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It's the super-secret sandbox!
It's the super-secret sandbox!


==Enemies==
=Review template=
===Regular enemies===
{|class="wikitable sitecolor-s mw-collapsible mw-collapsed" style="width:100%; text-align:center"
{| class="wikitable sitecolor-s"
!colspan="3" style="font-size:120%; text-align: center"|Reviews
! Image
! Name
! Description
! Debut
|-
|-
| align="center" |[[File:Inactive Flooder Artwork.jpg|x70px]]
|'''Reviewer, Publication'''
| [[Flooder]]
|'''Score'''
| Huge machines on stilts that rain down [[Octarian]] [[ink]] from under them and move in set patterns. They charge at [[Agent 3]] on sight and can defeat them instantly, but their tops also act as platforms if it is possible to climb that high.
|'''Comment'''
| #12 [[Flooder Junkyard]]
|-
|-
| align="center" |[[File:Octoball Artwork.jpg|x70px]]
|Neal Ronaghan, [https://www.nintendoworldreport.com/review/40311/splatoon-wii-u-review Nintendo World Report]
| [[Octoball]]
|9/10
| Spherical Octarians that roll around to move. These enemies leave a trail of ink behind them and usually only get pushed back when attacked, but become vulnerable when stranded in Agent 3's ink.
|align="left"|"The multiplayer, regardless of its lack of voice chat or randomized parties, is sublime, successfully making a shooter that is easy to hop into but tough to master. The single-player might be short and linear, but it's a wonderful change of pace from the frenzy of online play. ''Splatoon'' also represents a change of pace on a grand scale for Nintendo. This isn't something the company normally does and reinforces the notion that maybe they should keep on trying to make new games and worlds and stop remaking old ones. Hopefully, the game is a success, and they'll see this new direction pay off."
| #2 [[Lair of the Octoballs]]
|-
|-
| align="center" |[[File:Octobombert.png|x70px]]
|Alex Olney, [https://www.nintendolife.com/reviews/wiiu/splatoon Nintendo Life]
| [[Octobomber]]
|9/10
| Large flying Octarians similar to improved Octocopters. They hover around and shoot [[Splat Bomb]]s out of their helmets which detonate fatally one second after landing. However, they are large, slow, and unwieldy, making them obvious targets.
|align="left"|"Everything is knitted beautifully and seamlessly together to create what is quite simply some of the most fun you can have online. Having been built specifically for online play it'll face the challenge of avoiding too many hiccups, but conceptually proves that the Big N is capable of keeping up-to-date with this particular modern gaming trend. The single player elements and the local multiplayer also present a way to enjoy the game when you're not geared up for the chaos that comes from fighting others online, and provide a useful reprieve if your internet cuts out. ''Splatoon'' is easily the freshest shooter in years and delivers superbly on all fronts; we have an inkling you'll love this."
| #3 [[Rise of the Octocopters]]
|-
|-
| align="center" |[[File:Octocopter1.png|x70px]]
|Jose Otero, [https://www.ign.com/articles/2015/11/13/splatoon-review IGN]
| [[Octocopter]]
|8.6/10
| Flying enemies propelled by their helmets. They hover above the ground and shoot at Agent 3 on sight, but their projectiles and general flying speed are slow, like Octotroopers.
|align="left"|"Nintendo's take on the third-person shooter is refreshingly original, with lots of impressive tools, skillful mobility, and creative maps to play with. Matches are consistently fun and tense, and the mechanics feel simple and fair enough that almost anyone can contribute positively. Not having voice chat is a bummer, but the great modes and maps feel polished and kept me claiming turf for hours."
| #3 [[Rise of the Octocopters]]
|-
|-
| align="center" |[[File:Octodiver Splatoon 2.JPG|x70px]]
|Philip Kollar, [https://www.polygon.com/2015/5/27/8588969/splatoon-review-nintendo-wii-u Polygon]
| [[Octodiver]]
|8.5/10
| Octotroopers wearing snorkels, which allow them to breathe under their ink. They pop out without warning to attack and can dive to hide like Agent 3. Also appears in Shielded Octotrooper and Twintacle Octotrooper forms.
