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=Inkling (''Super Smash Bros. Ultimate'')=
It's the super-secret sandbox!
[[File:SSBU Inkling Girl.png|thumb|right|200px]]


'''Inkling''' is a playable character in ''[[Super Smash Bros. Ultimate]]'' and the sole playable representative of the [[Splatoon (series)|''Splatoon'' series]]. She was the first new character confirmed for the game during its teaser trailer in the [[Nintendo Direct#Nintendo Direct on 8 March 2018|March 2018 Nintendo Direct]] and was explicitly confirmed during the game's official reveal at E3 2018 on {{date|2018-06-12}}. Additionally, she has a unique ability among the cast to attack with [[ink]], providing exclusive gameplay features.
=Review template=
 
{|class="wikitable sitecolor-s mw-collapsible mw-collapsed" style="width:100%; text-align:center"
==Design==
!colspan="3" style="font-size:120%; text-align: center"|Reviews
Inkling's default appearance is that of an orange, light-skinned, female [[Inkling]] using a {{S}}-design [[Splattershot]] and wearing the [[Fake Contacts]], [[White Tee]], and [[Pink Trainers]], as a reference to the main Inkling design used in promotional material for ''Splatoon''. Half of her alternate costumes are also female, while every other costume is male. The default male design is also based on promotional artwork - he is blue and light-skinned and wearing the Fake Contacts, [[Zink Layered LS]], and [[Purple Hi-Horses]].
 
==Gameplay==
Inkling is a fittingly fast and slippery character to play as and is characterised by being able to cover ground effectively and attack quickly. As a middleweight, she has mostly decent mobility stats with noticeably fast running, air movement, and attack speed. This allows her to chain her moves together well and can rush down an opponent with quick combos before they can react. Her recovery is also impressive and she performs well off-stage, being able to use her fast speed and attacks to prevent opponents from recovering. Additionally, Inkling's ability to [[ink]] opponents is unique and allows her to deal additional damage and slow opponents down in a way that no other character can, at the cost of giving her a slight learning curve.
 
However, Inkling has some downsides as well. Despite being effective at dealing damage, she has difficulty getting KOs due to her most effective attacks being her slowest or most situational. Her grounded attacks are also less effective than her aerial ones, forcing her to grab opponents to start dealing more damage - something at odds with her ranged special attacks. Additionally, her recovery, although useful, is quite predictable and easy to defend against, while her ink needs to be constantly managed and refilled at key moments or else some of her best attacks drastically lose effectiveness or even become completely ineffective. Despite this, Inkling has no glaring weaknesses. Her generally middling stats with above-average speed and ink ability allow her to rack up damage incredibly well, even if she has some difficulty getting KOs. Overall, Inkling is viewed as a high-ranking character.
 
==Moves==
{| class="wikitable sitecolor-generic"
! Move
! Name
! Description
|-
|-
! colspan="4"|Standard attacks
|'''Reviewer, Publication'''
|'''Score'''
|'''Comment'''
|-
|-
| Neutral attack
|Neal Ronaghan, [https://www.nintendoworldreport.com/review/40311/splatoon-wii-u-review Nintendo World Report]
|
|9/10
| A chop, followed by two kicks. If {{button|A}} is mashed, the third hit is replaced by shots from the [[Splattershot]], covering the opponent in [[ink]]. Without ink, this flurry becomes ineffective.
|align="left"|"The multiplayer, regardless of its lack of voice chat or randomized parties, is sublime, successfully making a shooter that is easy to hop into but tough to master. The single-player might be short and linear, but it's a wonderful change of pace from the frenzy of online play. ''Splatoon'' also represents a change of pace on a grand scale for Nintendo. This isn't something the company normally does and reinforces the notion that maybe they should keep on trying to make new games and worlds and stop remaking old ones. Hopefully, the game is a success, and they'll see this new direction pay off."
|-
|-
| Forward tilt
|Alex Olney, [https://www.nintendolife.com/reviews/wiiu/splatoon Nintendo Life]
|
|9/10
| Swings the Splattershot forwards and down.
