Bowl.Floor: Difference between revisions
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{{Construction}}{{Stub}}{{InfoboxGobbler}} | {{Construction}}{{Stub}}{{InfoboxGobbler|initial=1}} | ||
'''Bowl.Floor''' is one of the available [[ | '''Bowl.Floor''' is one of the available [[floor]]s in {{S3SO}}. | ||
==Description== | ==Description== | ||
The floor has a squared shape and goes lower into the center like a bowl. | The floor has a squared shape and goes lower into the center like a bowl. | ||
=== | ===Bowl.Floor (portals)=== | ||
{{Infobox/Floor/SO | {{Infobox/Floor/SO | ||
|image = SO_Floor_Bowl.Floor_portal.png | |||
|image = | |||
|type = Normal floor | |type = Normal floor | ||
|floors = 1F-9F | |floors = 1F-9F | ||
|difficulty = | |difficulty = Normal | ||
|base reward = | |base reward = 100 | ||
|objective = portal | |objective = portal | ||
|portal count = 3 | |portal count = 3 | ||
}} | }} | ||
===Danger-Magnet_Bowl.Floor=== | |||
{{Infobox/Floor/SO | {{Infobox/Floor/SO | ||
|image = | |prefix = Danger-Magnet_ | ||
|image = SO Floor Danger-Magnet Bowl.Floor.jpg | |||
|type = Normal floor | |type = Normal floor | ||
|floors = 1F-9F | |floors = 1F-9F | ||
|difficulty = | |difficulty = Hard | ||
|base reward = | |base reward = 230 | ||
|objective = portal | |objective = portal | ||
|portal count = | |portal count = 3 | ||
}} | }} | ||
The objective is to destroy three portals. One of the portals is located in the far left corner, from where the player enters the stage. The second is in the center right. The last one is located at the back center of the stage. | The objective is to destroy three portals. One of the portals is located in the far left corner, from where the player enters the stage. The second is in the center right. The last one is located at the back center of the stage. | ||
===Bowl.Floor ( | ===Bowl.Floor (fleeing foes)=== | ||
{{Infobox/Floor/SO | {{Infobox/Floor/SO | ||
|image = | |image = SO Floor Bowl.Floor fleeing foes.jpg | ||
|type = Normal floor | |type = Normal floor | ||
|floors = 1F-9F | |floors = 1F-9F | ||
Line 38: | Line 40: | ||
}} | }} | ||
===Bowl.Floor (∞- | ===Bowl.Floor (∞-balls)=== | ||
{{Infobox/Floor/SO | {{Infobox/Floor/SO | ||
|image = | |image = SO_Floor_Bowl.Floor.png | ||
|type = Normal floor | |type = Normal floor | ||
|floors = 1F-9F | |floors = 1F-9F | ||
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{{Infobox/Floor/SO | {{Infobox/Floor/SO | ||
|prefix = Assault(Incoming)_ | |prefix = Assault(Incoming)_ | ||
|image = | |image = SO_Floor_Assault(Incoming)_Bowl.Floor.png | ||
|type = Normal floor | |type = Normal floor | ||
|floors = 1F-9F | |floors = 1F-9F | ||
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The objective is to claim and keep the Zone in the middle of the stage. | The objective is to claim and keep the Zone in the middle of the stage. | ||
===Bowl.Floor ( | ===Bowl.Floor (tower)=== | ||
{{Infobox/Floor/SO | {{Infobox/Floor/SO | ||
|image = | |image = SO_Floor_Bowl.Floor_turbine.png | ||
|type = Normal floor | |type = Normal floor | ||
|floors = 1F-9F | |floors = 1F-9F | ||
Line 78: | Line 80: | ||
<gallery> | <gallery> | ||
SO Inkrail.png|[[Inkrail]] | SO Inkrail.png|[[Inkrail]] | ||
