Zapfish

From Inkipedia, the Splatoon wiki
File:Zapfish.png
A Zapfish.

Zapfish (Japanese: デンチナマズ denchinamazu) are creatures that appear in Splatoon's Hero Mode. The player must rescue one at the end of every level in order to proceed in the story.

There are two types of Zapfish in the game: normal Zapfish are small, approximately the size of Inkling's heads; the more powerful and much larger Great Zapfish provides enough electricity to power Inkopolis. Normal Zapfish are held captive by bosses in each world, while the Great Zapfish is held by the final boss, DJ Octavio.

Description

Zapfish are the main power source of Inkopolis. Through a news broadcast at the start of the game, the player learns that the Great Zapfish has been stolen and taken to Octo Valley, a hidden underground base used by the Octarians. The player, given the name Agent 3 and guided by Cap'n Cuttlefish, must rescue all the Zapfish in order to restore Inkopolis' power supply. A Zapfish is found at the end of every level in Hero Mode, enclosed in a glowing sphere of electricity and sitting on a light bulb-esque pedestal. Players must shoot the sphere with Ink until it bursts, releasing the Zapfish. If it is not grabbed after some seconds, a new bubble will form around it.

Appearance

Zapfish appear to be a cross between a small fish and a light bulb's filament. They have a large head with two small eyes, two nostrils, and a pair of orange lips. Below the head is a smaller, yellow body.

Trivia

  • After a level is successfully completed and the Zapfish obtained, upon replaying that level, the Zapfish is instead replaced by a cloth-like dummy.
  • Zapfish in the Octarians' spheres are surrounded by electrical charges, likely indicating that they are generating power for Octo Valley.
  • The Japanese name—denchinamazu—means "catfish battery."  Similar to electric eels, some catfish produce an electrical discharge to defend themselves.

Gallery

Names in other languages

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