|align="left"|"Everything is knitted beautifully and seamlessly together to create what is quite simply some of the most fun you can have online. Having been built specifically for online play it'll face the challenge of avoiding too many hiccups, but conceptually proves that the Big N is capable of keeping up-to-date with this particular modern gaming trend. The single player elements and the local multiplayer also present a way to enjoy the game when you're not geared up for the chaos that comes from fighting others online, and provide a useful reprieve if your internet cuts out. ''Splatoon'' is easily the freshest shooter in years and delivers superbly on all fronts; we have an inkling you'll love this."
|-
|-
| Up tilt
|Jose Otero, [https://www.ign.com/articles/2015/11/13/splatoon-review IGN]
|
|8.6/10
| Kicks overhead. Quick and good for combos.
|align="left"|"Nintendo's take on the third-person shooter is refreshingly original, with lots of impressive tools, skillful mobility, and creative maps to play with. Matches are consistently fun and tense, and the mechanics feel simple and fair enough that almost anyone can contribute positively. Not having voice chat is a bummer, but the great modes and maps feel polished and kept me claiming turf for hours."
|-
|-
| Down tilt
|Philip Kollar, [https://www.polygon.com/2015/5/27/8588969/splatoon-review-nintendo-wii-u Polygon]
|
|8.5/10
| Windmills her legs on the floor, hitting twice. Also crouches under some attacks.
|align="left"|"As of right now, it's hard to tell if ''Splatoon'''s multiplayer will be able to hold the attention of a community for longer than a few weeks. A lot is going to depend on how aggressively Nintendo builds on the existing game and for what price. As of launch, though, ''Splatoon'' has enough going for it between the single-player and multiplayer to keep me happy. Nintendo has built two separate gameplay tracks that use the same mechanic yet feel discrete. They're both a ton of fun, and they both have some obvious areas ripe for improvement. I can't say whether ''Splatoon'' will become the next big franchise for Nintendo, with sequels every generation and spin-offs and endless fanboy buzz. But after this strong debut, it certainly deserves some attention."
|-
|-
| Dash attack
|Chris Carter, [https://www.destructoid.com/reviews/review-splatoon/ Destructoid]
|
|8.5/10
| Hits with her elbow. Does average damage but poor knockback.
|align="left"|"As a shooter it's refreshing, and as a 3D platformer it's up there with some of Nintendo's greatest creations. You'll quickly forget about the fact that you're playing Turf War over and over as you squid down an alley, leap across a gap, and shoot enemies in the air as you fall. All Nintendo needs to do is keep supporting ''Splatoon'', because the foundation is fantastic. Impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash."
|-
|-
| Neutral aerial
|Ben Moore, [https://web.archive.org/web/20150924045101/www.gametrailers.com/reviews/3xd058/splatoon-review GameTrailers]
|
|8.4/10
| Spins upside-down with her legs out. Only hits once, despite the animation.
|align="left"|"''Splatoon'' is a great game that may be outstanding in a few months' time. If Nintendo delivers in a big way with the planned free updates, it could absolutely be a must-have for the system. As it stands, ''Splatoon'' is a mechanically solid shooter set in a delightful world, but just doesn't have enough to it to truly make it exceptional."
|-
| Forward aerial
|
| Kicks both legs forwards, doing extra damage on the feet.
|-
| Back aerial
|
| Swings the Splattershot backwards. Very fast and wide, making it good for defending.
|-
| Up aerial
|
| Kicks upwards twice, spinning one and a half times.
|-
|-
| Down aerial
|Mike Minotti, [https://venturebeat.com/games/splatoons-single-player-surprisingly-one-ups-its-inventive-multiplayer/ VentureBeat]
|
|83/100
| Swings the Splattershot downwards. Very slow but deals extra damage at the nozzle, smashing opponents directly downwards if so.
|align="left"|"''Splatoon'' is clever, creative, and fun. The multiplayer is a fun twist on the team-based shooter. However, the single-player campaign is surprisingly the best thing in the game. It offers the kind of quality level design you'd expect from a ''Mario'' title, but with a healthy dose of shooter mechanics. The campaign isn't as long as one you'd find in a modern ''Mario'' game, and the multiplayer can get stale thanks to a current lack of modes and a bizarre restriction on maps. You might not play ''Splatoon'' for months, but you'll definitely enjoy it."
