Talk:Splatana Wiper

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Latest comment: 3 October 2022 by Silverbrick in topic Splatana Wiper Performance

Splatana Wiper Performance

This might be slightly off-topic, but did anyone else think the Wiper was a bit underpowered? I should preface this analysis/rant by saying these are pretty early impressions. This is a new weapon, and people haven't been able to play around with it that much. At the time of me writing this, the splatfest demo just ended and I haven't gotten the opportunity to use the weapon in ranked. So it's probably a bit too early to start analyzing the weapon in ranked or competitive play but nonetheless my experience with the weapon paints it (pun intended) as a pretty underwhelming main weapon. The damage isn't anything to write home about, in fact it's pretty bad. First off, the horizontal slashes are outpaced in terms of damage by a lot of weapons with similar ranges. Heck, it's outpaced by some longer range weapons than it, even when the splatana is close enough to get max damage. The vertical slash is better, but you better get the drop on someone, otherwise you're getting shot to pieces. It's accuracy also works more to the Wiper's detriment then to its benefit. Sure, the vertical slash is a 1-hit kill at close range, but I could get a much surer one hit kill with the splat roller at a similar speed, and I don't have to be as ultra precise with it as I have to be with the Wiper. Not only does the weapon have middling damage and range, but you have to be dead on if you want to hit anything, which isn't always easy to do. It isn't all that good turfing either, I'd take the n-zap any day over this cheap automotive part. As for fighting against it, aside from 1 instance, anyone waving a Splatana Wiper around was easy prey. Even teammates who were great with other weapons (even the equally new Tri-Stringer) would turn into walking targets for the enemy team to mow down, transforming Splatoon 3 from a fun game with squid and octopus people into a reenactment of the Battle of Verdun. Obviously we need to wait for the game to come out before we start writing a strategy page for the weapon, but frankly this weapon doesn't seem all that good, and you're probably going to get *wiped* out if you use it. FOCUS TREE (talk) 14:23, 29 August 2022 (UTC)Reply[reply]

Same with the stringer, hopefully the stamper is better Besnhasthefun (talk) 14:28, 29 August 2022 (UTC)Reply[reply]
Yeah I'm hoping the stamper's better damage will help it out and make it an actual viable close range weapon. Using the Wiper, I think for a splatana to be good, it either needs to have heavy damage up close (include horizontal swings), or has decent range with damage that doesn't fall off that bad. FOCUS TREE (talk) 14:40, 29 August 2022 (UTC)Reply[reply]

I don't really understand why you felt the need to rant on an Inkipedia talk page of all things, but since I exclusively used the Splatana Wiper throughout the entirety of the demo, I might as well provide some input on this matter.

First of all, you (Focus Tree) mentioned, "I could get a much surer one hit kill with the splat roller at a similar speed". "Similar speed"? I don't know how long you've used or seen this weapon in play, but that is completely wrong. The Splatana is far more mobile and swift than a roller if used correctly. Yeah sure, you might need to be more precise with the Splatana than a roller, but you're rewarded with lightning fast, Bamboozler-range shots that I found myself taking out plenty of opponents with from a sizable distance away. In fact, one of the easiest targets for me to take out were rollers due to their slow mobility and short range.

You also pointed out that "anyone waving a Splatana Wiper around was easy prey". That's because they haven't utilized the weapon to its fullest potential yet. Of course, if you wave it around with those short-ranged slashes in the middle of the battlefield aimlessly, you're gonna get splatted. That's not what the uncharged shots are for, hence the low damage output. They're for inking to charge your special or attacking in a pinch. Just because people don't know how to use it yet doesn't mean it needs to get a damage buff. It takes time to learn, like chargers, but it's totally worth the effort if you have a reckless-yet-flexible playstyle such as myself.

TL;DR, very passionate squid girl defends windshield wiper for a couple paragraphs. PrincewaveSquindows95 CP TalkPage.jpgSquindows95StartButton.jpg 15:12, 29 August 2022 (UTC)Reply[reply]

Yeah, as I said before people haven't had much time to use the wiper so who knows, maybe it'll turn into a meta weapon. As a brain dead shooter user, I'd argue you'd sooner get shot down before you got into 1-hit kill range. As for why I chose to write this in the talk section, we do have strategy pages so some collective input and analysis can't help. Also in my defense, I've seen waaaay wackier talk pages, as in they were completely off the rails. FOCUS TREE (talk) 15:35, 29 August 2022 (UTC)Reply[reply]
When against a shooter user (preferably one that's mid to short range), it would be more effective to take them out with the 2-hit kill shots unless approaching them from behind, in which case I'd go for the one-hit KO. PrincewaveSquindows95 CP TalkPage.jpgSquindows95StartButton.jpg 19:07, 29 August 2022 (UTC)Reply[reply]
That's interesting. It's always cool seeing how other player's playstyles. FOCUS TREE (talk) 20:04, 29 August 2022 (UTC)Reply[reply]
Just adding my own very late input: The Wiper has amazing combo potential, and is probably joint first with the Inkbrush (which I also happen to main) for the most synergistic kit in the game.
Here's some splatting attacks:
Oneshot.
Charged swipe to melee-uncharged swipe.
Torpedo direct to charged swipe.
Torpedo direct to melee-uncharged swipe.
Torpedo direct+chip to uncharged swipe(s depending on the chip amount).
Stamp hammer.
Stamp throw direct.
Charged swipe to Stamp hammer indirect.
Stamp throw indirect to charged swipe. Silverbrick (talk) 12:50, 3 October 2022 (UTC)Reply[reply]