Cruel Sisyphean Eight-Shaped.Floor: Difference between revisions
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|image = SO Floor Cruel_Sisyphean_Eight-Shaped.Floor.png | |image = SO Floor Cruel_Sisyphean_Eight-Shaped.Floor.png | ||
|type = Normal floor | |type = Normal floor | ||
|floors = | |floors = 21F-29F | ||
|difficulty = Rigorous | |difficulty = Rigorous | ||
|base reward = 780 | |||
|objective = zone | |objective = zone | ||
|chase count = 3 | |chase count = 3 | ||
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|zone checkpoint 2 = 40 | |zone checkpoint 2 = 40 | ||
}} | }} | ||
'''Cruel_Sisyphean_Eight-Shaped.Floor''' is | '''Cruel_Sisyphean_Eight-Shaped.Floor''' is one of the available [[floor]]s in {{S3SO}}. | ||
==Description== | ==Description== | ||
Cruel_Sisyphean_Eight-Shaped.Floor is shaped like a miniature figure 8 race track formed from right-angled bends, with a bridge at the top and a valley at the bottom. There are two [[ | Cruel_Sisyphean_Eight-Shaped.Floor is shaped like a miniature figure 8 race track formed from right-angled bends, with a bridge at the top and a valley at the bottom. There are two [[zone]]s located at the opposite corners at medium height. Two indestructible portals are located in the center of the floor at the top and the bottom respectively. Two [[Inkrail]]s in the bottom section provide shortcuts toward the two zones. | ||
== | Drizzling Capricciosos spawn in groups of three and constantly travel along the track in one direction, meaning they will not stop once they have reached a zone and will continue towards the other one. | ||
==Floor features== | |||
<gallery> | <gallery> | ||
SO Inkrail.png|[[Inkrail]]s | |||
</gallery> | </gallery> | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
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==Etymology== | ==Etymology== | ||
Sisyphean refers to [[wp:Sisyphus|Sisyphus]] in Greek mythology, and is used to describe a task that is | Sisyphean refers to [[wp:Sisyphus|Sisyphus]] in Greek mythology, and is used to describe a task that is laborious and futile. | ||
===Name in other languages=== | ===Name in other languages=== | ||
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|JapM= | |JapM= | ||
|Dut=Eeuwigherhalend_8.etage | |Dut=Eeuwigherhalend_8.etage | ||
|DutM= | |DutM=Eternallyrepeating_8.floor | ||
|Fre=étage.cruels_allers_retours_sur_octogone | |Fre=étage.cruels_allers_retours_sur_octogone | ||
|FreM= | |FreM=floor.cruel_back_and_forths_on_octagon | ||
|Ger=GrausamDemotivierend:Achter.Etage | |Ger=GrausamDemotivierend:Achter.Etage | ||
|GerM= | |GerM=GruesomeDemotivating:Eight.floor | ||
|Ita=Piano//avantindietro_forma_a_8 | |Ita=Piano//avantindietro_forma_a_8 | ||
|ItaM=Floor// | |ItaM=Floor//forwardbackward_8_shape | ||
|Rus=Файл этажа: Жуткий_цикличный_демотиватор.floor | |Rus=Файл этажа: Жуткий_цикличный_демотиватор.floor | ||
|RusR= | |RusR=Fayl etazha: Zhutkiy_tsyklichnyy_demotivator.floor | ||
|RusM= | |RusM=Floor file: Terrifying_cyclical_demotivator.floor | ||
|SpaE=Piso octoforme de ida y vuelta infinita | |SpaE=Piso octoforme de ida y vuelta infinita | ||
|SpaEM=Octoform floor of infinite come and go | |SpaEM=Octoform floor of infinite come and go | ||
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|ChiS=永无止境来回往返 严峻的8字楼层 | |ChiS=永无止境来回往返 严峻的8字楼层 | ||
|ChiSR= | |ChiSR= | ||
|ChiSM= | |ChiSM=Never-ending to and fro, grim figure 8 floor | ||
|ChiT=永無止境來回往返 嚴峻的8字樓層 | |ChiT=永無止境來回往返 嚴峻的8字樓層 | ||
|ChiTR= | |ChiTR= | ||
|ChiTM= | |ChiTM=Never-ending to and fro, grim figure 8 floor | ||
|Kor=끝없이 한없이 오가는 혹독한 8자 플로어 | |Kor=끝없이 한없이 오가는 혹독한 8자 플로어 | ||
|KorR= | |KorR= | ||
|KorM=Endlessly Coming and Going Harsh 8Ball Floor <!-- ill probably come back to double check this later --> | |KorM=Endlessly Coming and Going Harsh 8Ball Floor <!-- ill probably come back to double check this later --> | ||
|Internal=infinity_area | |Internal=infinity_area<ref name="GH">[https://github.com/Leanny/splat3/blob/main/data/language/USen_full_unicode.json {{GH}} Leanny on Github]</ref> | ||
|InternalM= | |InternalM= | ||
}} | }} | ||
<!--===Translation notes=== | |||
{{Note list}}--> | |||
==References== | |||
<references/> | |||
{{Navbox/Floors}} | |||
[[Category:Side Order floors]] |
Revision as of 21:02, 15 April 2024
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Difficulty | Rigorous |
Base reward | 780 |
Appearance | On a normal climb: 21F-29F |
Zone count | 2 |
Countdown start | 90 ticks |
Checkpoint 1 | 65 ticks |
Checkpoint 2 | 40 ticks |
Music | routin3s |
Cruel_Sisyphean_Eight-Shaped.Floor is one of the available floors in Splatoon 3: Side Order.
Description
Cruel_Sisyphean_Eight-Shaped.Floor is shaped like a miniature figure 8 race track formed from right-angled bends, with a bridge at the top and a valley at the bottom. There are two zones located at the opposite corners at medium height. Two indestructible portals are located in the center of the floor at the top and the bottom respectively. Two Inkrails in the bottom section provide shortcuts toward the two zones.
Drizzling Capricciosos spawn in groups of three and constantly travel along the track in one direction, meaning they will not stop once they have reached a zone and will continue towards the other one.
Floor features
Etymology
Sisyphean refers to Sisyphus in Greek mythology, and is used to describe a task that is laborious and futile.
Name in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 終わりなく 果てしなく 行き来する シビアな 8の字のフロア | |
Dutch | Eeuwigherhalend_8.etage | Eternallyrepeating_8.floor |
French | étage.cruels_allers_retours_sur_octogone | floor.cruel_back_and_forths_on_octagon |
German | GrausamDemotivierend:Achter.Etage | GruesomeDemotivating:Eight.floor |
Italian | Piano//avantindietro_forma_a_8 | Floor//forwardbackward_8_shape |
Russian | Файл этажа: Жуткий_цикличный_демотиватор.floor Fayl etazha: Zhutkiy_tsyklichnyy_demotivator.floor |
Floor file: Terrifying_cyclical_demotivator.floor |
Spanish (NOA) | IdaVueltaInfinita_Octoforme.pso | InfiniteComeGo_Octoform.floor |
Spanish (NOE) | Piso octoforme de ida y vuelta infinita | Octoform floor of infinite come and go |
Chinese (Simplified) | 永无止境来回往返 严峻的8字楼层 | Never-ending to and fro, grim figure 8 floor |
Chinese (Traditional) | 永無止境來回往返 嚴峻的8字樓層 | Never-ending to and fro, grim figure 8 floor |
Korean | 끝없이 한없이 오가는 혹독한 8자 플로어 | Endlessly Coming and Going Harsh 8Ball Floor |
Internal | infinity_area[1] |
References
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