|-
|-
| Floor attack
|Peter Brown, [https://www.gamespot.com/reviews/splatoon-review/1900-6416160/ GameSpot]
|
|8/10
| Shoots the Splattershot on either side of her while getting to her feet, hitting on both sides but without using ink. Deals slightly less damage if performed after tripping.
|align="left"|"Nintendo's foray into shooter territory stumbles on occasion, but when I'm swimming through ink, covering environments in neon, and drinking in the quirky city of Inkopolis, I'm far more aware of how unique its mechanics are, and how enjoyable it is to play one match after another. In these moments - which is pretty much anytime I'm playing ''Splatoon'' - I forget about the lacking multiplayer features. Online matches are the core of the game, so it may seem weird that it's so easy to overlook things like missing voice chat, but I would be a fool to let missing features get in the way of the readily available joy I feel from simply swimming and shooting."
|-
|-
| Edge attack
|Dermot Creegan, [https://hardcoregamer.com/reviews/review-splatoon/151567/ Hardcore Gamer]
|
|4/5
| Swings the Splattershot forwards while returning to the stage.
|align="left"|"''Splatoon'' is all about staying fresh, and despite its lack of content somehow manages to remain just as appealing after twenty hours as it was in its first. Its core gameplay is so unwaveringly solid that it's bound to only become better as more maps, weapons and modes are released in the months after launch, but even now ''Splatoon'' might just be Wii U's long-awaited killer app."
|-
|-
! colspan="4"|Grabs and throws
|Alex Navarro, [https://www.giantbomb.com/reviews/splatoon-review/1900-704/ Giant Bomb]
|4/5
|align="left"|"''Splatoon'' is simultaneously proof that Nintendo can still deliver tremendously entertaining experiences outside of its usual wheelhouse, and an example of how even the most leaden genres can be twisted to new and delightfully creative ends. If you own a Wii U, you ought to give ''Splatoon'' a shot - or, should I say, ''splat''."
|-
|-
| Grab pummel
|Sam Prell, [https://www.digitaltrends.com/gaming/splatoon-review/ Digital Trends]
|
|4/5
| While holding the opponent with her other hand, stomps on their foot, leading into a throw.
|align="left"|"Nintendo has committed itself to continual updates for ''Splatoon'', including new maps, weapons and modes. It's not totally unreasonable to hope that the community features might be on their way. For now though, it's a disappointment. At the beginning of this review, I said that ''Splatoon'' was Nintendo's way of dipping their toes into the pool of competitive online gaming. And what a dip it is: colorful, fun, unexpected and satisfying. Now if only Nintendo would take off its arm floaties and dive in."
|-
|-
| Forward throw
|Kirk McKeand, [https://www.digitalspy.com/videogames/wii-u/a649350/splatoon-review-wii-us-colourful-team-shooter-is-inventive-refreshing-fun/ Digital Spy]
|
|4/5
| Shoots the [[Splattershot]] into the opponent, forcing them forwards. Hits twice and ends by covering the opponent in [[ink]]. Without ink, the first hit is ineffective and the second does not ink the opponent. Can never KO.
|align="left"|"While ''Splatoon'' isn't quite the revelation some were hoping for, it's stupidly fun. The only concern is longevity, with the brief single-player and only two main modes to play online. Whether it retains an audience will depend on the success of post-release support from Nintendo. For now it's a colourful distraction from the grey and brown battlefields of more traditional shooters."
|-
|-
| Back throw
|Ryan Bates, [https://www.gamerevolution.com/review/67989-splatoon-review GameRevolution]
|
|8/10
| In squid form, grabs the opponent with her tentacles, spins around and throws the opponent backwards. Surprisingly powerful.
|align="left"|"Overall, ''Splatoon'' isn't a perfect game, but it's fun. Really, ''really'' fun. It's the start of a promising IP for Nintendo, and it's something unique for Wii U as an action-packed shooter that's also still capable of retaining its family-friendly image. It's the '90s paintball craze meets ''Call of Duty'' and it's totally da bomb and funky ''fresh''."
|-
|-
| Up throw
|Mike Williams, [https://www.usgamer.net/articles/splatoon-wii-u-review USgamer]
|
|4/5
| Throws the opponent upwards, hitting them once, then headbutts them in squid form, hitting a second time.