|align="left"|"As of right now, it's hard to tell if ''Splatoon'''s multiplayer will be able to hold the attention of a community for longer than a few weeks. A lot is going to depend on how aggressively Nintendo builds on the existing game and for what price. As of launch, though, ''Splatoon'' has enough going for it between the single-player and multiplayer to keep me happy. Nintendo has built two separate gameplay tracks that use the same mechanic yet feel discrete. They're both a ton of fun, and they both have some obvious areas ripe for improvement. I can't say whether ''Splatoon'' will become the next big franchise for Nintendo, with sequels every generation and spin-offs and endless fanboy buzz. But after this strong debut, it certainly deserves some attention."
| #1 [[Octotrooper Hideout]]
|-
|-
| align="center" |[[File:SSBU Octoling Spirit.png|x70px]]
|Chris Carter, [https://www.destructoid.com/reviews/review-splatoon/ Destructoid]
| [[Octoling (enemy)|Octoling]]
|8.5/10
| Some of the strongest Octarian foot soldiers, these enemies are battled in unique stages and have all the abilities of [[Inkling]]s. Therefore, they can use the [[Octo Shot|Octoshot]] and Splat Bombs, [[Super Jump]], and transform into an octopus to hide in their ink. Black-haired Elite Octolings are much harder to defeat and act similar to human opponents in multiplayer modes.
|align="left"|"As a shooter it's refreshing, and as a 3D platformer it's up there with some of Nintendo's greatest creations. You'll quickly forget about the fact that you're playing Turf War over and over as you squid down an alley, leap across a gap, and shoot enemies in the air as you fall. All Nintendo needs to do is keep supporting ''Splatoon'', because the foundation is fantastic. Impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash."
| #8 [[Octoling Invasion]]
|-
|-
| align="center" |[[File:Octopod.png|x70px]]
|Ben Moore, [https://web.archive.org/web/20150924045101/www.gametrailers.com/reviews/3xd058/splatoon-review GameTrailers]
| [[Octopod]]
|8.4/10
| Small metallic creatures that run around on sneakers, Octopods jump to attention upon seeing Agent 3. Upon reaching them, they explode in Octarian ink, dealing some damage. They can be attacked to be defused.
|align="left"|"''Splatoon'' is a great game that may be outstanding in a few months' time. If Nintendo delivers in a big way with the planned free updates, it could absolutely be a must-have for the system. As it stands, ''Splatoon'' is a mechanically solid shooter set in a delightful world, but just doesn't have enough to it to truly make it exceptional."
| #2 [[Lair of the Octoballs]]
|-
|-
| align="center" |[[File:Octo Valley Enter the Octobot King Octorpedo render.png|x70px]]
|Mike Minotti, [https://venturebeat.com/games/splatoons-single-player-surprisingly-one-ups-its-inventive-multiplayer/ VentureBeat]
| [[Octorpedo]]
|83/100
| Missiles filled with Octarian ink fired by [[DJ Octavio]]'s Octobot King. Acting like flying Octopods, they home in on Agent 3 and explode, but can be easily shot down. However, amongst the rest of the final boss battle, they can serve as major distractions.
|align="left"|"''Splatoon'' is clever, creative, and fun. The multiplayer is a fun twist on the team-based shooter. However, the single-player campaign is surprisingly the best thing in the game. It offers the kind of quality level design you'd expect from a ''Mario'' title, but with a healthy dose of shooter mechanics. The campaign isn't as long as one you'd find in a modern ''Mario'' game, and the multiplayer can get stale thanks to a current lack of modes and a bizarre restriction on maps. You might not play ''Splatoon'' for months, but you'll definitely enjoy it."
| #B5 [[Enter the Octobot King!]]
