Template:Infobox/Floor/SO: Difference between revisions

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|color={{{color|{{SiteColor|Side Order}}}}}
|color={{{color|{{SiteColor|Side Order}}}}}
|style={{{style|}}}
|style={{{style|}}}
|title={{{prefix|}}}<wbr>{{{title|{{PAGENAME}}}}}{{#switch:{{{objective|}}}
|title={{#if:{{{prefix|}}}|{{{prefix}}}<wbr>}}{{{title|{{PAGENAME}}}}}{{#switch:{{{objective|}}}
  |portal=<br><small>''Destroy the portal{{#ifeq:{{{portal count|}}}|1||s}}!''</small>
  |portal=<br><small>''Destroy the portal{{#ifeq:{{{portal count|}}}|1||s}}!''</small>
  |zone=<br><small>''Protect the zone{{#ifeq:{{{zone count|}}}|1||s}}!''</small>
  |zone=<br><small>''Protect the zone{{#ifeq:{{{zone count|}}}|1||s}}!''</small>
  |turbine=<br><small>''Escort the turbine tower!''</small>
  |turbine=<br><small>''Escort the turbine tower!''</small>
  |ball=<br><small>''Sink the ∞-ball!''</small>
  |ball=<br><small>''Sink the ∞-ball{{#ifeq:{{{ball count|}}}|1||s}}!''</small>
  |chase=<br><small>''Defeat the fleeing foe{{#ifeq:{{{chase count|}}}|1||s}}!''</small>
  |chase=<br><small>''Defeat the fleeing foe{{#ifeq:{{{chase count|}}}|1||s}}!''</small>
  |vending=<br><small>''Use the vending machine!''</small>
  |vending=<br><small>''Use the vending machine!''</small>
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}}
}}
{| style="border-spacing: 4px;"
{| style="border-spacing: 4px;"
{{if||{{#ifeq:{{{objective|}}}|boss|1}}{{#ifeq:{{{objective|}}}|vending|1}}||{{Infobox/Property|color={{SiteColor|Side Order}}|Difficulty|{{{difficulty|}}}}}
{{if||{{#ifeq:{{{objective|}}}|boss|1}}{{#ifeq:{{{objective|}}}|vending|1}}||{{Infobox/Property|color={{SiteColor|Side Order}}|Difficulty|{{#if:{{{difficulty|}}}|{{Icon|SO|Difficulty {{#ifeq:{{{difficulty}}}|Rigorous|Hard|{{{difficulty}}}}}}} {{{difficulty}}}}}}}
|}}{{if||{{{base reward|}}}|{{Infobox/Property|color={{SiteColor|Side Order}}|Base reward|{{Cost|S3|{{{base reward|}}}|mb}}}}
|}}{{Infobox/Property|color={{SiteColor|Side Order}}|Appearance|{{#switch:{{{type|}}}
|}}{{Infobox/Property|color={{SiteColor|Side Order}}|Appearance|{{#switch:{{{type|}}}
  |First climb={{{floors|}}} during the [[Floor#First climb|first climb]]
  |First climb={{{floors|}}} during the [[Floor#First climb|first climb]]
  |Normal floor=On a normal run:<br>{{{floors|}}}
  |Normal floor=On a normal climb:<br>{{#ifeq:{{{objective|}}}|vending|1F-9F, 11F-19F, 21-29F|{{{floors|}}}}}
  |Boss floor=On a normal run:<br>10F, 20F
  |Boss floor=On a normal climb:<br>10F, 20F
  |Control room={{#switch:{{{boss|}}}
  |Control room={{#switch:{{{boss|}}}
   |Marina Agitando=10F during the [[Floor#First climb|first climb]]
   |Marina Agitando=10F during the [[Floor#First climb|first climb]]
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  }}
  }}
  |Control room={{#switch:{{{boss|}}}
  |Control room={{#switch:{{{boss|}}}
   |Marina Agitando=''[[Unsconscience]]''
   |Marina Agitando=''[[Unconscience]]''
   |Order=<nowiki/>
   |Order=<nowiki/>
*''[[New World Order]]''
*''[[New World Order]]''
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|- style="vertical-align: top;"
|- style="vertical-align: top;"
|<code>type</code>||Required.||<code>First climb</code>: Floor appears during the first climb. <code>floors</code> parameter is required.<br><!--
|<code>type</code>||Required.||<code>First climb</code>: Floor appears during the first climb. <code>floors</code> parameter is required.<br><!--
                             --><code>Normal floor</code>: Floor appears during a normal run and is not a boss floor.<br><!--
                             --><code>Normal floor</code>: Floor appears during a normal climb and is not a boss floor.<br><!--
                             --><code>Boss floor</code>: Floor appears during a normal run on 10F or 20F. <code>boss</code> parameter is required.<br><!--
                             --><code>Boss floor</code>: Floor appears during a normal climb on 10F or 20F. <code>boss</code> parameter is required.<br><!--
                             --><code>Control room</code>: Top level of a run, including the first climb. <code>boss</code> parameter is required.
                             --><code>Control room</code>: Top level of a climb, including the first climb. <code>boss</code> parameter is required.
|- style="vertical-align: top;"
|- style="vertical-align: top;"
|<code>floors</code>||Conditional.||Specifies which floor numbers the floor appears on (ignored for boss floors and control room).<br>Single floor (for first climb) should be written like <code>1F</code>.<br>Floor range should be written like <code>11F-19F</code>.
|<code>floors</code>||Conditional.||Specifies which floor numbers the floor appears on (ignored for boss floors and control room).<br>Single floor (for first climb) should be written like <code>1F</code>.<br>Floor range should be written like <code>11F-19F</code>.