|align="left"|"Nintendo takes a chance with this odd, risky rethink of the arena shooter. ''Splatoon'' moves away from guns and grit, offering a shooter anyone of any age can enjoy. The game's single-player is an absolutely amazing puzzle platformer that deserves some expansion. Multiplayer is a bit light on content at launch, but Nintendo is already promising more this summer."
|-
|-
| Down throw
|Mollie L Patterson, [https://web.archive.org/web/20190503125150/http://www.egmnow.com/articles/reviews/splatoon-review/ EGM]
|
|8/10
| Throws the opponent into the ground, bouncing them forwards slightly.
|align="left"|"Nintendo's newest cast of characters leaves their mark on the third-person shooter genre in ''Splatoon'', one of the freshest and most exciting competitive multiplayer experiences so far this year. It's just a shame that we'll need to wait a few more months for some of the game's basic functions to be fully implemented."
|-
|-
! colspan="4"|Smash attacks
|Brian Shea, [https://www.gameinformer.com/games/splatoon/b/wii_u/archive/2015/05/29/splatoon-review-game-informer.aspx Game Informer]
|7.75/10
|align="left"|"''Splatoon'' has all the trappings of something fans have wanted from Nintendo for a long time: a unique IP that shows Nintendo can still dream up new experiences. As entertaining as it is fast-paced, ''Splatoon'' is a strong addition to the Wii U lineup. My enjoyment of what ''Splatoon'' has to offer is only offset by Nintendo's scant offering out of the gate."
|-
|-
| Forward smash
|[https://web.archive.org/web/20181023044502if_/https://www.gamestm.co.uk/reviews/splatoon-review/ Games™]
| [[Inkbrush]]
|7/10
| Swings the Inkbrush forwards and down, covering opponents in [[ink]]. Surprisingly powerful at the tip. Without ink, does significantly lower damage.
|align="left"|"Nintendo is essentially confirming that ''Splatoon'' isn't complete at launch. The five maps are great now, but they'll grate if you're playing them over and over again for weeks on end while waiting for new content. What's here is undoubtedly clever and thoroughly entertaining, but it's also limited and given Nintendo's history with new IPs, be prepared for the possibility that its online community may have dwindled by the time the promised DLC makes up the fuller package envisioned."
|-
|-
| Up smash
|Steven Burns, [https://www.videogamer.com/reviews/splatoon-review/ VideoGamer.com]
| [[Blaster]]
|7/10
| Prepares the Blaster, knocking opponents into the air, then shoots directly upwards, covering opponents in ink. Without ink, does significantly lower damage.
|align="left"|"Worrying is the amount of content slated for months after launch which really should have been in the main game, such as 4-player teams. It really should be in from the get-go. We'll have to wait until launch to see how it performs out in the world, but so far ''Splatoon'' is by turns brilliant and frustrating, a Nintendo classic and a missed opportunity."
|-
|-
| Down smash
|David Roberts, [https://www.gamesradar.com/splatoon-review/ GamesRadar+]
| [[Slosher]]
|3.5/5
| Attacks with the Slosher forwards, then backwards, covering opponents in ink. Deals less damage from behind and is more powerful closer to Inkling. Without ink, does significantly lower damage.
|align="left"|"The core gameplay offered is one of the freshest and most exciting things to come out of Nintendo in years. But I can't help but feel like this game should have come out three, maybe six months later, when all of the content is finished and included on the disc. As it stands, there's simply not enough game here on day one to make ''Splatoon'' anything more than a weekend curiosity, and there's no telling whether the content coming down the pipeline will be worth sticking around for."
|-
|-
! colspan="4"|Special attacks
|Riley Little, [https://gamerant.com/splatoon-review/ Game Rant]
|3.5/5
|align="left"|"''Splatoon'' is a game that will flourish based entirely on the number of continued users it maintains and the prowess of its online system, the latter of which was hit or miss during our pre-release playtest sessions. Still, this unique take on the shooter genre is one that shouldn't be missed by anyone that's looking for something that feels wholly unique, let alone fans of Nintendo. There are certainly short-comings that veteran shooter aficionados will pick up on right away, but the game's willingness to march to the beat of its own drum is admirable and often enjoyable - if not occasionally frustrating."
