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Work in Splatoon
Yusuke Amano began working on Splatoon with Hisashi Nogami and Tsubasa Sakaguchi near the end of his work on New Super Mario Bros. 2. Not much is known about his contributions to the game, but as director, it is assumed that he played a large role in gameplay mechanics, character design, and Splatoon's overall functionality.
|The Legend of Zelda: Four Swords Adventures||Special Thanks|
|Brain Age: Train Your Brain in Minutes a Day!||NCL Product Testing|
|Animal Crossing: Wild World||Debug|
|English Training: Have Fun Improving Your Skills||Debug|
|Big Brain Academy: Wii Degree||Assistant Director|
|New Super Mario Bros. Wii||Planning|
|Star Fox 64 3D||Coordinator|
|New Super Mario Bros. 2||Director|
|Animal Crossing: New Horizons||Planning Supervisor|
- Amano revealed that Splatoon's matchmaking does not pair up players based on level, as many would assume, but rather on play style. For example, players who amass a lot of splats will be put on a team, and players who simply focus on inking turf will be put on another.
- July 2018 (famitsu)
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- 9 September 2015 (famitsu)
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- 17 February 2015 (famitsu)
- Nintendo Planner Recruit Interview (Nintendō JP)
- Iwata Asks: Star Fox 64 3D (Nintendo NA)
- Iwata Asks: Splatoon (Nintendo NA)
- Iwata Asks: New Super Mario Bros. 2 (Nintendo NA)
- Iwata Asks: Super Mario 25th anniversary (Nintendo NA)