Template:Infobox/Floor/SO: Difference between revisions
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(simplify handling of Appearance a bit; add warning note for incorrect parameters) |
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<includeonly>{{Infobox|open | <includeonly>{{#if:{{NAMESPACE}}||{{#if:{{{title|}}}|{{DISPLAYTITLE:{{{title|}}}|noreplace}}}}}}{{Infobox|open | ||
|color={{{color|{{SiteColor|Side Order}}}}} | |color={{{color|{{SiteColor|Side Order}}}}} | ||
|style={{{style|}}} | |style={{{style|}}} | ||
|title={{{prefix|}}}<wbr>{{{title|{{PAGENAME}}}}}{{#switch:{{{objective|}}} | |title={{#if:{{{prefix|}}}|{{{prefix}}}<wbr>}}{{{title|{{PAGENAME}}}}}{{#switch:{{{objective|}}} | ||
|portal=<br><small>''Destroy the portal{{#ifeq:{{{portal count|}}}|1||s}}!''</small> | |portal=<br><small>''Destroy the portal{{#ifeq:{{{portal count|}}}|1||s}}!''</small> | ||
|zone=<br><small>''Protect the zone{{#ifeq:{{{zone count|}}}|1||s}}!''</small> | |zone=<br><small>''Protect the zone{{#ifeq:{{{zone count|}}}|1||s}}!''</small> | ||
|turbine=<br><small>''Escort the turbine tower!''</small> | |turbine=<br><small>''Escort the turbine tower!''</small> | ||
|ball=<br><small>''Sink the ∞-ball!''</small> | |ball=<br><small>''Sink the ∞-ball{{#ifeq:{{{ball count|}}}|1||s}}!''</small> | ||
|chase=<br><small>''Defeat the fleeing foe{{#ifeq:{{{chase count|}}}|1||s}}!''</small> | |chase=<br><small>''Defeat the fleeing foe{{#ifeq:{{{chase count|}}}|1||s}}!''</small> | ||
|vending=<br><small>''Use the vending machine!''</small> | |vending=<br><small>''Use the vending machine!''</small> | ||
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}} | }} | ||
{| style="border-spacing: 4px;" | {| style="border-spacing: 4px;" | ||
{{if||{{#ifeq:{{{objective|}}}|boss|1}}{{#ifeq:{{{objective|}}}|vending|1}}||{{Infobox/Property|color={{SiteColor|Side Order}}|Difficulty|{{{difficulty|}}}}} | {{if||{{#ifeq:{{{objective|}}}|boss|1}}{{#ifeq:{{{objective|}}}|vending|1}}||{{Infobox/Property|color={{SiteColor|Side Order}}|Difficulty|{{#if:{{{difficulty|}}}|{{Icon|SO|Difficulty {{#ifeq:{{{difficulty}}}|Rigorous|Hard|{{{difficulty}}}}}}} {{{difficulty}}}}}}} | ||
|}}{{if||{{{base reward|}}}|{{Infobox/Property|color={{SiteColor|Side Order}}|Base reward|{{Cost|S3|{{{base reward|}}}|mb}}}} | |||
|}}{{Infobox/Property|color={{SiteColor|Side Order}}|Appearance|{{#switch:{{{type|}}} | |}}{{Infobox/Property|color={{SiteColor|Side Order}}|Appearance|{{#switch:{{{type|}}} | ||
|First climb={{{floors|}}} during the [[Floor#First climb|first climb]] | |First climb={{{floors|}}} during the [[Floor#First climb|first climb]] | ||
|Normal floor=On a normal | |Normal floor=On a normal climb:<br>{{#ifeq:{{{objective|}}}|vending|1F-9F, 11F-19F, 21-29F|{{{floors|}}}}} | ||
|Boss floor=On a normal | |Boss floor=On a normal climb:<br>10F, 20F | ||
|Control room={{#switch:{{{boss|}}} | |Control room={{#switch:{{{boss|}}} | ||
|Marina Agitando=10F during the [[Floor#First climb|first climb]] | |Marina Agitando=10F during the [[Floor#First climb|first climb]] | ||
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-->{{if|eq|{{{objective|}}}|portal|{{Infobox/Property|color={{SiteColor|Side Order}}|Portal count|{{{portal count|}}}}} | -->{{if|eq|{{{objective|}}}|portal|{{Infobox/Property|color={{SiteColor|Side Order}}|Portal count|{{{portal count|}}}}} | ||
