Salmon Run data: Revision history

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29 March 2024

29 February 2024

12 November 2023

1 September 2023

10 August 2023

7 August 2023

3 May 2023

2 May 2023

3 January 2023

2 October 2022

8 September 2022

1 September 2022

2 June 2022

11 February 2022

  • curprev 04:1604:16, 11 February 2022Civilian talk contribs 22,067 bytes +8 From some quick testing, chargers appear to have a hidden InkRecoveryStop of 20 hardcoded to them. They recover on frame 20 from charge release. As such, I'm updating the chargers accordingly. Eliter was the base for my frame counting but all others appeared to have identical timing to their recovery. Tags: mobile edit mobile web edit

1 February 2022

28 January 2022

27 January 2022

  • curprev 19:2219:22, 27 January 2022Civilian talk contribs 21,909 bytes +192 Undo revision 259298 by Civilian (talk) Watching gameplay of expert players using it firing it at max rate, it's consistently at 29 frames and never below, so I'm reverting the change I made here. The JP wiki backs this up and I'll add as a citation: https://wikiwiki.jp/splatoon2mix/%E3%83%96%E3%82%AD/%E3%83%91%E3%83%A9%E3%82%B7%E3%82%A7%E3%83%AB%E3%82%BF%E3%83%BC#splat_brella_main Tag: Undo

26 January 2022

  • curprev 14:2414:24, 26 January 2022Civilian talk contribs 21,717 bytes 0 →‎Weapons: Updating to match https://splatoonwiki.org/wiki/Splat_Brella. I haven't independently verified this in-game but the previous source for this number was wrong on many numbers I had to update already and this other page is based on the weapon parameters. Note this means Splat Brella has 450 DPS in Salmon Run. Tag: Visual edit: Switched

24 October 2021

  • curprev 14:0514:05, 24 October 2021Civilian talk contribs 21,717 bytes 0 →‎Weapons: Updated Bloblobber, Explosher, and Tri-Slosher rate of fire to match weapon parameters. Updated Ballpoint Splatling to match weapon page and be consistent with parameters. NOTE: Brella frame data needs to be checked next. Initial investigation looks like it's PreDelayFrm_HumanMain + PostNoShotReqFrm but I need to verify this later. Tag: Visual edit: Switched

9 July 2021

5 July 2021

4 July 2021

  • curprev 16:5816:58, 4 July 2021Civilian talk contribs 31,517 bytes +2,800 →‎Weapons: Added Ink Recovery Stop (commonly called "white ink frames") and related params. Values left empty I simply don't know or can't source from the param database or elsewhere. Shado's spreadsheet has some but I don't trust those values as they mismatch with the parameters. I don't know how to update the template used here, the comments are placeholders for someone with more knowledge there to update that.

17 May 2021

  • curprev 01:3901:39, 17 May 2021Civilian talk contribs 28,717 bytes +44 →‎Weapons: Roller and brush minimum damage updates. Some of these were simply not provided before.These are the minimum damage values according to the parameters when the weapon's target is at level ground or higher. However, from my own testing and the observations of others, the minimum value when the projectile is allowed to fall a long distance can be half of this. While I believe it would, I cannot currently test if this is true in salmon run as well, so I'm omitting those for now.
  • curprev 00:1300:13, 17 May 2021Civilian talk contribs 28,673 bytes 0 →‎Weapons: Changing horizontal swing fire rate to match Standing SwingLiftFrames + 20. The effect of this is reducing them all by 1. I was told by dataminers that there is a hardcoded 20 frame backswing to roller horizontal flicks, and empirically tested by buffering horizontal swings this with carbon roller and splat roller and counted 30 and 41 frames for them respectively to verify the rule. This interestingly fits really tidy with jumping swings being Jumping SwingLiftFrames + 30.
  • curprev 00:0500:05, 17 May 2021Civilian talk contribs 28,673 bytes 0 →‎Weapons: This was not updated with the 5.2.0 buff to flingza's verticals, shortening the SwingLiftFrames from 45 to 43. I'm changing the frames from 75 to 72 to reflect this. Looking at the rest here, their vertical swing rate of fire is Jumping SwingLiftFrames + 30. I do not have a method to test this empirically myself consistently so I'm trusting the work done before here.

16 May 2021

  • curprev 22:4222:42, 16 May 2021Civilian talk contribs 28,673 bytes 0 →‎Weapons: 5.2.0 buff to Tri-Slosher, SwingRepeatFrame changed to 24.
  • curprev 20:0520:05, 16 May 2021Civilian talk contribs 28,673 bytes +89 →‎Weapons: Updated remaining out-of-date ink consumption information. Added missing ink consumption data for rollers that aren't Carbon Roller and for Splat/Tenta Brella. I'm unsure about number of significant digits for Classic Squiffer but they're accurate to the parameters I'm using so I'm leaving it. All parameter changes referenced from https://leanny.github.io/splat2new/parameters.html
  • curprev 19:3519:35, 16 May 2021Civilian talk contribs 28,584 bytes +6 →‎Weapons: Updating more ink consumption for dualies. Dualie Squelchers standard: 1/5 -> 1.2/8. Glooga Dualies both: 1.6/8 -> 1.4/8. Splat Dualies both: 0.8/6 and 0.8/9 -> 0.72/6 and 0.72/9. Dark Tetra Dualies both: 0.8/4 -> 0.8/3. Dapple Dualies both: 0.75/5 -> 0.663/5 These were changed by patches 3.1.0, 3.2.0, 4.8.0, 5.0.0, 5.2.0, 5.3.0 and 5.4.0. See parameters InkConsume, SideStepInkConsume, CoopInkConsume and CoopSideStepInkConsume at https://leanny.github.io/splat2new/parameters.html
  • curprev 19:1119:11, 16 May 2021Civilian talk contribs 28,578 bytes +91 →‎Weapons: According to parameters, in co-op, dodge roll cost is 6%. From parameter CoopSideStepInkConsume = 0.06 for Splat Dualies at https://leanny.github.io/splat2new/parameters.html and http://leanny.github.io/param/parameter_duali_en.html

13 May 2020

28 December 2019

3 October 2019

8 September 2019

31 July 2019

  • curprev 15:1815:18, 31 July 2019Marty talk contribs 28,453 bytes +2 Updated the damage/ink efficiency values. Hydra's value for damage per shot at full charge was wrong: it was changed a year ago or so. Updated it.

19 May 2019

  • curprev 00:1500:15, 19 May 2019Marty talk contribs 28,451 bytes +487 Added the ink usage values for Inkbrush/Octobrush when rolling (taken from datamines). Added the damage values for Explosher and Bloblobber (the projectiles suffer from no falloff damage in this mode). Corrected a few things, and added more descriptions.

18 February 2019

24 October 2018

6 October 2018

14 September 2018

4 September 2018

14 August 2018

13 August 2018

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