Spawner: Difference between revisions

From Inkipedia, the Splatoon wiki
(→‎Names in other languages: Dutch, as per the locker item)
(→‎Mechanics: New ZR, more information on respawning, and broke up into more paragraphs for easier reading)
Line 10: Line 10:
==Mechanics==
==Mechanics==


The player is able to aim for a landing spot before being launched into battle by the drone. A squidlike arrow symbol is placed on the ground to show where the player will land, and where teammates will land if they launch at the same time.<ref>[https://youtu.be/dG9fAtmYdlM {{YT}} ''Splatoon 3'' trailer from the Nintendo Direct 9/23]</ref> The player is able to aim upwards to a limited degree, as well. The position can be locked using {{button|ZR}}. The drones also serve as spawn points when players are [[Splat (occurrence)|splatted]].<ref>[https://youtu.be/qDbANOAk7CE {{YT}}''Splatoon 3'' announcement trailer analysis]</ref> Although players can super jump from it<ref>[https://youtu.be/GQ7wWPpXHCk?t=573 {{YT}} ''Splatoon 3'' gameplay footage] from the [[Splatoon 3 Splatfest World Premiere|Splatfest World Premiere]]</ref>, it is not possible to [[Super Jump]] back to the drone. Instead, they are super jumped to somewhere close to their spawn. Players are given temporary armor, indicated by a white glow, after landing at the start of a match and after the player respawns.
The player is able to aim for a landing spot before being launched into battle by the drone. A squidlike arrow symbol is placed on the ground to show where the player will land, and where teammates will land if they launch at the same time.<ref>[https://youtu.be/dG9fAtmYdlM {{YT}} ''Splatoon 3'' trailer from the Nintendo Direct 9/23]</ref> The player is able to aim upwards to a limited degree as well.  
 
When starting the match, the position can be locked using {{button|ZR|game=Splatoon 3}}, and the drones fire automatically. The drones also serve as spawn points when players are [[Splat (occurrence)|splatted]]; the player may aim for an indefinite amount of time and fire at will with {{Button|ZR|game=Splatoon 3}}.<ref>[https://youtu.be/qDbANOAk7CE {{YT}}''Splatoon 3'' announcement trailer analysis]</ref>  
 
Although players can super jump from it<ref>[https://youtu.be/GQ7wWPpXHCk?t=573 {{YT}} ''Splatoon 3'' gameplay footage] from the [[Splatoon 3 Splatfest World Premiere|Splatfest World Premiere]]</ref>, it is not possible to [[Super Jump]] back to the drone. Instead, they are super jumped to somewhere close to their spawn.  
 
Players are given temporary armor, indicated by a white glow, after landing at the start of a match and after the player respawns.


==Gallery==
==Gallery==

Revision as of 19:05, 13 October 2022

File:S3 first twitter preview - spawner drones.jpg
Spawner drones, as seen in the Splatoon 3 announcement trailer

The spawner drone[1] is a mechanic introduced in Splatoon 3. It functions as an entrance into battles.

The spawner drone was first shown in the Splatoon 3 announcement trailer.[2]

Description

The spawner drone bears a strong resemblance to a cappuccino machine, continuing the theme of the spawn points in Splatoon 2. The symbol on the bottom resembles the spawn point from Splatoon and Splatoon 2. Each Inkling and Octoling spawns on the drone with a different animation depending on which weapon they are using.

Mechanics

The player is able to aim for a landing spot before being launched into battle by the drone. A squidlike arrow symbol is placed on the ground to show where the player will land, and where teammates will land if they launch at the same time.[3] The player is able to aim upwards to a limited degree as well.

When starting the match, the position can be locked using , and the drones fire automatically. The drones also serve as spawn points when players are splatted; the player may aim for an indefinite amount of time and fire at will with .[4]

Although players can super jump from it[5], it is not possible to Super Jump back to the drone. Instead, they are super jumped to somewhere close to their spawn.

Players are given temporary armor, indicated by a white glow, after landing at the start of a match and after the player respawns.

Gallery

Names in other languages

Template:Foreignname

References