|-
|-
| align="center" |[[File:OctoSniper.jpg|x70px]]
|Peter Brown, [https://www.gamespot.com/reviews/splatoon-review/1900-6416160/ GameSpot]
| [[Octosniper]]
|8/10
| Elite enemies that shoot long, thin, and very powerful shots of ink, similar to chargers, while stationed on unmoving platforms. Like [[charger]] users, they have an extremely long line of sight but are mostly incapable of close-quarters fighting, while their shots require some time to charge and are marked with a laser line.
|align="left"|"Nintendo's foray into shooter territory stumbles on occasion, but when I'm swimming through ink, covering environments in neon, and drinking in the quirky city of Inkopolis, I'm far more aware of how unique its mechanics are, and how enjoyable it is to play one match after another. In these moments - which is pretty much anytime I'm playing ''Splatoon'' - I forget about the lacking multiplayer features. Online matches are the core of the game, so it may seem weird that it's so easy to overlook things like missing voice chat, but I would be a fool to let missing features get in the way of the readily available joy I feel from simply swimming and shooting."
| #17 [[Octosniper Ramparts]]
|-
|-
| align="center" |[[File:Octostamp1.png|x70px]]
|Dermot Creegan, [https://hardcoregamer.com/reviews/review-splatoon/151567/ Hardcore Gamer]
| [[Octostamp]]
|4/5
| Cuboid machine-like creatures that resemble small versions of the [[Octostomp]]. Although they are not fast, they can leap into the air and face-plant the ground, dealing fatal damage. They can only be defeated from behind, which is exposed by their method of attack.
|align="left"|"''Splatoon'' is all about staying fresh, and despite its lack of content somehow manages to remain just as appealing after twenty hours as it was in its first. Its core gameplay is so unwaveringly solid that it's bound to only become better as more maps, weapons and modes are released in the months after launch, but even now ''Splatoon'' might just be Wii U's long-awaited killer app."
| #4 [[Gusher Gauntlet]]
|-
|-
| align="center" |[[File:Octostriker Artwork.jpg|x70px]]
|Alex Navarro, [https://www.giantbomb.com/reviews/splatoon-review/1900-704/ Giant Bomb]
| [[Octostriker]]
|4/5
| Exclusive to "Flying Object" stages, these elite Octobombers act as mini-bosses. They attack by firing [[Inkstrike]]s throughout the stage that are huge but marked in advance. When battled directly, it also summons other Octarians for backup.
|align="left"|"''Splatoon'' is simultaneously proof that Nintendo can still deliver tremendously entertaining experiences outside of its usual wheelhouse, and an example of how even the most leaden genres can be twisted to new and delightfully creative ends. If you own a Wii U, you ought to give ''Splatoon'' a shot - or, should I say, ''splat''."
| #9 [[Unidentified Flying Object]]
|-
|-
| align="center" |[[File:Octo Valley mission 01 Octotrooper Hideout icon.png|x70px]]
|Sam Prell, [https://www.digitaltrends.com/gaming/splatoon-review/ Digital Trends]
| [[Octotrooper]]
|4/5
| The basic grunts of the Octarian army, Octotroopers stand on small machines that allow them to shoot single, very slow ink globules. They have very little health and mobility and so are easily defeated, but may pose a threat in numbers.
|align="left"|"Nintendo has committed itself to continual updates for ''Splatoon'', including new maps, weapons and modes. It's not totally unreasonable to hope that the community features might be on their way. For now though, it's a disappointment. At the beginning of this review, I said that ''Splatoon'' was Nintendo's way of dipping their toes into the pool of competitive online gaming. And what a dip it is: colorful, fun, unexpected and satisfying. Now if only Nintendo would take off its arm floaties and dive in."