SO Dash Track. | SO Dash Track.png|[[Dash track]] | ||
</gallery> | </gallery> | ||
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|DutM=Bowlshape.floor | |DutM=Bowlshape.floor | ||
|Fra=étage.mortier | |Fra=étage.mortier | ||
|FraM= | |FraM=floor.mortar | ||
|Ger=Kessel.Etage | |Ger=Kessel.Etage | ||
|GerM=Cauldron.Floor | |GerM=Cauldron.Floor | ||
|Ita=Piano_a_conca | |Ita=Piano_a_conca | ||
|ItaM= | |ItaM=Conch_floor | ||
|Rus=Файл этажа: Впадина.floor | |Rus=Файл этажа: Впадина.floor | ||
|RusR=Fayl etazha: Vpadina.floor | |RusR=Fayl etazha: Vpadina.floor | ||
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|ChiS=擂钵的楼层 | |ChiS=擂钵的楼层 | ||
|ChiSR= | |ChiSR= | ||
|ChiSM= | |ChiSM=Mortar (bowl) floor | ||
|ChiT=擂缽的樓層 | |ChiT=擂缽的樓層 | ||
|ChiTR= | |ChiTR= | ||
|ChiTM= | |ChiTM=Mortar (bowl) floor | ||
|Kor=절구 플로어 | |Kor=절구 플로어 | ||
|KorR= | |KorR= | ||
Line 124: | Line 126: | ||
|DutM=Underattack_bowlshape.floor | |DutM=Underattack_bowlshape.floor | ||
|Fra=étage.mortier\assaut_imminent | |Fra=étage.mortier\assaut_imminent | ||
|FraM= | |FraM=floor.mortar\imminent_assault | ||
|Ger=HeißUmkämpft_Kessel.Etage | |Ger=HeißUmkämpft_Kessel.Etage | ||
|GerM=FiercelyContested_Cauldron.Floor | |GerM=FiercelyContested_Cauldron.Floor | ||
|Ita=Piano_a_conca//assediato | |Ita=Piano_a_conca//assediato | ||
|ItaM= | |ItaM=Conch_floor//besieged | ||
|Rus=Файл этажа: Атака(Впадина).floor | |Rus=Файл этажа: Атака(Впадина).floor | ||
|RusR=Fayl etazha: Ataka(Vpadina).floor | |RusR=Fayl etazha: Ataka(Vpadina).floor | ||
Line 138: | Line 140: | ||
|ChiS=迎击 擂钵的楼层 | |ChiS=迎击 擂钵的楼层 | ||
|ChiSR= | |ChiSR= | ||
|ChiSM= | |ChiSM=Facing attack, mortar (bowl) floor | ||
|ChiT=迎擊 擂缽的樓層 | |ChiT=迎擊 擂缽的樓層 | ||
|ChiTR= | |ChiTR= | ||
|ChiTM= | |ChiTM=Facing attack, mortar (bowl) floor | ||
|Kor=요격하는 절구 플로어 | |Kor=요격하는 절구 플로어 | ||
|KorR= | |KorR= | ||
Line 157: | Line 159: | ||
|DutM=Dangerous_bowlshape.floor | |DutM=Dangerous_bowlshape.floor | ||
|Fra=étage.mortier\zone_périlleuse | |Fra=étage.mortier\zone_périlleuse | ||
|FraM= | |FraM=floor.mortar\perilous_zone | ||
|Ger=Gefahrenzone_Kessel.Etage | |Ger=Gefahrenzone_Kessel.Etage | ||
|GerM=DangerZone_Cauldron.Floor | |GerM=DangerZone_Cauldron.Floor | ||
|Ita=Piano_a_conca//pericoloso | |Ita=Piano_a_conca//pericoloso | ||
|ItaM= | |ItaM=Conch_floor//dangerous | ||
|Rus=Файл этажа: Горячая_точка(Впадина).floor | |Rus=Файл этажа: Горячая_точка(Впадина).floor | ||
|RusR=Fayl etazha: Goryachaya_tochka(Vpadina).floor | |RusR=Fayl etazha: Goryachaya_tochka(Vpadina).floor | ||
Line 171: | Line 173: | ||
|ChiS=步步逼近 擂钵的楼层 | |ChiS=步步逼近 擂钵的楼层 | ||
|ChiSR= | |ChiSR= | ||
|ChiSM= | |ChiSM=Being pressed on and closing in, mortar (bowl) floor | ||
|ChiT=步步逼近 擂缽的樓層 | |ChiT=步步逼近 擂缽的樓層 | ||
|ChiTR= | |ChiTR= | ||
|ChiTM= | |ChiTM=Being pressed on and closing in, mortar (bowl) floor | ||
|Kor=밀려드는 절구 플로어 | |Kor=밀려드는 절구 플로어 | ||
|KorR= | |KorR= | ||
Line 184: | Line 186: | ||
==References== | ==References== | ||
--> | --> | ||
{{Navbox/Floors}} | |||
Latest revision as of 17:59, 11 April 2024
Can you help us get it done?
Bowl.Floor is one of the available floors in Splatoon 3: Side Order.
Description
The floor has a squared shape and goes lower into the center like a bowl.