|-
|-
| Neutral special
|Sam Machkovech, [https://arstechnica.com/gaming/2015/05/nintendos-first-true-online-shooter-splatoon-is-a-hot-painted-mess/ Ars Technica]
| [[Splattershot]]
|N/A
| Fires the Splattershot forwards while {{button|B}} is held, similarly to her neutral attack finisher, dealing extremely low damage per hit but hitting very fast. Can be angled but only causes opponents to flinch when close, being pushed back if otherwise. Deals less damage with low [[ink]]. If used without ink, begins refilling ink instead.
|align="left"|"We think this game would be a no-brainer if it received substantive changes, including weapon balancing, range increases, more arenas, more modes, quick loadout-swap options, friend matchmaking, and any form of team communication. We know some of those are coming, but we don't know exactly when nor how much. But until any changes come, Nintendo is pre-selling ''Splatoon'' at a full price that doesn't yet merit the cost or the level-grinding dedication of an online playerbase."
|-
|-
| Side special
|Martin Robinson, [https://www.eurogamer.net/splatoon-review Eurogamer]
| [[Splat Roller]]
|N/A
| Rolls the Splat Roller forwards, inking the ground. If the opponent is grounded, they will be buried and covered in ink; otherwise, they will only be knocked back. Does not affect opponents in midair. Must be manually cancelled or else it slows down to a stop. If used without ink, it barely moves and becomes ineffective. If the ink runs out mid-use, it will deal very low damage without burying or inking the opponent.
|align="left"|"The daily refresh of stock in the plaza's shops and the drawn-out trickle of generous updates suggests the longer tail of other online games, while the rate of progression and the three-minute fights suggest something pithier, punchier and more poppy. It's those three minutes that really count, though, and it's there you'll find the genius and the joy of ''Splatoon''. It's where you'll find a genre distilled, broken down and reassembled, with each piece snapping perfectly in place. It's where you'll find Nintendo charting new territory, and sharing with you the thrills of their own discovery."
|-
|-
| Up special
!colspan="3" style="font-size:120%; text-align: center;"|Aggregator
| [[Super Jump]]
| Super Jumps very high upwards and can be angled slightly while moving. Deals low damage at launch and landing.
|-
|-
| Down special
|colspan=2|'''Compiler'''
| [[Splat Bomb]]
|colspan=2|'''Score'''
| Throws a Splat Bomb forward which explodes after a couple of seconds, covering opponents in ink. If {{button|B}} is held, the Splat Bomb is thrown further, deals more damage, and applies more ink. If used without enough ink, Inkling will not attack and simply look around. If used with no ink, begins refilling ink instead.
|-
|-
| Final Smash
|colspan=2|Metacritic
| [[Killer Wail]]
|colspan=2|[https://www.metacritic.com/game/wii-u/splatoon 81]
| Appears in her [[special weapon]] charged appearance, then fires the Killer Wail across the stage, dealing a very fast stream of weak hits that also inks opponents. A very large and powerful attack that can also be angled up and down but Inkling can still be freely controlled.
|}
|}
=Cozy & Safe Factory=
==Quotes==
==={{flag|us}}English===
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{{Quote|Whatever. What do you want, anyway? Wait... Did you say Deep Cut? The Deep Cut from that Anarchy Splatcast thing?}}
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Latest revision as of 22:37, 1 February 2024

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It's the super-secret sandbox!

Review template

Reviews
Reviewer, Publication Score Comment
Neal Ronaghan, Nintendo World Report 9/10 "The multiplayer, regardless of its lack of voice chat or randomized parties, is sublime, successfully making a shooter that is easy to hop into but tough to master. The single-player might be short and linear, but it's a wonderful change of pace from the frenzy of online play. Splatoon also represents a change of pace on a grand scale for Nintendo. This isn't something the company normally does and reinforces the notion that maybe they should keep on trying to make new games and worlds and stop remaking old ones. Hopefully, the game is a success, and they'll see this new direction pay off."
Alex Olney, Nintendo Life 9/10 "Everything is knitted beautifully and seamlessly together to create what is quite simply some of the most fun you can have online. Having been built specifically for online play it'll face the challenge of avoiding too many hiccups, but conceptually proves that the Big N is capable of keeping up-to-date with this particular modern gaming trend. The single player elements and the local multiplayer also present a way to enjoy the game when you're not geared up for the chaos that comes from fighting others online, and provide a useful reprieve if your internet cuts out. Splatoon is easily the freshest shooter in years and delivers superbly on all fronts; we have an inkling you'll love this."