| #1 [[Octotrooper Hideout]]
|-
|-
| align="center" |[[File:Shielded Octotrooper Splatoon 2.JPG|x70px]]
|Kirk McKeand, [https://www.digitalspy.com/videogames/wii-u/a649350/splatoon-review-wii-us-colourful-team-shooter-is-inventive-refreshing-fun/ Digital Spy]
| [[Shielded Octotrooper]]
|4/5
| Octotroopers with shields in front of their machines. This shield is invincible, so the enemy must be distracted by swimming around them or throwing a [[sub weapon]] to attack their back. Also appears in Octodiver and Twintacle Octotrooper forms.
|align="left"|"While ''Splatoon'' isn't quite the revelation some were hoping for, it's stupidly fun. The only concern is longevity, with the brief single-player and only two main modes to play online. Whether it retains an audience will depend on the success of post-release support from Nintendo. For now it's a colourful distraction from the grey and brown battlefields of more traditional shooters."
| #1 [[Octotrooper Hideout]]
|-
|-
| align="center" |[[File:Squee-G1.png|x70px]]
|Ryan Bates, [https://www.gamerevolution.com/review/67989-splatoon-review GameRevolution]
| [[Squee-G]]<br>(Suckerfish{{EU}})
|8/10
| Although incapable of dealing damage, these small robots serve as nuisances, attaching to walls and automatically sucking up Agent 3's ink. They can sometimes carry items and slow down upon being attacked.
|align="left"|"Overall, ''Splatoon'' isn't a perfect game, but it's fun. Really, ''really'' fun. It's the start of a promising IP for Nintendo, and it's something unique for Wii U as an action-packed shooter that's also still capable of retaining its family-friendly image. It's the '90s paintball craze meets ''Call of Duty'' and it's totally da bomb and funky ''fresh''."
| #2 [[Lair of the Octoballs]]
|-
|-
| align="center" |[[File:Twintacle Splatoon 2.jpg|x70px]]
|Mike Williams, [https://www.usgamer.net/articles/splatoon-wii-u-review USgamer]
| [[Twintacle Octotrooper]]
|4/5
| Stronger Octotroopers with two tentacles. These enemies have better mobility than the normal Octotrooper and greater ink-firing capability but are still easy targets.
|align="left"|"Nintendo takes a chance with this odd, risky rethink of the arena shooter. ''Splatoon'' moves away from guns and grit, offering a shooter anyone of any age can enjoy. The game's single-player is an absolutely amazing puzzle platformer that deserves some expansion. Multiplayer is a bit light on content at launch, but Nintendo is already promising more this summer."
| #1 [[Octotrooper Hideout]]
|-
|}
|Mollie L Patterson, [https://web.archive.org/web/20190503125150/http://www.egmnow.com/articles/reviews/splatoon-review/ EGM]
 
|8/10
===Bosses===
|align="left"|"Nintendo's newest cast of characters leaves their mark on the third-person shooter genre in ''Splatoon'', one of the freshest and most exciting competitive multiplayer experiences so far this year. It's just a shame that we'll need to wait a few more months for some of the game's basic functions to be fully implemented."
{| class="wikitable sitecolor-s"
|-
! Image
|Brian Shea, [https://www.gameinformer.com/games/splatoon/b/wii_u/archive/2015/05/29/splatoon-review-game-informer.aspx Game Informer]
! Name
|7.75/10
! Description
|align="left"|"''Splatoon'' has all the trappings of something fans have wanted from Nintendo for a long time: a unique IP that shows Nintendo can still dream up new experiences. As entertaining as it is fast-paced, ''Splatoon'' is a strong addition to the Wii U lineup. My enjoyment of what ''Splatoon'' has to offer is only offset by Nintendo's scant offering out of the gate."