|}}{{if|eq|{{{objective|}}}|zone|{{Infobox/Property|color={{SiteColor|Side Order}}|Zone count|{{{zone count|}}}}} | |}}{{if|eq|{{{objective|}}}|zone|{{Infobox/Property|color={{SiteColor|Side Order}}|Zone count|{{{zone count|}}}}} | ||
<!-- -->{{Infobox/Property|color={{SiteColor|Side Order}}|Countdown start|{{{zone start ticks|}}} ticks}} | |||
<!-- -->{{Infobox/Property|color={{SiteColor|Side Order}}|Checkpoint 1|{{{zone checkpoint 1|}}} ticks}}<!-- | |||
-->{{if||{{{zone checkpoint 2|}}}| | |||
<!-- -->{{Infobox/Property|color={{SiteColor|Side Order}}|Checkpoint 2|{{{zone checkpoint 2|}}} ticks}}<!-- | |||
-->|}} | |||
|}}{{if|eq|{{{objective|}}}|turbine|{{Infobox/Property|color={{SiteColor|Side Order}}|Checkpoint count|{{{checkpoint count|}}}}} | |}}{{if|eq|{{{objective|}}}|turbine|{{Infobox/Property|color={{SiteColor|Side Order}}|Checkpoint count|{{{checkpoint count|}}}}} | ||
|}}{{if|eq|{{{objective|}}}|ball|{{Infobox/Property|color={{SiteColor|Side Order}}|∞-ball count|{{{ball count|}}}}} | |}}{{if|eq|{{{objective|}}}|ball|{{Infobox/Property|color={{SiteColor|Side Order}}|∞-ball count|{{{ball count|}}}}} | ||
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}} | }} | ||
|Normal floor={{#switch:{{{objective|}}} | |Normal floor={{#switch:{{{objective|}}} | ||
|portal=''[[demol1sh]]'' | |portal={{#switch:{{{floors|}}}|1F-9F=''[[demol1sh]]''|11F-19F=''[[demoli2h]]''|21F-29F=''[[d3molish]]''}} | ||
|zone=''[[rout1nes]]'' | |zone={{#switch:{{{floors|}}}|1F-9F=''[[rout1nes]]''|11F-19F=''[[routine2]]''|21F-29F=''[[routin3s]]''}} | ||
|turbine=''[[j1tters]]'' | |turbine={{#switch:{{{floors|}}}|1F-9F=''[[j1tters]]''|11F-19F=''[[jitter2]]''|21F-29F=''[[jitt3rs]]''}} | ||
|ball=''[[souven1r]]'' | |ball={{#switch:{{{floors|}}}|1F-9F=''[[souven1r]]''|11F-19F=''[[2ouvenir]]''|21F-29F=''[[souv3nir]]''}} | ||
|chase=''[[jest1ng]]'' | |chase={{#switch:{{{floors|}}}|1F-9F=''[[jest1ng]]''|11F-19F=''[[je2ting]]''|21F-29F=''[[j3sting]]''}} | ||
|vending=<!-- TODO --> | |vending=<!-- TODO --> | ||
}} | }} | ||
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}} | }} | ||
|Control room={{#switch:{{{boss|}}} | |Control room={{#switch:{{{boss|}}} | ||
|Marina Agitando=''[[ | |Marina Agitando=''[[Unconscience]]'' | ||
|Order=''[[New World Order]]'' | |Order=<nowiki/> | ||
*''[[New World Order]]'' | |||
*''[[Spectrum Obligato ~ Ebb & Flow (Out of Order)]]'' | |||
|Smollusk=''[[Short Order]]'' | |Smollusk=''[[Short Order]]'' | ||
|#default=? (please fix the <code>boss</code> parameter) | |#default=? (please fix the <code>boss</code> parameter) | ||
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|vending= | |vending= | ||
|boss=[[Category:Side Order boss floors]] | |boss=[[Category:Side Order boss floors]] | ||
}}}}</includeonly><noinclude>__NOTOC__ | }}}}<!-- | ||
*** additional parameter checking: *** | |||
-->{{#ifeq:{{{type|}}}|Normal floor|{{#ifeq:{{{objective|}}}|vending||{{#switch:{{{floors|}}}|1F-9F=|11F-19F=|21F-29F=|#default=[[Category:Missing or incorrect floors parameter in the SO Floor Infobox]]}}}}}}<!-- | |||
--></includeonly><noinclude>__NOTOC__ | |||
Creates an infobox for a [[floor]] in {{SO}}. | Creates an infobox for a [[floor]] in {{SO}}. | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