Jose Otero, IGN 8.6/10 "Nintendo's take on the third-person shooter is refreshingly original, with lots of impressive tools, skillful mobility, and creative maps to play with. Matches are consistently fun and tense, and the mechanics feel simple and fair enough that almost anyone can contribute positively. Not having voice chat is a bummer, but the great modes and maps feel polished and kept me claiming turf for hours."
Philip Kollar, Polygon 8.5/10 "As of right now, it's hard to tell if Splatoon's multiplayer will be able to hold the attention of a community for longer than a few weeks. A lot is going to depend on how aggressively Nintendo builds on the existing game and for what price. As of launch, though, Splatoon has enough going for it between the single-player and multiplayer to keep me happy. Nintendo has built two separate gameplay tracks that use the same mechanic yet feel discrete. They're both a ton of fun, and they both have some obvious areas ripe for improvement. I can't say whether Splatoon will become the next big franchise for Nintendo, with sequels every generation and spin-offs and endless fanboy buzz. But after this strong debut, it certainly deserves some attention."
Chris Carter, Destructoid 8.5/10 "As a shooter it's refreshing, and as a 3D platformer it's up there with some of Nintendo's greatest creations. You'll quickly forget about the fact that you're playing Turf War over and over as you squid down an alley, leap across a gap, and shoot enemies in the air as you fall. All Nintendo needs to do is keep supporting Splatoon, because the foundation is fantastic. Impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash."
Ben Moore, GameTrailers 8.4/10 "Splatoon is a great game that may be outstanding in a few months' time. If Nintendo delivers in a big way with the planned free updates, it could absolutely be a must-have for the system. As it stands, Splatoon is a mechanically solid shooter set in a delightful world, but just doesn't have enough to it to truly make it exceptional."
Mike Minotti, VentureBeat 83/100 "Splatoon is clever, creative, and fun. The multiplayer is a fun twist on the team-based shooter. However, the single-player campaign is surprisingly the best thing in the game. It offers the kind of quality level design you'd expect from a Mario title, but with a healthy dose of shooter mechanics. The campaign isn't as long as one you'd find in a modern Mario game, and the multiplayer can get stale thanks to a current lack of modes and a bizarre restriction on maps. You might not play Splatoon for months, but you'll definitely enjoy it."
Peter Brown, GameSpot 8/10 "Nintendo's foray into shooter territory stumbles on occasion, but when I'm swimming through ink, covering environments in neon, and drinking in the quirky city of Inkopolis, I'm far more aware of how unique its mechanics are, and how enjoyable it is to play one match after another. In these moments - which is pretty much anytime I'm playing Splatoon - I forget about the lacking multiplayer features. Online matches are the core of the game, so it may seem weird that it's so easy to overlook things like missing voice chat, but I would be a fool to let missing features get in the way of the readily available joy I feel from simply swimming and shooting."
Dermot Creegan, Hardcore Gamer 4/5 "Splatoon is all about staying fresh, and despite its lack of content somehow manages to remain just as appealing after twenty hours as it was in its first. Its core gameplay is so unwaveringly solid that it's bound to only become better as more maps, weapons and modes are released in the months after launch, but even now Splatoon might just be Wii U's long-awaited killer app."
Alex Navarro, Giant Bomb 4/5 "Splatoon is simultaneously proof that Nintendo can still deliver tremendously entertaining experiences outside of its usual wheelhouse, and an example of how even the most leaden genres can be twisted to new and delightfully creative ends. If you own a Wii U, you ought to give Splatoon a shot - or, should I say, splat."
Sam Prell, Digital Trends 4/5 "Nintendo has committed itself to continual updates for Splatoon, including new maps, weapons and modes. It's not totally unreasonable to hope that the community features might be on their way. For now though, it's a disappointment. At the beginning of this review, I said that Splatoon was Nintendo's way of dipping their toes into the pool of competitive online gaming. And what a dip it is: colorful, fun, unexpected and satisfying. Now if only Nintendo would take off its arm floaties and dive in."