! Debut
|-
|[https://web.archive.org/web/20181023044502if_/https://www.gamestm.co.uk/reviews/splatoon-review/ Games™]
|7/10
|align="left"|"Nintendo is essentially confirming that ''Splatoon'' isn't complete at launch. The five maps are great now, but they'll grate if you're playing them over and over again for weeks on end while waiting for new content. What's here is undoubtedly clever and thoroughly entertaining, but it's also limited and given Nintendo's history with new IPs, be prepared for the possibility that its online community may have dwindled by the time the promised DLC makes up the fuller package envisioned."
|-
|Steven Burns, [https://www.videogamer.com/reviews/splatoon-review/ VideoGamer.com]
|7/10
|align="left"|"Worrying is the amount of content slated for months after launch which really should have been in the main game, such as 4-player teams. It really should be in from the get-go. We'll have to wait until launch to see how it performs out in the world, but so far ''Splatoon'' is by turns brilliant and frustrating, a Nintendo classic and a missed opportunity."
|-
|David Roberts, [https://www.gamesradar.com/splatoon-review/ GamesRadar+]
|3.5/5
|align="left"|"The core gameplay offered is one of the freshest and most exciting things to come out of Nintendo in years. But I can't help but feel like this game should have come out three, maybe six months later, when all of the content is finished and included on the disc. As it stands, there's simply not enough game here on day one to make ''Splatoon'' anything more than a weekend curiosity, and there's no telling whether the content coming down the pipeline will be worth sticking around for."
|-
|Riley Little, [https://gamerant.com/splatoon-review/ Game Rant]
|3.5/5
|align="left"|"''Splatoon'' is a game that will flourish based entirely on the number of continued users it maintains and the prowess of its online system, the latter of which was hit or miss during our pre-release playtest sessions. Still, this unique take on the shooter genre is one that shouldn't be missed by anyone that's looking for something that feels wholly unique, let alone fans of Nintendo. There are certainly short-comings that veteran shooter aficionados will pick up on right away, but the game's willingness to march to the beat of its own drum is admirable and often enjoyable - if not occasionally frustrating."
|-
|-
| align="center" |[[File:Octo Valley The Mighty Octostomp render.png|x70px]]
|Sam Machkovech, [https://arstechnica.com/gaming/2015/05/nintendos-first-true-online-shooter-splatoon-is-a-hot-painted-mess/ Ars Technica]
| [[Octostomp]]
|N/A
| A giant robot with an [[ink]]-covered face. He attempts to attack [[Agent 3]] by face-slamming them, leaving ink behind but revealing his weak tentacle on his back in the process. His sides are inkable and must be climbed to reach the tentacle, but side panels will be removed during the battle to make this harder.
|align="left"|"We think this game would be a no-brainer if it received substantive changes, including weapon balancing, range increases, more arenas, more modes, quick loadout-swap options, friend matchmaking, and any form of team communication. We know some of those are coming, but we don't know exactly when nor how much. But until any changes come, Nintendo is pre-selling ''Splatoon'' at a full price that doesn't yet merit the cost or the level-grinding dedication of an online playerbase."
| #B1 [[The Mighty Octostomp!]]
|-
|-
| align="center" |[[File:Octo Valley Octonozzle render.png|x70px]]
|Martin Robinson, [https://www.eurogamer.net/splatoon-review Eurogamer]
| [[Octonozzle]]
|N/A
| A kelp-covered machine that attacks from its nozzle-shaped nose. It has several octopus-like suction cups on multiple layers around its body that need to be attacked to reveal its tentacle. However, doing so adds an extra vertical layer of suction cups.
|align="left"|"The daily refresh of stock in the plaza's shops and the drawn-out trickle of generous updates suggests the longer tail of other online games, while the rate of progression and the three-minute fights suggest something pithier, punchier and more poppy. It's those three minutes that really count, though, and it's there you'll find the genius and the joy of ''Splatoon''. It's where you'll find a genre distilled, broken down and reassembled, with each piece snapping perfectly in place. It's where you'll find Nintendo charting new territory, and sharing with you the thrills of their own discovery."
| #B2 [[The Dreaded Octonozzle!]]
