Shintaro Sato: Difference between revisions
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{{Infobox | {{Infobox/Person|image=Sato Shintarou.jpg|title=Shintaro Sato | ||
|fullname=Shintaro Sato | |||
|nativename=佐藤 慎太郎<br>さとう しんたろう | |||
|firstgame=''[https://en.wikipedia.org/wiki/Wii_Music Wii Music]'' (overall)<br>{{s}} (''Splatoon'' series) | |||
|latestgame={{s3}} (''Splatoon'' series) | |||
|occupation=Program director<br>Director | |||
|role=System programmer, program director | |||
}} | |||
</div> | </div> | ||
''Shintaro Sato'' is a program director at [[Nintendo]]. He joined in 2008 in [[wikipedia:Nintendo_Entertainment_Analysis_&_Development|EAD]]. | ''Shintaro Sato'' is a program director at [[Nintendo]]. He joined in 2008 in [[wikipedia:Nintendo_Entertainment_Analysis_&_Development|EAD]]. He created the first concept for ''Splatoon'' which involved tofu blocks inking turf.<ref>[https://www.gameinformer.com/b/features/archive/2014/06/22/splatoon-interview-it-couldn-39-t-be-mario-it-had-to-be-squids.aspx GameInformer interview with Hisashi Nogami and Tsubasa Sakaguchi]</ref> | ||
==Known Works== | ==Known Works== | ||
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* ''[https://en.wikipedia.org/wiki/New_Super_Mario_Bros._2 New Super Mario Bros. 2]''(2012) | * ''[https://en.wikipedia.org/wiki/New_Super_Mario_Bros._2 New Super Mario Bros. 2]''(2012) | ||
* ''[https://en.wikipedia.org/wiki/Super_Smash_Bros._Ultimate Super Smash Bros. Ultimate]''(2018) - Original Game Supervisor | * ''[https://en.wikipedia.org/wiki/Super_Smash_Bros._Ultimate Super Smash Bros. Ultimate]''(2018) - Original Game Supervisor | ||
[[Category:Programmers]] | [[Category:Programmers]] | ||
[[Category: Planners]] | [[Category:Planners]] | ||
{{DEFAULTSORT: Satou, Shintarou}} | {{DEFAULTSORT: Satou, Shintarou}} |
Latest revision as of 15:07, 7 April 2024
The real world!
This article or section discusses subjects found in real life.
Shintaro Sato
Full name | Shintaro Sato |
Native name | 佐藤 慎太郎 さとう しんたろう |
Occupation | Program director Director |
Role(s) | System programmer, program director |
First game | Wii Music (overall) Splatoon (Splatoon series) |
Latest game | Splatoon 3 (Splatoon series) |
Shintaro Sato is a program director at Nintendo. He joined in 2008 in EAD. He created the first concept for Splatoon which involved tofu blocks inking turf.[1]
Known Works
- Wii Music (Wii, 2008) - Programming
- New Super Mario Bros. U (Wii U, 2012) - System programming
- New Super Luigi U (Wii U, 2013) - System programming
- Splatoon (Wii U, 2015) - Programming (program director)
- Splatoon 2 (Nintendo Switch, 2017) - Directer (program director)
- Octo Expansion (Nintendo Switch, 2018) - Director (program director)
- Splatoon 3 (Nintendo Switch, 2022) - Directer (program director)
Special Thanks
- New Super Mario Bros. 2(2012)
- Super Smash Bros. Ultimate(2018) - Original Game Supervisor