Yusuke Amano is the director for Splatoon.
Work in Splatoon
Yusuke Amano began working on Splatoon with Hisashi Nogami and Tsubasa Sakaguchi near the end of his work on New Super Mario Bros. 2. Not much is known about his contributions to the game, but as director, it is assumed that he played a large role in gameplay mechanics, character design, and Splatoon's overall functionality.
|Deadly Premonition: The Director's Cut||Character Design and Modeling, Debug Manager|
|Star Fox 64 3D||Coordinator|
|Deadly Premonition||Character Design and Modeling, Debug Manager|
|Lord of Arcana||Modeling Support|
|New Super Mario Bros. Wii||Planning|
|Big Brain Academy: Wii Degree||Assistant Director|
|Animal Crossing: Wild World||Debug|
|Brain Age: Train Your Brain in Minutes a Day!||NCL Product Testing|
|The Legend of Zelda: Four Swords Adventures||Special Thanks|
|New Super Mario Bros. 2||Director|
- Amano later revealed that the game's matchmaking does not pair up players based on level, as many would assume, but rather on play style. For example, players who amass a lot of splats will be put on a team, and players who simply focus on inking turf will be put on another.