|-
|-
| align="center" |[[File:Octo Valley Octowhirl render.png|x70px]]
!colspan="3" style="font-size:120%; text-align: center;"|Aggregator
| [[Octowhirl]]
| A huge spiky clam-like [[Octarian]] robot that attacks by rolling and spinning around its arena. Like [[Octoball]]s, it can only be stopped by getting stranded in Agent 3's ink, which reveals its tentacle. Later on, the floor starts moving while it attacks.
| #B3 [[The Rampaging Octowhirl!]]
|-
|-
| align="center" |[[File:Octo Valley Ravenous Octomaw render.png|x70px]]
|colspan=2|'''Compiler'''
| [[Octomaw]]
|colspan=2|'''Score'''
| A large metallic creature that attacks by lunging out of its ink with its huge mouth and many sharp teeth. Upon doing so, its teeth can be attacked, leaving its mouth open. When a [[Splat Bomb]] is thrown in its mouth, its tentacle is revealed, but its teeth become reinforced for the next round.
| #B4 [[The Ravenous Octomaw!]]
|-
|-
| align="center" |[[File:DJ Octavio Enter the Octobot King transparent bg.png|x70px]]
|colspan=2|Metacritic
| [[DJ Octavio]] and the Octobot King
|colspan=2|[https://www.metacritic.com/game/wii-u/splatoon 81]
| The leader of the Octarians and mastermind of the [[Great Zapfish]] kidnapping. As Agent 3 gives chase, he uses a wide variety of attacks, some of which can push his Octobot King flying machine back slightly. When he reaches the edge of a platform, he launches an enormous octopus bomb that sends him to the next area if sent back at him. Agent 3 must work with the [[Squid Sisters]] to dodge and counterattack across many small platforms to rescue [[Cap'n Cuttlefish]] and the Great Zapfish.
| #B5 [[Enter the Octobot King!]]
|}
|}


<references group="notes"/>
=Cozy & Safe Factory=
==Quotes==
==={{flag|us}}English===
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{{Quote|Whatever. What do you want, anyway? Wait... Did you say Deep Cut? The Deep Cut from that Anarchy Splatcast thing?}}
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{{Quote|HOLD IT RIGHT THERE!}}
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Latest revision as of 22:37, 1 February 2024

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It's the super-secret sandbox!

Review template

Reviews
Reviewer, Publication Score Comment
Neal Ronaghan, Nintendo World Report 9/10 "The multiplayer, regardless of its lack of voice chat or randomized parties, is sublime, successfully making a shooter that is easy to hop into but tough to master. The single-player might be short and linear, but it's a wonderful change of pace from the frenzy of online play. Splatoon also represents a change of pace on a grand scale for Nintendo. This isn't something the company normally does and reinforces the notion that maybe they should keep on trying to make new games and worlds and stop remaking old ones. Hopefully, the game is a success, and they'll see this new direction pay off."
Alex Olney, Nintendo Life 9/10 "Everything is knitted beautifully and seamlessly together to create what is quite simply some of the most fun you can have online. Having been built specifically for online play it'll face the challenge of avoiding too many hiccups, but conceptually proves that the Big N is capable of keeping up-to-date with this particular modern gaming trend. The single player elements and the local multiplayer also present a way to enjoy the game when you're not geared up for the chaos that comes from fighting others online, and provide a useful reprieve if your internet cuts out. Splatoon is easily the freshest shooter in years and delivers superbly on all fronts; we have an inkling you'll love this."
Jose Otero, IGN 8.6/10 "Nintendo's take on the third-person shooter is refreshingly original, with lots of impressive tools, skillful mobility, and creative maps to play with. Matches are consistently fun and tense, and the mechanics feel simple and fair enough that almost anyone can contribute positively. Not having voice chat is a bummer, but the great modes and maps feel polished and kept me claiming turf for hours."