|- style="vertical-align: top;"
|- style="vertical-align: top;"
|<code>difficulty</code>||Conditional.||Difficulty of the floor (<code>Easy</code> / <code>Normal</code> / <code>Hard</code> / <code>Rigorous</code>) (ignored for boss floors and vending machine floor)
|<code>difficulty</code>||Conditional.||Difficulty of the floor (<code>Easy</code> / <code>Normal</code> / <code>Hard</code> / <code>Rigorous</code>) (ignored for boss floors and vending machine floor)
|- style="vertical-align: top;"
|<code>base reward</code>||Optional.||Base {{Cost|S3||mb}}Membux reward of the floor.
|- style="vertical-align: top;"
|- style="vertical-align: top;"
|<code>objective</code>||Required.||The objective of the floor (<code>portal</code> / <code>zone</code> / <code>turbine</code> / <code>ball</code> / <code>chase</code> / <code>vending</code> / <code>boss</code>).
|<code>objective</code>||Required.||The objective of the floor (<code>portal</code> / <code>zone</code> / <code>turbine</code> / <code>ball</code> / <code>chase</code> / <code>vending</code> / <code>boss</code>).
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|floors = 1F
|floors = 1F
|difficulty = Easy
|difficulty = Easy
|base reward = 10
|objective = portal
|objective = portal
|portal count = 1
|portal count = 1
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|floors = 1F
|floors = 1F
|difficulty = Easy
|difficulty = Easy
|base reward = 10
|objective = portal
|objective = portal
|portal count = 1
|portal count = 1
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|floors = 2F
|floors = 2F
|difficulty = Normal
|difficulty = Normal
|base reward = 60
|objective = portal
|objective = portal
|portal count = 3
|portal count = 3
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|floors = 2F
|floors = 2F
|difficulty = Normal
|difficulty = Normal
|base reward = 60
|objective = portal
|objective = portal
|portal count = 3
|portal count = 3
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|floors = 3F
|floors = 3F
|difficulty = Hard
|difficulty = Hard
|base reward = 120
|objective = portal
|objective = portal
|portal count = 3
|portal count = 3
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|floors = 3F
|floors = 3F
|difficulty = Hard
|difficulty = Hard
|base reward = 120
|objective = portal
|objective = portal
|portal count = 3
|portal count = 3
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|floors = 4F
|floors = 4F
|difficulty = Easy
|difficulty = Easy
|base reward = 20
|objective = zone
|objective = zone
|zone count = 1
|zone count = 1
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|floors = 4F
|floors = 4F
|difficulty = Easy
|difficulty = Easy
|base reward = 20
|objective = zone
|objective = zone
|zone count = 1
|zone count = 1
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|floors = 5F
|floors = 5F
|difficulty = Normal
|difficulty = Normal
|base reward = 80
|objective = turbine
|objective = turbine
|checkpoint count = 4
|checkpoint count = 4
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|floors = 5F
|floors = 5F
|difficulty = Normal
|difficulty = Normal
|base reward = 80
|objective = turbine
|objective = turbine
|checkpoint count = 4
|checkpoint count = 4
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|floors = 6F
|floors = 6F
|difficulty = Normal
|difficulty = Normal
|base reward = 80
|objective = zone
|objective = zone
|zone count = 2
|zone count = 2
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|floors = 6F
|floors = 6F
|difficulty = Normal
|difficulty = Normal
|base reward = 80
|objective = zone
|objective = zone
|zone count = 2
|zone count = 2
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|floors = 7F-9F
|floors = 7F-9F
|difficulty = Easy
|difficulty = Easy
|base reward = 30
|objective = ball
|objective = ball
|ball count = 2
|ball count = 2
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|floors = 7F-9F
|floors = 7F-9F
|difficulty = Easy
|difficulty = Easy
|base reward = 30
|objective = ball
|objective = ball
|ball count = 2
|ball count = 2
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|floors = 7F-9F
|floors = 7F-9F
|difficulty = Normal
|difficulty = Normal
|base reward = 90
|objective = chase
|objective = chase
|chase count = 3
|chase count = 3
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|floors = 7F-9F
|floors = 7F-9F
|difficulty = Normal
|difficulty = Normal
|base reward = 90
|objective = chase
|objective = chase
|chase count = 3
|chase count = 3
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|floors = 7F-9F
|floors = 7F-9F
|difficulty = Hard
|difficulty = Hard
|base reward = 130
|objective = portal
|objective = portal
|portal count = 3
|portal count = 3
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|floors = 7F-9F
|floors = 7F-9F
|difficulty = Hard
|difficulty = Hard
|base reward = 130
|objective = portal
|objective = portal
|portal count = 3
|portal count = 3

