Wii Classic Controller: Difference between revisions

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The '''Wii Classic Controller''' is a controller for the Nintendo Wii that can only be used in the [[Battle Dojo]] mode.
[[File:Wii Classic Controller.jpg|thumb|250px|right|The Wii Classic Controller.]]
[[File:Wii Classic Controller Pro.jpg|thumb|250px|right|The Wii Classic Controller Pro.]]
 
{{Real}}
 
The '''Wii Classic Controller''' is a controller for the Wii that can only be used in the [[Battle Dojo]] mode in ''[[Splatoon]]''. Released alongside the Wii in 2006, it later gained an updated revision called the '''Wii Classic Controller Pro''' in 2009.


==Description==
==Description==
The {{PAGENAME}} is an optional accessory for the Wii and can be also used by the Wii U that provides a more traditional alternative to the Wii remote, and was replaced by the Wii Classic Pro Controller. It loosely resembles a Super Famicom controller and a Super Nintendo Entertainment System controller.
The Wii Classic Controller is an optional accessory for the Wii and can be also used by the [[Wii U]] that provides a more traditional alternative to the [[Wii Remote]]. Compared to the Wii Remote and Nunchuk, it includes an additional analog stick and {{button|ZL}} and {{button|ZR}} buttons. It must be connected to a Wii Remote to be used. It loosely resembles a Super Famicom or Super Nintendo Entertainment System controller.
 
The Wii Classic Controller Pro differs from the original by having two large grips, and {{button|ZL}} and {{button|ZR}} are bigger, digital, and moved behind {{button|L}} and {{button|R}}. Additionally, {{button|LS}} and {{button|RS}} are spaced apart further horizontally and the wire is moved to the top of the controller. It must also be connected to a Wii Remote to be used.


==Battle Dojo==
==Battle Dojo==
In the Battle Dojo, one player can use the {{PAGENAME}} to play on the TV, to pop as many balloon as they can, against their opponent, using the [[Wii U GamePad]]. This is the only functionality available for this controller.
In the Battle Dojo, one player can use the Wii Classic Controller to play on the TV, to pop as many balloons as they can, against their opponent using the [[Wii U GamePad]]. This is the only functionality available for this controller.


==Features==
==Features==
*'''{{button|LS}} and {{button|RS}}:''' The {{button|LS}} stick is used primarily to move the player's Inkling forward, backward, left, and right. The {{button|RS}} stick, on the other hand, is used for aiming, and controls which direction the player looks. The {{button|RS}} stick is used for menus, such as the weapon select and pause screen.
Note that some icons do not match up as they are from the [[Wii U GamePad]].
*'''{{button|L}}:''' The {{button|L}} button allows players to transform into squids. In this form, Inklings are able to move faster through their own [[ink]] and jump farther.
 
*'''{{button|R}}:''' The {{button|R}} button allows players to splatter ink using their [[weapon]].
*{{button|LS}}: Used primarily to move the player's [[Inkling]] forward, backward, left, and right.
*'''{{button|ZR}}:''' The {{button|ZR}} button allows players to use their [[sub weapon]].
*{{button|RS}}: Used for aiming, and controls which direction the player looks. Also used for menus, such as the [[weapon]] select and pause screen.
*'''{{Button|X}}:''' The {{Button|X}} button causes the player's Inkling to jump.
*{{button|L}}: Allows players to transform into squids. In this form, Inklings can move faster through their own [[ink]] and jump farther.
*'''{{Button|Y}}:''' The {{Button|Y}} button resets the camera angle, allowing for quick corrections.
*{{button|R}}: Allows players to splatter ink using their weapon.
*'''{{Button|A}}:''' The {{Button|A}} button is used in menus to select specific actions and options.
*{{button|ZR}}: Allows players to use their [[sub weapon]].
*'''{{Button|B}}:''' The {{Button|B}} button is used to deselect a chosen weapon in the weapon select screen.
*{{Button|X}}: Causes the player's Inkling to jump.
*'''{{Button|DPad}}:''' The {{Button|DPad}} can be used in Battle Dojo menus like the {{Button|LS}} stick.
*{{Button|Y}}: Resets the camera angle, allowing for quick corrections.
*'''{{Button|Plus}}:''' The {{Button|Plus}} button is used to pause and resume in in a [[Battle Dojo]] match, and adjust the controls on the weapon select screen.
*{{Button|A}}: Used in menus to select specific actions and options.
*{{Button|B}}: Used to deselect a chosen weapon in the weapon select screen.
*{{Button|DPad}}: Can be used in Battle Dojo menus like {{Button|LS}}.
*{{Button|Plus}}: Used to pause and resume in in a [[Battle Dojo]] match, and adjust the controls on the weapon select screen.
 
The Wii Classic Controller Pro's controls are closer to that of the Wii U GamePad. Changes compared to the original model are as follows:
 
*{{button|ZL}}: Allows players to transform into squids.
*{{button|ZR}}: Allows players to use their weapon.
*{{button|R}}: Allows players to use their sub weapon.