Philip Kollar, Polygon 8.5/10 "As of right now, it's hard to tell if Splatoon's multiplayer will be able to hold the attention of a community for longer than a few weeks. A lot is going to depend on how aggressively Nintendo builds on the existing game and for what price. As of launch, though, Splatoon has enough going for it between the single-player and multiplayer to keep me happy. Nintendo has built two separate gameplay tracks that use the same mechanic yet feel discrete. They're both a ton of fun, and they both have some obvious areas ripe for improvement. I can't say whether Splatoon will become the next big franchise for Nintendo, with sequels every generation and spin-offs and endless fanboy buzz. But after this strong debut, it certainly deserves some attention."
Chris Carter, Destructoid 8.5/10 "As a shooter it's refreshing, and as a 3D platformer it's up there with some of Nintendo's greatest creations. You'll quickly forget about the fact that you're playing Turf War over and over as you squid down an alley, leap across a gap, and shoot enemies in the air as you fall. All Nintendo needs to do is keep supporting Splatoon, because the foundation is fantastic. Impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash."
Ben Moore, GameTrailers 8.4/10 "Splatoon is a great game that may be outstanding in a few months' time. If Nintendo delivers in a big way with the planned free updates, it could absolutely be a must-have for the system. As it stands, Splatoon is a mechanically solid shooter set in a delightful world, but just doesn't have enough to it to truly make it exceptional."
Mike Minotti, VentureBeat 83/100 "Splatoon is clever, creative, and fun. The multiplayer is a fun twist on the team-based shooter. However, the single-player campaign is surprisingly the best thing in the game. It offers the kind of quality level design you'd expect from a Mario title, but with a healthy dose of shooter mechanics. The campaign isn't as long as one you'd find in a modern Mario game, and the multiplayer can get stale thanks to a current lack of modes and a bizarre restriction on maps. You might not play Splatoon for months, but you'll definitely enjoy it."
Peter Brown, GameSpot 8/10 "Nintendo's foray into shooter territory stumbles on occasion, but when I'm swimming through ink, covering environments in neon, and drinking in the quirky city of Inkopolis, I'm far more aware of how unique its mechanics are, and how enjoyable it is to play one match after another. In these moments - which is pretty much anytime I'm playing Splatoon - I forget about the lacking multiplayer features. Online matches are the core of the game, so it may seem weird that it's so easy to overlook things like missing voice chat, but I would be a fool to let missing features get in the way of the readily available joy I feel from simply swimming and shooting."
Dermot Creegan, Hardcore Gamer 4/5 "Splatoon is all about staying fresh, and despite its lack of content somehow manages to remain just as appealing after twenty hours as it was in its first. Its core gameplay is so unwaveringly solid that it's bound to only become better as more maps, weapons and modes are released in the months after launch, but even now Splatoon might just be Wii U's long-awaited killer app."
Alex Navarro, Giant Bomb 4/5 "Splatoon is simultaneously proof that Nintendo can still deliver tremendously entertaining experiences outside of its usual wheelhouse, and an example of how even the most leaden genres can be twisted to new and delightfully creative ends. If you own a Wii U, you ought to give Splatoon a shot - or, should I say, splat."
Sam Prell, Digital Trends 4/5 "Nintendo has committed itself to continual updates for Splatoon, including new maps, weapons and modes. It's not totally unreasonable to hope that the community features might be on their way. For now though, it's a disappointment. At the beginning of this review, I said that Splatoon was Nintendo's way of dipping their toes into the pool of competitive online gaming. And what a dip it is: colorful, fun, unexpected and satisfying. Now if only Nintendo would take off its arm floaties and dive in."
Kirk McKeand, Digital Spy 4/5 "While Splatoon isn't quite the revelation some were hoping for, it's stupidly fun. The only concern is longevity, with the brief single-player and only two main modes to play online. Whether it retains an audience will depend on the success of post-release support from Nintendo. For now it's a colourful distraction from the grey and brown battlefields of more traditional shooters."