Latest revision as of 18:20, 23 March 2024

Creates an infobox for a floor in Side Order.

Parameters

title Optional. The base name of the floor, excluding the modifier prefix. If not specified, the page name will be used.
If the floor name contains underscore, this parameter is required.
(Setting this will also invoke {{DISPLAYTITLE}} automatically.)
prefix Optional. The modifier prefix of the floor. This shall include the final underscore.
image Optional. The filename of the floor image to display.
type Required. First climb: Floor appears during the first climb. floors parameter is required.
Normal floor: Floor appears during a normal climb and is not a boss floor.
Boss floor: Floor appears during a normal climb on 10F or 20F. boss parameter is required.
Control room: Top level of a climb, including the first climb. boss parameter is required.
floors Conditional. Specifies which floor numbers the floor appears on (ignored for boss floors and control room).
Single floor (for first climb) should be written like 1F.
Floor range should be written like 11F-19F.
difficulty Conditional. Difficulty of the floor (Easy / Normal / Hard / Rigorous) (ignored for boss floors and vending machine floor)
base reward Optional. Base MembuxsMembux reward of the floor.
objective Required. The objective of the floor (portal / zone / turbine / ball / chase / vending / boss).
portal count Conditional. (For portal objective:) The number of portals.
zone count Conditional. (For zone objective:) The number of zones.
zone start ticks Conditional. (For zone objective:) The starting ticks of the countdown.
zone checkpoint 1 Conditional. (For zone objective:) The ticks count for the first checkpoint.
zone checkpoint 2 Conditional. (For zone objective:) The ticks count for the second checkpoint, if it exists.
checkpoint count Conditional. (For turbine objective:) The number of checkpoints including the final checkpoint.
ball count Conditional. (For ball objective:) The number of ∞-balls.
chase count Conditional. (For chase objective:) The number of Panicking Alla Mambo.
boss Conditional. (For boss objective:) The name of the boss. Use Order and Smollusk for 30F.

Examples

First.Floor
Destroy the portal!
Difficulty Difficulty Easy Easy
Base reward Membuxs 10
Appearance 1F during the first climb
Portal count 1
Music demol1sh
{{Infobox/Floor/SO
|image = SO Floor First.Floor.jpg
|type = First climb
|floors = 1F
|difficulty = Easy
|base reward = 10
|objective = portal
|portal count = 1
}}

Home-Turf.Floor
Destroy the portals!
Difficulty Difficulty Normal Normal
Base reward Membuxs 60
Appearance 2F during the first climb
Portal count 3
Music demol1sh
{{Infobox/Floor/SO
|image = 
|type = First climb
|floors = 2F
|difficulty = Normal
|base reward = 60
|objective = portal
|portal count = 3
}}

Special-Surprise.Floor
Destroy the portals!
Difficulty Difficulty Hard Hard
Base reward Membuxs 120
Appearance 3F during the first climb
Portal count 3
Music demol1sh
{{Infobox/Floor/SO
|image = 
|type = First climb
|floors = 3F
|difficulty = Hard
|base reward = 120
|objective = portal
|portal count = 3
}}