Kirk McKeand, Digital Spy 4/5 "While Splatoon isn't quite the revelation some were hoping for, it's stupidly fun. The only concern is longevity, with the brief single-player and only two main modes to play online. Whether it retains an audience will depend on the success of post-release support from Nintendo. For now it's a colourful distraction from the grey and brown battlefields of more traditional shooters."
Ryan Bates, GameRevolution 8/10 "Overall, Splatoon isn't a perfect game, but it's fun. Really, really fun. It's the start of a promising IP for Nintendo, and it's something unique for Wii U as an action-packed shooter that's also still capable of retaining its family-friendly image. It's the '90s paintball craze meets Call of Duty and it's totally da bomb and funky fresh."
Mike Williams, USgamer 4/5 "Nintendo takes a chance with this odd, risky rethink of the arena shooter. Splatoon moves away from guns and grit, offering a shooter anyone of any age can enjoy. The game's single-player is an absolutely amazing puzzle platformer that deserves some expansion. Multiplayer is a bit light on content at launch, but Nintendo is already promising more this summer."
Mollie L Patterson, EGM 8/10 "Nintendo's newest cast of characters leaves their mark on the third-person shooter genre in Splatoon, one of the freshest and most exciting competitive multiplayer experiences so far this year. It's just a shame that we'll need to wait a few more months for some of the game's basic functions to be fully implemented."
Brian Shea, Game Informer 7.75/10 "Splatoon has all the trappings of something fans have wanted from Nintendo for a long time: a unique IP that shows Nintendo can still dream up new experiences. As entertaining as it is fast-paced, Splatoon is a strong addition to the Wii U lineup. My enjoyment of what Splatoon has to offer is only offset by Nintendo's scant offering out of the gate."
Games™ 7/10 "Nintendo is essentially confirming that Splatoon isn't complete at launch. The five maps are great now, but they'll grate if you're playing them over and over again for weeks on end while waiting for new content. What's here is undoubtedly clever and thoroughly entertaining, but it's also limited and given Nintendo's history with new IPs, be prepared for the possibility that its online community may have dwindled by the time the promised DLC makes up the fuller package envisioned."
Steven Burns, VideoGamer.com 7/10 "Worrying is the amount of content slated for months after launch which really should have been in the main game, such as 4-player teams. It really should be in from the get-go. We'll have to wait until launch to see how it performs out in the world, but so far Splatoon is by turns brilliant and frustrating, a Nintendo classic and a missed opportunity."
David Roberts, GamesRadar+ 3.5/5 "The core gameplay offered is one of the freshest and most exciting things to come out of Nintendo in years. But I can't help but feel like this game should have come out three, maybe six months later, when all of the content is finished and included on the disc. As it stands, there's simply not enough game here on day one to make Splatoon anything more than a weekend curiosity, and there's no telling whether the content coming down the pipeline will be worth sticking around for."
Riley Little, Game Rant 3.5/5 "Splatoon is a game that will flourish based entirely on the number of continued users it maintains and the prowess of its online system, the latter of which was hit or miss during our pre-release playtest sessions. Still, this unique take on the shooter genre is one that shouldn't be missed by anyone that's looking for something that feels wholly unique, let alone fans of Nintendo. There are certainly short-comings that veteran shooter aficionados will pick up on right away, but the game's willingness to march to the beat of its own drum is admirable and often enjoyable - if not occasionally frustrating."
Sam Machkovech, Ars Technica N/A "We think this game would be a no-brainer if it received substantive changes, including weapon balancing, range increases, more arenas, more modes, quick loadout-swap options, friend matchmaking, and any form of team communication. We know some of those are coming, but we don't know exactly when nor how much. But until any changes come, Nintendo is pre-selling Splatoon at a full price that doesn't yet merit the cost or the level-grinding dedication of an online playerbase."
Martin Robinson, Eurogamer N/A "The daily refresh of stock in the plaza's shops and the drawn-out trickle of generous updates suggests the longer tail of other online games, while the rate of progression and the three-minute fights suggest something pithier, punchier and more poppy. It's those three minutes that really count, though, and it's there you'll find the genius and the joy of Splatoon. It's where you'll find a genre distilled, broken down and reassembled, with each piece snapping perfectly in place. It's where you'll find Nintendo charting new territory, and sharing with you the thrills of their own discovery."
Aggregator
Compiler Score
Metacritic 81

Cozy & Safe Factory

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