|<code>title</code>||Optional.||The base name of the floor, excluding the modifier prefix. If not specified, the page name will be used. | |<code>title</code>||Optional.||The base name of the floor, excluding the modifier prefix. If not specified, the page name will be used.<br>'''If the floor name contains underscore, this parameter is required.'''<br>(Setting this will also invoke <code><nowiki>{{DISPLAYTITLE}}</nowiki></code> automatically.) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
|<code>prefix</code>||Optional.||The modifier prefix of the floor. This shall include the final underscore. | |<code>prefix</code>||Optional.||The modifier prefix of the floor. This shall include the final underscore. | ||
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|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
|<code>type</code>||Required.||<code>First climb</code>: Floor appears during the first climb. <code>floors</code> parameter is required.<br><!-- | |<code>type</code>||Required.||<code>First climb</code>: Floor appears during the first climb. <code>floors</code> parameter is required.<br><!-- | ||
--><code>Normal floor</code>: Floor appears during a normal | --><code>Normal floor</code>: Floor appears during a normal climb and is not a boss floor.<br><!-- | ||
--><code>Boss floor</code>: Floor appears during a normal | --><code>Boss floor</code>: Floor appears during a normal climb on 10F or 20F. <code>boss</code> parameter is required.<br><!-- | ||
--><code>Control room</code>: Top level of a | --><code>Control room</code>: Top level of a climb, including the first climb. <code>boss</code> parameter is required. | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
|<code>floors</code>||Conditional.||Specifies which | |<code>floors</code>||Conditional.||Specifies which floor numbers the floor appears on (ignored for boss floors and control room).<br>Single floor (for first climb) should be written like <code>1F</code>.<br>Floor range should be written like <code>11F-19F</code>. | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
|<code>difficulty</code>||Conditional.||Difficulty of the floor (<code>Easy</code> / <code>Normal</code> / <code>Hard</code> / <code>Rigorous</code>) (ignored for boss floors and vending machine floor) | |<code>difficulty</code>||Conditional.||Difficulty of the floor (<code>Easy</code> / <code>Normal</code> / <code>Hard</code> / <code>Rigorous</code>) (ignored for boss floors and vending machine floor) | ||
|- style="vertical-align: top;" | |||
|<code>base reward</code>||Optional.||Base {{Cost|S3||mb}}Membux reward of the floor. | |||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
|<code>objective</code>||Required.||The objective of the floor (<code>portal</code> / <code>zone</code> / <code>turbine</code> / <code>ball</code> / <code>chase</code> / <code>vending</code> / <code>boss</code>). | |<code>objective</code>||Required.||The objective of the floor (<code>portal</code> / <code>zone</code> / <code>turbine</code> / <code>ball</code> / <code>chase</code> / <code>vending</code> / <code>boss</code>). | ||
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|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
|<code>zone count</code>||Conditional.||(For zone objective:) The number of zones. | |<code>zone count</code>||Conditional.||(For zone objective:) The number of zones. | ||
|- style="vertical-align: top;" | |||
|<code>zone start ticks</code>||Conditional.||(For zone objective:) The starting ticks of the countdown. | |||
|- style="vertical-align: top;" | |||
