Yusuke Amano
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Yusuke Amano
Template:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyYusuke Amano is the director of Splatoon and Splatoon 2.
Work in Splatoon
Yusuke Amano began working on Splatoon with Hisashi Nogami and Tsubasa Sakaguchi near the end of his work on New Super Mario Bros. 2. Not much is known about his contributions to the game, but as director, it is assumed that he played a large role in gameplay mechanics, character design, and Splatoon's overall functionality.
Other credits
Title | Credit |
---|---|
Deadly Premonition: The Director's Cut | Character Design and Modeling, Debug Manager |
Star Fox 64 3D | Coordinator |
Deadly Premonition | Character Design and Modeling, Debug Manager |
Lord of Arcana | Modeling Support |
New Super Mario Bros. Wii | Planning |
Big Brain Academy: Wii Degree | Assistant Director |
Animal Crossing: Wild World | Debug |
Brain Age: Train Your Brain in Minutes a Day! | NCL Product Testing |
The Legend of Zelda: Four Swords Adventures | Special Thanks |
New Super Mario Bros. 2 | Director |
Trivia
- Amano revealed that Splatoon's matchmaking does not pair up players based on level, as many would assume, but rather on play style. For example, players who amass a lot of splats will be put on a team, and players who simply focus on inking turf will be put on another.
External Links
Interviews
- July 2018 (famitsu)
- March 2018 (famitsu)
- 9 September 2015 (famitsu)
- 8 September 2015 (famitsu)
- 17 February 2015 (famitsu)
- Nintendo Planner Recruit Interview (Nintendō JP)
- Iwata Asks: Star Fox 64 3D (Nintendo NA)
- Iwata Asks: Splatoon (Nintendo NA)
- Iwata Asks: New Super Mario Bros. 2 (Nintendo NA)
- Iwata Asks: Super Mario 25th anniversary (Nintendo NA)