Ryan Bates, GameRevolution 8/10 "Overall, Splatoon isn't a perfect game, but it's fun. Really, really fun. It's the start of a promising IP for Nintendo, and it's something unique for Wii U as an action-packed shooter that's also still capable of retaining its family-friendly image. It's the '90s paintball craze meets Call of Duty and it's totally da bomb and funky fresh."
Mike Williams, USgamer 4/5 "Nintendo takes a chance with this odd, risky rethink of the arena shooter. Splatoon moves away from guns and grit, offering a shooter anyone of any age can enjoy. The game's single-player is an absolutely amazing puzzle platformer that deserves some expansion. Multiplayer is a bit light on content at launch, but Nintendo is already promising more this summer."
Mollie L Patterson, EGM 8/10 "Nintendo's newest cast of characters leaves their mark on the third-person shooter genre in Splatoon, one of the freshest and most exciting competitive multiplayer experiences so far this year. It's just a shame that we'll need to wait a few more months for some of the game's basic functions to be fully implemented."
Brian Shea, Game Informer 7.75/10 "Splatoon has all the trappings of something fans have wanted from Nintendo for a long time: a unique IP that shows Nintendo can still dream up new experiences. As entertaining as it is fast-paced, Splatoon is a strong addition to the Wii U lineup. My enjoyment of what Splatoon has to offer is only offset by Nintendo's scant offering out of the gate."
Games™ 7/10 "Nintendo is essentially confirming that Splatoon isn't complete at launch. The five maps are great now, but they'll grate if you're playing them over and over again for weeks on end while waiting for new content. What's here is undoubtedly clever and thoroughly entertaining, but it's also limited and given Nintendo's history with new IPs, be prepared for the possibility that its online community may have dwindled by the time the promised DLC makes up the fuller package envisioned."
Steven Burns, VideoGamer.com 7/10 "Worrying is the amount of content slated for months after launch which really should have been in the main game, such as 4-player teams. It really should be in from the get-go. We'll have to wait until launch to see how it performs out in the world, but so far Splatoon is by turns brilliant and frustrating, a Nintendo classic and a missed opportunity."
David Roberts, GamesRadar+ 3.5/5 "The core gameplay offered is one of the freshest and most exciting things to come out of Nintendo in years. But I can't help but feel like this game should have come out three, maybe six months later, when all of the content is finished and included on the disc. As it stands, there's simply not enough game here on day one to make Splatoon anything more than a weekend curiosity, and there's no telling whether the content coming down the pipeline will be worth sticking around for."
Riley Little, Game Rant 3.5/5 "Splatoon is a game that will flourish based entirely on the number of continued users it maintains and the prowess of its online system, the latter of which was hit or miss during our pre-release playtest sessions. Still, this unique take on the shooter genre is one that shouldn't be missed by anyone that's looking for something that feels wholly unique, let alone fans of Nintendo. There are certainly short-comings that veteran shooter aficionados will pick up on right away, but the game's willingness to march to the beat of its own drum is admirable and often enjoyable - if not occasionally frustrating."
Sam Machkovech, Ars Technica N/A "We think this game would be a no-brainer if it received substantive changes, including weapon balancing, range increases, more arenas, more modes, quick loadout-swap options, friend matchmaking, and any form of team communication. We know some of those are coming, but we don't know exactly when nor how much. But until any changes come, Nintendo is pre-selling Splatoon at a full price that doesn't yet merit the cost or the level-grinding dedication of an online playerbase."
Martin Robinson, Eurogamer N/A "The daily refresh of stock in the plaza's shops and the drawn-out trickle of generous updates suggests the longer tail of other online games, while the rate of progression and the three-minute fights suggest something pithier, punchier and more poppy. It's those three minutes that really count, though, and it's there you'll find the genius and the joy of Splatoon. It's where you'll find a genre distilled, broken down and reassembled, with each piece snapping perfectly in place. It's where you'll find Nintendo charting new territory, and sharing with you the thrills of their own discovery."
Aggregator
Compiler Score
Metacritic 81

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