|<code>zone checkpoint 1</code>||Conditional.||(For zone objective:) The ticks count for the first checkpoint. | |||
|- style="vertical-align: top;" | |||
|<code>zone checkpoint 2</code>||Conditional.||(For zone objective:) The ticks count for the second checkpoint, if it exists. | |||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
|<code>checkpoint count</code>||Conditional.||(For turbine objective:) The number of checkpoints including the final checkpoint. | |<code>checkpoint count</code>||Conditional.||(For turbine objective:) The number of checkpoints including the final checkpoint. | ||
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|floors = 1F | |floors = 1F | ||
|difficulty = Easy | |difficulty = Easy | ||
|base reward = 10 | |||
|objective = portal | |objective = portal | ||
|portal count = 1 | |portal count = 1 | ||
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|floors = 1F | |floors = 1F | ||
|difficulty = Easy | |difficulty = Easy | ||
|base reward = 10 | |||
|objective = portal | |objective = portal | ||
|portal count = 1 | |portal count = 1 | ||
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|floors = 2F | |floors = 2F | ||
|difficulty = Normal | |difficulty = Normal | ||
|base reward = 60 | |||
|objective = portal | |objective = portal | ||
|portal count = 3 | |portal count = 3 | ||
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|floors = 2F | |floors = 2F | ||
|difficulty = Normal | |difficulty = Normal | ||
|base reward = 60 | |||
|objective = portal | |objective = portal | ||
|portal count = 3 | |portal count = 3 | ||
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|floors = 3F | |floors = 3F | ||
|difficulty = Hard | |difficulty = Hard | ||
|base reward = 120 | |||
|objective = portal | |objective = portal | ||
|portal count = 3 | |portal count = 3 | ||
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|floors = 3F | |floors = 3F | ||
|difficulty = Hard | |difficulty = Hard | ||
|base reward = 120 | |||
|objective = portal | |objective = portal | ||
|portal count = 3 | |portal count = 3 | ||
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|floors = 4F | |floors = 4F | ||
|difficulty = Easy | |difficulty = Easy | ||
|base reward = 20 | |||
|objective = zone | |objective = zone | ||
|zone count = 1 | |zone count = 1 | ||
|zone start ticks = 70 | |||
|zone checkpoint 1 = 35 | |||
}} | }} | ||
<pre>{{Infobox/Floor/SO | <pre>{{Infobox/Floor/SO | ||
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|floors = 4F | |floors = 4F | ||
|difficulty = Easy | |difficulty = Easy | ||
|base reward = 20 | |||
|objective = zone | |objective = zone | ||
|zone count = 1 | |zone count = 1 | ||
|zone start ticks = 70 | |||
|zone checkpoint 1 = 35 | |||
}}</pre> | }}</pre> | ||
</div> | </div> | ||
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|floors = 5F | |floors = 5F | ||
|difficulty = Normal | |difficulty = Normal | ||
|base reward = 80 | |||
|objective = turbine | |objective = turbine | ||
|checkpoint count = 4 | |checkpoint count = 4 | ||
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|floors = 5F | |floors = 5F | ||
|difficulty = Normal | |difficulty = Normal | ||
|base reward = 80 | |||
|objective = turbine | |objective = turbine | ||
|checkpoint count = 4 | |checkpoint count = 4 | ||
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|floors = 6F | |floors = 6F | ||
|difficulty = Normal | |difficulty = Normal | ||
|base reward = 80 | |||