Gliding.Floor
Protect the zone!
Difficulty Difficulty Easy Easy
Base reward Membuxs 20
Appearance 4F during the first climb
Zone count 1
Countdown start 70 ticks
Checkpoint 1 35 ticks
Music rout1nes
{{Infobox/Floor/SO
|image = 
|type = First climb
|floors = 4F
|difficulty = Easy
|base reward = 20
|objective = zone
|zone count = 1
|zone start ticks = 70
|zone checkpoint 1 = 35
}}

Springing.Floor
Escort the turbine tower!
Difficulty Difficulty Normal Normal
Base reward Membuxs 80
Appearance 5F during the first climb
Checkpoint count 4
Music j1tters
{{Infobox/Floor/SO
|image = 
|type = First climb
|floors = 5F
|difficulty = Normal
|base reward = 80
|objective = turbine
|checkpoint count = 4
}}

Double-Zoned.Floor
Protect the zones!
Difficulty Difficulty Normal Normal
Base reward Membuxs 80
Appearance 6F during the first climb
Zone count 2
Countdown start 70 ticks
Checkpoint 1 35 ticks
Music rout1nes
{{Infobox/Floor/SO
|image = 
|type = First climb
|floors = 6F
|difficulty = Normal
|base reward = 80
|objective = zone
|zone count = 2
|zone start ticks = 70
|zone checkpoint 1 = 35
}}

Rolling.Floor
Sink the ∞-balls!
Difficulty Difficulty Easy Easy
Base reward Membuxs 30
Appearance 7F-9F during the first climb
∞-ball count 2
Music souven1r
{{Infobox/Floor/SO
|image = 
|type = First climb
|floors = 7F-9F
|difficulty = Easy
|base reward = 30
|objective = ball
|ball count = 2
}}

Escape-Artist.Floor
Defeat the fleeing foes!
Difficulty Difficulty Normal Normal
Base reward Membuxs 90
Appearance 7F-9F during the first climb
Fleeing foes
count
3
Music jest1ng
{{Infobox/Floor/SO
|image = 
|type = First climb
|floors = 7F-9F
|difficulty = Normal
|base reward = 90
|objective = chase
|chase count = 3
}}

Whirling-Shell.Floor
Destroy the portals!
Difficulty Difficulty Hard Hard
Base reward Membuxs 130
Appearance 7F-9F during the first climb
Portal count 3
Music demol1sh
{{Infobox/Floor/SO
|image = 
|type = First climb
|floors = 7F-9F
|difficulty = Hard
|base reward = 130
|objective = portal
|portal count = 3
}}

Control Room
Liberate Marina!
Appearance 10F during the first climb
Boss Marina Agitando Marina Agitando
Music Unconscience
{{Infobox/Floor/SO
|image = 
|type = Control room
|objective = boss
|boss = Marina Agitando
}}

Layered-Rotator.Floor
Defeat the boss!
Appearance On a normal climb:
10F, 20F
Boss Asynchronous Rondo Asynchronous Rondo
Music ΘctΘpticΘn
{{Infobox/Floor/SO
|image = 
|type = Boss floor
|objective = boss
|boss = Asynchronous Rondo
}}

Vending-Machine Corner
Use the vending machine!
Appearance On a normal climb:
1F-9F, 11F-19F, 21-29F
Music
{{Infobox/Floor/SO
|image = 
|type = Normal floor
|objective = vending
}}

Imagined_Fake.Floor
Destroy the portals!
Difficulty Difficulty Hard Hard
Appearance On a normal climb:
1F-9F
Portal count 3
Music demol1sh
{{Infobox/Floor/SO
|title = Fake.Floor
|prefix = Imagined_
|image = 
|type = Normal floor
|floors = 1F-9F
|difficulty = Hard
|objective = portal
|portal count = 3
}}

Imagined_Fake.Floor
Protect the zones!
Difficulty Difficulty Hard Hard
Appearance On a normal climb:
11F-19F
Zone count 2
Countdown start 100 ticks
Checkpoint 1 70 ticks
Checkpoint 2 40 ticks
Music routine2
{{Infobox/Floor/SO
|title = Fake.Floor
|prefix = Imagined_
|image = 
|type = Normal floor
|floors = 11F-19F
|difficulty = Hard
|objective = zone
|zone count = 2
|zone start ticks = 100
|zone checkpoint 1 = 70
|zone checkpoint 2 = 40
}}