|75px]] | [[File:Ability Cold Blooded.png|left|75px]] | ||
'''Cold Blooded''' shortens the | '''Cold Blooded''' is an [[ability]] that shortens the duration of position-tracking substantially, to 25% of normal tracking time. However, exact times can vary slightly during online play due to lag and other factors. | ||
== In-Depth Ability = | It is restricted to [[clothing]] as a main ability, and cannot be rolled as a sub ability. | ||
{{ | |||
== In-Depth Ability<ref>[https://www.youtube.com/watch?v=xCn_3o2tQHc {{YT}} Splatoon - Cold Blooded (patch 2.2.0)]</ref> == | |||
Cold Blooded reduces tracking duration by 75%. This applies to all forms of tracking: | |||
*[[Point Sensor]]s normally lasts 8 seconds, but this is reduced to 2 seconds. Before [[Version 2.2.0]], Point Sensors would track for 10 seconds normally and 2.5 seconds with Cold Blooded. | |||
*[[Haunt]] normally lasts 11.5 seconds, but is reduced to roughly 2.9 seconds. | |||
*The [[Echolocator]]'s duration can vary if the user has [[Special Duration Up]] equipped. Without any, it will have its tracking time reduced from 12 seconds to 3 seconds. With the maximum amount of Special Duration Up equipped, it will last 16 seconds normally and 4 seconds on a target with Cold Blooded. | |||
== Use == | == Use == | ||
Cold Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy, mobile weapon; it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed. | |||
== Gear == | == Gear == | ||
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|FreM=Furtivity | |FreM=Furtivity | ||
}} | }} | ||
{{refs}} | |||
{{AbilityPro}} | {{AbilityPro}} | ||
[[Category:Abilities]][[Category:Inkling Abilities]][[Category:Stealth Abilities]] | [[Category:Abilities]][[Category:Inkling Abilities]][[Category:Stealth Abilities]] |
Revision as of 23:43, 14 December 2015
Cold Blooded is an ability that shortens the duration of position-tracking substantially, to 25% of normal tracking time. However, exact times can vary slightly during online play due to lag and other factors.
It is restricted to clothing as a main ability, and cannot be rolled as a sub ability.
In-Depth Ability[1]
Cold Blooded reduces tracking duration by 75%. This applies to all forms of tracking:
- Point Sensors normally lasts 8 seconds, but this is reduced to 2 seconds. Before Version 2.2.0, Point Sensors would track for 10 seconds normally and 2.5 seconds with Cold Blooded.
- Haunt normally lasts 11.5 seconds, but is reduced to roughly 2.9 seconds.
- The Echolocator's duration can vary if the user has Special Duration Up equipped. Without any, it will have its tracking time reduced from 12 seconds to 3 seconds. With the maximum amount of Special Duration Up equipped, it will last 16 seconds normally and 4 seconds on a target with Cold Blooded.
Use
Cold Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy, mobile weapon; it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.
Gear
The following Gear items have Cold Blooded as their main ability.
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