Bowl.Floor (portals)
Destroy the portals!
Difficulty | Normal |
Base reward | 100 |
Appearance | On a normal climb: 1F-9F |
Portal count | 3 |
Music | demol1sh |
Danger-Magnet_Bowl.Floor
Destroy the portals!
Difficulty | Hard |
Base reward | 230 |
Appearance | On a normal climb: 1F-9F |
Portal count | 3 |
Music | demol1sh |
The objective is to destroy three portals. One of the portals is located in the far left corner, from where the player enters the stage. The second is in the center right. The last one is located at the back center of the stage.
Bowl.Floor (fleeing foes)
Defeat the fleeing foes!
Difficulty | Normal |
Base reward | 115 |
Appearance | On a normal climb: 1F-9F |
Fleeing foes count |
2 |
Music | jest1ng |
Bowl.Floor (∞-balls)
Sink the ∞-balls!
Difficulty | Easy |
Base reward | 25 |
Appearance | On a normal climb: 1F-9F |
∞-ball count | 2 |
Music | souven1r |
Assault(Incoming)_Bowl.Floor
Protect the zone!
Difficulty | Hard |
Base reward | 205 |
Appearance | On a normal climb: 1F-9F |
Zone count | 1 |
Countdown start | 60 ticks |
Checkpoint 1 | 30 ticks |
Music | rout1nes |
The objective is to claim and keep the Zone in the middle of the stage.
Bowl.Floor (tower)
Escort the turbine tower!
Difficulty | Easy |
Base reward | 40 |
Appearance | On a normal climb: 1F-9F |
Music | j1tters |
Floor features
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | すりばちのフロア | |
Dutch | Komvorm.etage | Bowlshape.floor |
French | étage.mortier | floor.mortar |
German | Kessel.Etage | Cauldron.Floor |
Italian | Piano_a_conca | Conch_floor |
Russian | Файл этажа: Впадина.floor Fayl etazha: Vpadina.floor |
Floor file: Cavity.floor |
Spanish (NOA) | Cuenca.pso | |
Spanish (NOE) | Cuenca | |
Chinese (Simplified) | 擂钵的楼层 | Mortar (bowl) floor |
Chinese (Traditional) | 擂缽的樓層 | Mortar (bowl) floor |
Korean | 절구 플로어 | |
Internal | antHell_ball antHell_chase antHell_lift antHell_spawner_2 |
Language | Name | Meaning |
---|---|---|
Japanese | むかえうつ すりばちのフロア | |
Dutch | Aangevallen_komvorm.etage | Underattack_bowlshape.floor |
French | étage.mortier\assaut_imminent | floor.mortar\imminent_assault |
German | HeißUmkämpft_Kessel.Etage | FiercelyContested_Cauldron.Floor |
Italian | Piano_a_conca//assediato | Conch_floor//besieged |
Russian | Файл этажа: Атака(Впадина).floor Fayl etazha: Ataka(Vpadina).floor |
Floor file: Attack(Cavity).floor |
Spanish (NOA) | Cuenca_Asalto.pso | |
Spanish (NOE) | Cuenca bajo asalto | |
Chinese (Simplified) | 迎击 擂钵的楼层 | Facing attack, mortar (bowl) floor |
Chinese (Traditional) | 迎擊 擂缽的樓層 | Facing attack, mortar (bowl) floor |
Korean | 요격하는 절구 플로어 | |
Internal | antHell_area |
Language | Name | Meaning |
---|---|---|
Japanese | せまりくる すりばちのフロア | |
Dutch | Gevaarlijk_komvorm.etage | Dangerous_bowlshape.floor |
French | étage.mortier\zone_périlleuse | floor.mortar\perilous_zone |
German | Gefahrenzone_Kessel.Etage | DangerZone_Cauldron.Floor |
Italian | Piano_a_conca//pericoloso | Conch_floor//dangerous |
Russian | Файл этажа: Горячая_точка(Впадина).floor Fayl etazha: Goryachaya_tochka(Vpadina).floor |
Floor file: Hot_spot(Cavity).floor |
Spanish (NOA) | Cuenca_Asedio.pso | |
Spanish (NOE) | Cuenca opresiva | |
Chinese (Simplified) | 步步逼近 擂钵的楼层 | Being pressed on and closing in, mortar (bowl) floor |
Chinese (Traditional) | 步步逼近 擂缽的樓層 | Being pressed on and closing in, mortar (bowl) floor |
Korean | 밀려드는 절구 플로어 | |
Internal | antHell_spawner |
|