==Trivia==
==Trivia==
[[File:ProControllerAdv.jpg|thumb|200px|right|A [[Wii U Pro Controller]] is shown here, but a {{PAGENAME}} can also be used]]
[[File:ProControllerAdv.jpg|thumb|200px|right|A [[Wii U Pro Controller]] is shown here, but a Wii Classic Controller can also be used.]]
*[[Battle Dojo]] matches can also be played with a combination of a {{PAGENAME}} and a Wii Remote Plus or Wii Remote with a Wii MotionPlus accessory, which was hinted at in the [[Sunken_Scroll#Scroll_26|26<sup>th</sup> Sunken Scroll]]. ''(pictured below)'' This allows the player using the Wii U Pro controller to have motion controls. To perform this, the player must hold down on the {{Button|DPad}}, hold down {{button|B}}, and press {{button|ZL}} and {{button|ZR}} as described on the Splatoon Tumblr, [[Live from Squid Research Lab]].
 
* [[Battle Dojo]] matches can be played with a combination of a Wii Classic Controller and a [[Wii Remote]] Plus (or Wii Remote with Wii MotionPlus), which is hinted at in [[List of Sunken Scrolls in Splatoon#Scroll 26|Sunken Scroll 26]]. This allows the player using the Classic Controller to have motion controls. To perform this, the player must hold down on the {{Button|DPad}}, hold down {{button|B}}, and press {{button|ZL}} and {{button|ZR}} as described on the ''Splatoon'' Tumblr, [[Squid Research Lab]].
* The original model is the only controller in ''[[Splatoon]]'' that does not use {{Button|ZL}} to turn into a squid, {{Button|ZR}} to shoot and {{Button|R}} to use [[sub weapon]]s, due to the unique placement of the triggers, which were moved to a more traditional place for the Wii Classic Controller Pro.
{{clr}}
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Battle_Dojo_controllers.jpg|The control page in the [[BAttle Dojo]]
S Battle Dojo Connect A Controller Screen.png|The controllers available for [[Battle Dojo]].
S Battle Dojo Classic Controllers.jpg|The Classic Controller types in the Battle Dojo.
</gallery>
</gallery>


[[Category:Wii Controllers]]
[[Category:Controllers]]
[[Category:Consoles]]

Latest revision as of 17:19, 5 December 2023

The Wii Classic Controller.
The Wii Classic Controller Pro.
S3 Sticker Sunken Scroll 21.png
The real world!
This article or section discusses subjects found in real life.

The Wii Classic Controller is a controller for the Wii that can only be used in the Battle Dojo mode in Splatoon. Released alongside the Wii in 2006, it later gained an updated revision called the Wii Classic Controller Pro in 2009.

Description

The Wii Classic Controller is an optional accessory for the Wii and can be also used by the Wii U that provides a more traditional alternative to the Wii Remote. Compared to the Wii Remote and Nunchuk, it includes an additional analog stick and ZL and ZR buttons. It must be connected to a Wii Remote to be used. It loosely resembles a Super Famicom or Super Nintendo Entertainment System controller.

The Wii Classic Controller Pro differs from the original by having two large grips, and ZL and ZR are bigger, digital, and moved behind L and R. Additionally, Left Stick and Right Stick are spaced apart further horizontally and the wire is moved to the top of the controller. It must also be connected to a Wii Remote to be used.

Battle Dojo

In the Battle Dojo, one player can use the Wii Classic Controller to play on the TV, to pop as many balloons as they can, against their opponent using the Wii U GamePad. This is the only functionality available for this controller.

Features

Note that some icons do not match up as they are from the Wii U GamePad.

  • Left Stick: Used primarily to move the player's Inkling forward, backward, left, and right.
  • Right Stick: Used for aiming, and controls which direction the player looks. Also used for menus, such as the weapon select and pause screen.
  • L: Allows players to transform into squids. In this form, Inklings can move faster through their own ink and jump farther.
  • R: Allows players to splatter ink using their weapon.
  • ZR: Allows players to use their sub weapon.
  • X: Causes the player's Inkling to jump.
  • Y: Resets the camera angle, allowing for quick corrections.
  • A: Used in menus to select specific actions and options.
  • B: Used to deselect a chosen weapon in the weapon select screen.
  • D-Pad: Can be used in Battle Dojo menus like Left Stick.
  • Plus: Used to pause and resume in in a Battle Dojo match, and adjust the controls on the weapon select screen.

The Wii Classic Controller Pro's controls are closer to that of the Wii U GamePad. Changes compared to the original model are as follows:

  • ZL: Allows players to transform into squids.
  • ZR: Allows players to use their weapon.
  • R: Allows players to use their sub weapon.

Trivia

A Wii U Pro Controller is shown here, but a Wii Classic Controller can also be used.
  • Battle Dojo matches can be played with a combination of a Wii Classic Controller and a Wii Remote Plus (or Wii Remote with Wii MotionPlus), which is hinted at in Sunken Scroll 26. This allows the player using the Classic Controller to have motion controls. To perform this, the player must hold down on the D-Pad, hold down B, and press ZL and ZR as described on the Splatoon Tumblr, Squid Research Lab.
  • The original model is the only controller in Splatoon that does not use ZL to turn into a squid, ZR to shoot and R to use sub weapons, due to the unique placement of the triggers, which were moved to a more traditional place for the Wii Classic Controller Pro.

Gallery