Turf Inked: Difference between revisions

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(Information needed for Private Battle)
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==[[Private Battle]]==
==[[Private Battle]]==
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{{Incomplete|Information Needed for Private Battle}}


=Abilities to improve Ink Turfed Scoring=
=Abilities to improve Ink Turfed Scoring=

Revision as of 04:20, 26 September 2017

Ink Turfed (NA)[a] Turfed Ink (EU/OC)[b] is a score on how much the Main Weapon has been placing Ink through out a game of Turf War. Using Sub Weapons is part of the Main Weapon, so it'll buff the score of Ink covered. It doesn't necessarily have to count just on Turf War, but Rank battles as well if one team completely wins the game, but the game doesn't need to completely end, as it shares the amount of points on how the team scored. Starting from 0, and the max goes all the way to 999999. When winning a Turf War match, it increases the players score by +1000p, it's also added to the players Ink Turfed score of what main weapon they used. Shooting walls will not add up to the score.

File:999999p Ink.jpg
Weapon with a score of 999999 Ink.

Matches

Regular Battle

Competing in Turf War with a main weapon players use will count after a match has ended. Players also gain cash and experience after a match, but with the 2.0.0 update, players under level 20 only gained experience with the amount of ink the user has turfed, this also goes with upgrading hats, clothing, and shoes. To gain experience when passed level 20, scoring 200p (All the way to 399p) will grant only 2 experience. Scoring 400p will grant players 3 experience. Winning the match will grant +2 experience, with +1000p.

Ranked Battle

Winning a Ranked Battle, players win about 500p, since the team has won, they receive a 3000p bonus totaling it to 3500p (The score Increases as the better rank players are). The score is also tracked to the mean weapon the players was using during the match. Losing players however, receive no points (0p).

If the match ends when no team has came to finishing the match, the points are shared, like how close the Tower made it nearly to the Hot Spot, The Rainmaker was close to making it to the required area, and how close players were to getting to 0 remains left on Splat Zones. Overtime extends the time limit to a Ranked Battle match, but it can end even if one of the teams fail to complete the required goal of the game mode.

If Overtime isn't triggered, the losing team will gain experience by only how long the match has gone for. It only increases Exp., and not the Ink Turfed for the main weapon used in the match.

Private Battle

Empty ink tank.png
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Reason: Information Needed for Private Battle

Abilities to improve Ink Turfed Scoring

  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). (Improves Ink usage and Ink Recovery, Faster Swim and run speed and fills Special Gauge faster when respawned)
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). (Improves the usage and recovery of Ink. Active when a Regular Battle is nearly over)
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). (When Special is used, the Ink Tank fills up automatically)

Tips

  • Splatting opposing Inklings will increase the score of Ink Turfed as they explode into the allies Ink color.
  • Using weapons with a high fire rate can help increase the amount turfed if players are talented with the certain weapon.

Notes

Gallery

Names in other language

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