|objective = zone | |objective = zone | ||
|zone count = 2 | |zone count = 2 | ||
|zone start ticks = 70 | |||
|zone checkpoint 1 = 35 | |||
}} | }} | ||
<pre>{{Infobox/Floor/SO | <pre>{{Infobox/Floor/SO | ||
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|floors = 6F | |floors = 6F | ||
|difficulty = Normal | |difficulty = Normal | ||
|base reward = 80 | |||
|objective = zone | |objective = zone | ||
|zone count = 2 | |zone count = 2 | ||
|zone start ticks = 70 | |||
|zone checkpoint 1 = 35 | |||
}}</pre> | }}</pre> | ||
</div> | </div> | ||
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|floors = 7F-9F | |floors = 7F-9F | ||
|difficulty = Easy | |difficulty = Easy | ||
|base reward = 30 | |||
|objective = ball | |objective = ball | ||
|ball count = 2 | |ball count = 2 | ||
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|floors = 7F-9F | |floors = 7F-9F | ||
|difficulty = Easy | |difficulty = Easy | ||
|base reward = 30 | |||
|objective = ball | |objective = ball | ||
|ball count = 2 | |ball count = 2 | ||
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|floors = 7F-9F | |floors = 7F-9F | ||
|difficulty = Normal | |difficulty = Normal | ||
|base reward = 90 | |||
|objective = chase | |objective = chase | ||
|chase count = 3 | |chase count = 3 | ||
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|floors = 7F-9F | |floors = 7F-9F | ||
|difficulty = Normal | |difficulty = Normal | ||
|base reward = 90 | |||
|objective = chase | |objective = chase | ||
|chase count = 3 | |chase count = 3 | ||
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|floors = 7F-9F | |floors = 7F-9F | ||
|difficulty = Hard | |difficulty = Hard | ||
|base reward = 130 | |||
|objective = portal | |objective = portal | ||
|portal count = 3 | |portal count = 3 | ||
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|floors = 7F-9F | |floors = 7F-9F | ||
|difficulty = Hard | |difficulty = Hard | ||
|base reward = 130 | |||
|objective = portal | |objective = portal | ||
|portal count = 3 | |portal count = 3 | ||
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|image = | |image = | ||
|type = Normal floor | |type = Normal floor | ||
|floors = 1F-9F | |||
|difficulty = Hard | |difficulty = Hard | ||
|objective = portal | |objective = portal | ||
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|image = | |image = | ||
|type = Normal floor | |type = Normal floor | ||
|floors = 1F-9F | |||
|difficulty = Hard | |difficulty = Hard | ||
|objective = portal | |objective = portal | ||
|portal count = 3 | |portal count = 3 | ||
}}</pre> | |||
</div> | |||
<div style="clear:both"> | |||
{{Infobox/Floor/SO | |||
|title = Fake.Floor | |||
|prefix = Imagined_ | |||
|image = | |||
|type = Normal floor | |||
|floors = 11F-19F | |||
|difficulty = Hard | |||
|objective = zone | |||
|zone count = 2 | |||
|zone start ticks = 100 | |||
|zone checkpoint 1 = 70 | |||
|zone checkpoint 2 = 40 | |||
}} | |||
<pre>{{Infobox/Floor/SO | |||
|title = Fake.Floor | |||
|prefix = Imagined_ | |||
|image = | |||
|type = Normal floor | |||
|floors = 11F-19F | |||
|difficulty = Hard | |||
|objective = zone | |||
|zone count = 2 | |||
|zone start ticks = 100 | |||
|zone checkpoint 1 = 70 | |||
|zone checkpoint 2 = 40 | |||
}}</pre> | }}</pre> | ||
</div> | </div> | ||
</noinclude> | </noinclude> |
Latest revision as of 18:20, 23 March 2024
Creates an infobox for a floor in Side Order.
