Quick Super Jump: Difference between revisions
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{{GearList_item|category=Shoes|name=Snowy Down Boots|brand=Tentatek|unlock=cash|cost=8,000|ability=Quick Super Jump|rarity=3|checklist={{{checklist|false}}}}} | {{GearList_item|category=Shoes|name=Snowy Down Boots|brand=Tentatek|unlock=cash|cost=8,000|ability=Quick Super Jump|rarity=3|checklist={{{checklist|false}}}}} | ||
{{GearList_footer}} | {{GearList_footer}} | ||
== Stacking == | |||
{{Stacking | |||
|ability={{PAGENAME}} | |||
|bonustitle=Frames saved during a super jump | |||
|main0sub0=0 | |||
|main0sub1=15 | |||
|main0sub2=28 | |||
|main1sub0=42 | |||
|main0sub3=46 | |||
|main0sub4=54 | |||
|main1sub1=58 | |||
|main0sub5=66 | |||
|main1sub2=69 | |||
|main0sub6=76 | |||
|main1sub3=80 | |||
|main2sub0=83 | |||
|main0sub7=87 | |||
|main1sub4=90 | |||
|main2sub1=93 | |||
|main0sub8=96 | |||
|main1sub5=99 | |||
|main2sub2=102 | |||
|main0sub9=105 | |||
|main1sub6=107 | |||
|main2sub3=110 | |||
|main3sub0=112 | |||
|main1sub7=115 | |||
|main2sub4=117 | |||
|main3sub1=120 | |||
|main1sub8=122 | |||
|main2sub5=124 | |||
|main3sub2=126 | |||
|main1sub9=128 | |||
|main2sub6=130 | |||
|main3sub3=132 | |||
|main2sub7=135 | |||
|main3sub4=136 | |||
|main2sub8=139 | |||
|main3sub5=141 | |||
|main2sub9=143 | |||
|main3sub6=144 | |||
|main3sub7=147 | |||
|main3sub8=148 | |||
|main3sub9=150 | |||
}} <ref>{{cite web|url=http://squidboards.com/threads/how-to-calculate-ability-effects.8271/|title={{SB}} How to Calculate Ability Effects | publisher=Box|date=2015-09-03|accessdate=2015-12-10}}</ref> | |||
{{clr}} | |||
==Names in Other Languages== | ==Names in Other Languages== |
Revision as of 14:55, 15 December 2015
Template:Infobox ability The Quick Super Jump ability increases Super Jump speed by up to double the normal rate, allowing for quicker deployment when jumping to teammates or Squid Beakons. Zink gear has a 5x chance of rolling this ability.
In-Depth Ability
This ability does not actually alter the Super Jump itself, but rather decreases the animation time when an Inkling is about to Super Jump.
Use
The ability Quick Super Jump's primary use is to speed up super jump time.
Slots | Time (in seconds) |
---|---|
None | 4.10 |
1 Sub Slot | 3.95 |
2 Sub Slots | 3.82 |
1 Main Slot | 3.65 |
2 Main Slots | 3.29 |
3 Main Slots | 2.97 |
However it can also be used to reduce Stealth Jump's super jump slowdown.
Slots | Time (in seconds) |
---|---|
Normal Stealth Jump | 4.94 |
Stealth Jump + 1 Sub Slot | 4.79 |
Stealth Jump + 2 Sub Slots | 4.64 |
Stealth Jump + 1 Main Slot | 4.47 |
Stealth Jump + 2 Main Slots | 3.29 |
Research Found here courtesy of Nintendome's Squid Science Series.
Gear
Quick Super Jump is the main ability of:
Template:GearList header Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList footer
Stacking
Names in Other Languages
- ↑ How to Calculate Ability Effects. Box (2015-09-03). Retrieved on 2015 December 10.