Distance unit: Difference between revisions

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{{Conjecture}}
{{Conjecture}}
The '''distance unit''' (DU) is a unit of distance measurement used internally by all games in the ''[[Splatoon (series)|Splatoon]]'' series.
The '''distance unit''' (DU) is a unit of measurement in {{S}} and {{S2}}. It is used to measure distance internally in the game. There are always 50 distance units between each distance line in the [[test range]]. In ''[[Splatoon 3]]'', the internal values are displayed as a tenth of a DU.


== History ==
The range of each main weapon, measured in DU, can be found at [[main weapon data]].
The distance unit has remained consistent between games. There are always 50 distance units between each distance line in the [[Shooting Range]].


== Example ==
==History==
The [[Bamboozler]] has a range stat of about 200 distance units.<ref>[http://vm.whatasha.me/splatoon/files/wep_values/ChargeShotLight.txt Bamboozler parameters from ''Splatoon'']. [http://leanny.github.io/param/parameter_charger_en.html Charger parameters from ''Splatoon 2'']</ref> Since each distance line in the Shooting Range is 50 units and 200 divided by 50 is 4, a Bamboozler shot can damage dummies in the Shooting Range up to four lines away.
The distance unit has remained consistent between {{S}} and {{S2}}.
[[File:S2 Bamboozler max range demonstration in Shooting Range.png|thumb|left|x400px|Max range of the Bamboozler.]]
 
In ''[[Splatoon 3]]'', the internal values are a tenth of a distance unit, so the interval between two lines in the Shooting Range is displayed as 5.0 internally in Splatoon 3, instead of 50. The Japanese ''Splatoon 3'' wiki unofficially calls this new unit "meter", and regards the Shooting Range intervals as 5 meters apart. <ref>[https://wikiwiki.jp/splatoon3mix/%E3%82%B7%E3%82%B9%E3%83%86%E3%83%A0%E8%A9%B3%E7%B4%B0%E4%BB%95%E6%A7%98#qb0cef31 Splatoon3 - スプラトゥーン3 攻略&検証 Wiki]</ref>
 
==Example==
The [[Bamboozler]] has a default range of 195.64 DU when fully charged.<ref>https://github.com/Leanny/leanny.github.io/blob/ef27c035bce321a93fe073d2448443cd0acefdb1/data/Parameter/490/WeaponBullet/ChargerLight.json#L25</ref> Since each line in the Shooting Range is 50 units apart, a Bamboozler can damage [[Squid Bumper]]s in the Shooting Range up from about 4 lines away (<code>195.64/50≈4</code>).[[File:S2 Bamboozler max range demonstration in Shooting Range.png|left|x400px]]
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== External links ==
*[http://vm.whatasha.me/splatoon/files/wep_values/ Weapon parameters from ''Splatoon'' (not up to date)]. Any parameters relating to distance are using the distance unit.
*[http://leanny.github.io/param/ Weapon parameters from ''Splatoon 2'']. Any parameters relating to distance are using the distance unit.


== References ==
==References==
<references />
<references />


[[Category:Mechanics]]
[[Category:Mechanics]]

Revision as of 17:43, 2 June 2024

Conjecture
This article or section involves something that has not been specifically named.
The name(s) presented could be conjectural.

The distance unit (DU) is a unit of measurement in Splatoon and Splatoon 2. It is used to measure distance internally in the game. There are always 50 distance units between each distance line in the test range. In Splatoon 3, the internal values are displayed as a tenth of a DU.

The range of each main weapon, measured in DU, can be found at main weapon data.

History

The distance unit has remained consistent between Splatoon and Splatoon 2.

In Splatoon 3, the internal values are a tenth of a distance unit, so the interval between two lines in the Shooting Range is displayed as 5.0 internally in Splatoon 3, instead of 50. The Japanese Splatoon 3 wiki unofficially calls this new unit "meter", and regards the Shooting Range intervals as 5 meters apart. [1]

Example

The Bamboozler has a default range of 195.64 DU when fully charged.[2] Since each line in the Shooting Range is 50 units apart, a Bamboozler can damage Squid Bumpers in the Shooting Range up from about 4 lines away (195.64/50≈4).

References