Parameters
title |
Optional. | The base name of the floor, excluding the modifier prefix. If not specified, the page name will be used. If the floor name contains underscore, this parameter is required. (Setting this will also invoke {{DISPLAYTITLE}} automatically.)
|
prefix |
Optional. | The modifier prefix of the floor. This shall include the final underscore. |
image |
Optional. | The filename of the floor image to display. |
type |
Required. | First climb : Floor appears during the first climb. floors parameter is required.Normal floor : Floor appears during a normal climb and is not a boss floor.Boss floor : Floor appears during a normal climb on 10F or 20F. boss parameter is required.Control room : Top level of a climb, including the first climb. boss parameter is required.
|
floors |
Conditional. | Specifies which floor numbers the floor appears on (ignored for boss floors and control room). Single floor (for first climb) should be written like 1F .Floor range should be written like 11F-19F .
|
difficulty |
Conditional. | Difficulty of the floor (Easy / Normal / Hard / Rigorous ) (ignored for boss floors and vending machine floor)
|
base reward |
Optional. | Base ![]() |
objective |
Required. | The objective of the floor (portal / zone / turbine / ball / chase / vending / boss ).
|
portal count |
Conditional. | (For portal objective:) The number of portals. |
zone count |
Conditional. | (For zone objective:) The number of zones. |
zone start ticks |
Conditional. | (For zone objective:) The starting ticks of the countdown. |
zone checkpoint 1 |
Conditional. | (For zone objective:) The ticks count for the first checkpoint. |
zone checkpoint 2 |
Conditional. | (For zone objective:) The ticks count for the second checkpoint, if it exists. |
checkpoint count |
Conditional. | (For turbine objective:) The number of checkpoints including the final checkpoint. |
ball count |
Conditional. | (For ball objective:) The number of ∞-balls. |
chase count |
Conditional. | (For chase objective:) The number of Panicking Alla Mambo. |
boss |
Conditional. | (For boss objective:) The name of the boss. Use Order and Smollusk for 30F.
|
Examples
First.Floor
Destroy the portal!
Destroy the portal!
Difficulty | ![]() |
Base reward | ![]() |
Appearance | 1F during the first climb |
Portal count | 1 |
Music | demol1sh |
{{Infobox/Floor/SO |image = SO Floor First.Floor.jpg |type = First climb |floors = 1F |difficulty = Easy |base reward = 10 |objective = portal |portal count = 1 }}
Home-Turf.Floor
Destroy the portals!
Destroy the portals!
Difficulty | ![]() |
Base reward | ![]() |
Appearance | 2F during the first climb |
Portal count | 3 |
Music | demol1sh |
{{Infobox/Floor/SO |image = |type = First climb |floors = 2F |difficulty = Normal |base reward = 60 |objective = portal |portal count = 3 }}
Special-Surprise.Floor
Destroy the portals!
Destroy the portals!
Difficulty | ![]() |
Base reward | ![]() |
Appearance | 3F during the first climb |
Portal count | 3 |
Music | demol1sh |
{{Infobox/Floor/SO |image = |type = First climb |floors = 3F |difficulty = Hard |base reward = 120 |objective = portal |portal count = 3 }}
Gliding.Floor
Protect the zone!
Protect the zone!
Difficulty | ![]() |
Base reward | ![]() |
Appearance | 4F during the first climb |
Zone count | 1 |
Countdown start | 70 ticks |
Checkpoint 1 | 35 ticks |
Music | rout1nes |
{{Infobox/Floor/SO |image = |type = First climb |floors = 4F |difficulty = Easy |base reward = 20 |objective = zone |zone count = 1 |zone start ticks = 70 |zone checkpoint 1 = 35 }}
Springing.Floor
Escort the turbine tower!
Escort the turbine tower!
Difficulty | ![]() |
Base reward | ![]() |
Appearance | 5F during the first climb |
Checkpoint count | 4 |
Music | j1tters |
{{Infobox/Floor/SO |image = |type = First climb |floors = 5F |difficulty = Normal |base reward = 80 |objective = turbine |checkpoint count = 4 }}
Double-Zoned.Floor
Protect the zones!
Protect the zones!
Difficulty | ![]() |
Base reward | ![]() |
Appearance | 6F during the first climb |
Zone count | 2 |
Countdown start | 70 ticks |
Checkpoint 1 | 35 ticks |
Music | rout1nes |
{{Infobox/Floor/SO |image = |type = First climb |floors = 6F |difficulty = Normal |base reward = 80 |objective = zone |zone count = 2 |zone start ticks = 70 |zone checkpoint 1 = 35 }}
Rolling.Floor
Sink the ∞-balls!
Sink the ∞-balls!
Difficulty | ![]() |
Base reward | ![]() |
Appearance | 7F-9F during the first climb |
∞-ball count | 2 |
Music | souven1r |
{{Infobox/Floor/SO |image = |type = First climb |floors = 7F-9F |difficulty = Easy |base reward = 30 |objective = ball |ball count = 2 }}
Escape-Artist.Floor
Defeat the fleeing foes!
Defeat the fleeing foes!
Difficulty | ![]() |
Base reward | ![]() |
Appearance | 7F-9F during the first climb |
Fleeing foes count |
3 |
Music | jest1ng |
{{Infobox/Floor/SO |image = |type = First climb |floors = 7F-9F |difficulty = Normal |base reward = 90 |objective = chase |chase count = 3 }}
Whirling-Shell.Floor
Destroy the portals!
Destroy the portals!
Difficulty | ![]() |
Base reward | ![]() |
Appearance | 7F-9F during the first climb |
Portal count | 3 |
Music | demol1sh |
{{Infobox/Floor/SO |image = |type = First climb |floors = 7F-9F |difficulty = Hard |base reward = 130 |objective = portal |portal count = 3 }}
Control Room
Liberate Marina!
Liberate Marina!
Appearance | 10F during the first climb |
Boss | ![]() |
Music | Unconscience |
{{Infobox/Floor/SO |image = |type = Control room |objective = boss |boss = Marina Agitando }}
Layered-Rotator.Floor
Defeat the boss!
Defeat the boss!
Appearance | On a normal climb: 10F, 20F |
Boss | ![]() |
Music | ΘctΘpticΘn |
{{Infobox/Floor/SO |image = |type = Boss floor |objective = boss |boss = Asynchronous Rondo }}
Vending-Machine Corner
Use the vending machine!
Use the vending machine!
Appearance | On a normal climb: 1F-9F, 11F-19F, 21-29F |
{{Infobox/Floor/SO |image = |type = Normal floor |objective = vending }}
Imagined_ Fake.Floor
Destroy the portals!
Destroy the portals!
Difficulty | ![]() |
Appearance | On a normal climb: 1F-9F |
Portal count | 3 |
Music | demol1sh |
{{Infobox/Floor/SO |title = Fake.Floor |prefix = Imagined_ |image = |type = Normal floor |floors = 1F-9F |difficulty = Hard |objective = portal |portal count = 3 }}
Imagined_ Fake.Floor
Protect the zones!
Protect the zones!
Difficulty | ![]() |
Appearance | On a normal climb: 11F-19F |
Zone count | 2 |
Countdown start | 100 ticks |
Checkpoint 1 | 70 ticks |
Checkpoint 2 | 40 ticks |
Music | routine2 |
{{Infobox/Floor/SO |title = Fake.Floor |prefix = Imagined_ |image = |type = Normal floor |floors = 11F-19F |difficulty = Hard |objective = zone |zone count = 2 |zone start ticks = 100 |zone checkpoint 1 = 70 |zone checkpoint 2 = 40 }}