User:Shisei/Sandbox: Difference between revisions

From Inkipedia, the Splatoon wiki
m (→‎50px Mobility Category: mobility images)
m (→‎50px Lucky Category: Lucky images)
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<br>Increases the chances of enemies dropping armor. Armor will absorb damage and break so you don't lose a life.  
<br>Increases the chances of enemies dropping armor. Armor will absorb damage and break so you don't lose a life.  


[[File:SO_Website_graphic_1.png|left|300px]]
[[File:SO Armor Drop Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
<br>[[File:SO Icon Acht.png|50px]]
I recommend Marina hack things to up your armor count. Can't ever be too protected.
I recommend Marina hack things to up your armor count. Can't ever be too protected.
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<br>Increases the chances of enemies dropping ink bottles. An ink bottle fills half of your ink tank.  
<br>Increases the chances of enemies dropping ink bottles. An ink bottle fills half of your ink tank.  


[[File:SO_Website_graphic_1.png|left|300px]]
[[File:SO_Ink-Bottle Drop Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
<br>[[File:SO Icon Acht.png|50px]]
If there's an ink bottle on the field and you're set for ink, it's a good time to toss out a sub weapon.
If there's an ink bottle on the field and you're set for ink, it's a good time to toss out a sub weapon.
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<br>Increases the chances of enemies dropping Canned Specials. A canned special fills half of the special gauge.  
<br>Increases the chances of enemies dropping Canned Specials. A canned special fills half of the special gauge.  


[[File:SO_Website_graphic_1.png|left|300px]]
[[File:SO_Canned-Special Drop Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
<br>[[File:SO Icon Acht.png|50px]]
A canned special at the right time can be a game changer when it feels like all hope is lost.
A canned special at the right time can be a game changer when it feels like all hope is lost.
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<br>Increases the chance of enemies dropping drone batteries. A drone battery fills the drone gauge by 100 points.
<br>Increases the chance of enemies dropping drone batteries. A drone battery fills the drone gauge by 100 points.


[[File:SO_Website_graphic_1.png|left|300px]]
[[File:SO_Drone-Battery Drop Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
<br>[[File:SO Icon Acht.png|50px]]
They fill a good amount of Pearl's drone gauge. Keep her equipped, or these won't do anything.
They fill a good amount of Pearl's drone gauge. Keep her equipped, or these won't do anything.
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<br>Increases the chances of enemies dropping Lucky Bombs. Lucky Bombs explode from the closest enemy to the farthest.
<br>Increases the chances of enemies dropping Lucky Bombs. Lucky Bombs explode from the closest enemy to the farthest.


[[File:SO_Website_graphic_1.png|left|300px]]
[[File:SO_Lucky Bomb Drop Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
<br>[[File:SO Icon Acht.png|50px]]
When you have Lucky Bombs, it only takes a few splats to put the hurt on a whole mob of fish.
When you have Lucky Bombs, it only takes a few splats to put the hurt on a whole mob of fish.
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<br>Increases the chances of enemies dropping disc pieces. Get three, and the Pearl Drone's Step-Off Song will temporarily close portals.  
<br>Increases the chances of enemies dropping disc pieces. Get three, and the Pearl Drone's Step-Off Song will temporarily close portals.  


[[File:SO_Website_graphic_1.png|left|300px]]
[[File:SO_Disc-Piece Drop Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
<br>[[File:SO Icon Acht.png|50px]]
The Step-Off Song is Pearl's secret weapon. It triggers once you pick up a third disc piece.
The Step-Off Song is Pearl's secret weapon. It triggers once you pick up a third disc piece.
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<br>Increases the duration of a Lucky Chain. The larger the chain, the more likely enemies are to drop items.  
<br>Increases the duration of a Lucky Chain. The larger the chain, the more likely enemies are to drop items.  


[[File:SO_Website_graphic_1.png|left|300px]]
[[File:SO_Lucky Chain Window Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
<br>[[File:SO Icon Acht.png|50px]]
The longer your chain, the more items you'll see. This helps you rack up those long chains.
The longer your chain, the more items you'll see. This helps you rack up those long chains.
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<br>Increases the Lucky Chain maximum. The longer the chain, the more likely enemies are to drop items.  
<br>Increases the Lucky Chain maximum. The longer the chain, the more likely enemies are to drop items.  


[[File:SO_Website_graphic_1.png|left|300px]]
[[File:SO_Max Lucky Chain Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
<br>[[File:SO Icon Acht.png|50px]]
The chance of an item drop doubles when the chain hits 10 and triples when it reaches 20.
The chance of an item drop doubles when the chain hits 10 and triples when it reaches 20.

Revision as of 18:29, 29 February 2024

Color-Chip Collection available in the Collection menu
And speaking of color chips... we're gathering info about the ones you've set in the Color-Chip Collection.
Acht

The Color-Chip Collection is a new feature available in Splatoon 3: Side Order. It is a menu that looks like several smaller palettes, each holding a category of color chips, and acts as an encyclopedia of all color chips Agent 8 encounters while climbing the Spire of Order.

Collecting Color Chips

An incomplete Color-Chip Collection
A complete Color-Chip Collection as seen in the overview trailer

Encountering a color chip for the first time adds it to the collection, provided the player completes the floor they encounter it at. Color chips encountered through Color Chip Saturation do not count towards unlocking them in the collection. There are a total of sixty-two color chips that are able to be added to the collection.

Each color chip has three levels of completion. Achieving each level unlocks a quote from Acht, Marina and Pearl respectively. The player can level up a color chip by setting multiple copies of it into their palette in a single run. The usual progression is one copy for first level, three copies for second level and five copies for third level. Some chips only need one copy to unlock all three levels. Chips that allow for more than five copies to be placed in a palette only need five to unlock the third level.

Badges

Main article: Badge#Story_Mode

There are six color chip categories total, each containing three different tones. A tone is a group of color chips that share the same color. Completing all color chips in a specific tone awards the player with a Badge.

Color-Chip Collection Badges
S3 Badge Power Chip A.png S3 Badge Power Chip B.png S3 Badge Power Chip C.png Collected Data for All Color Chips of the Same Tone Unlock extra Collection information for all chips in a group
(indicated by a line in the Collection screen) by equipping
sufficient copies of a given chip in your Palette during one run.
S3 Badge Support Chip A.png S3 Badge Support Chip B.png S3 Badge Support Chip C.png
S3 Badge Range Chip A.png S3 Badge Range Chip B.png S3 Badge Range Chip C.png
S3 Badge Mobility Chip A.png S3 Badge Mobility Chip B.png S3 Badge Mobility Chip C.png
S3 Badge Lucky Chip A.png S3 Badge Lucky Chip B.png S3 Badge Lucky Chip C.png
S3 Badge Drone Chip A.png S3 Badge Drone Chip B.png S3 Badge Drone Chip C.png

Color Chip Details

An incomplete detail screen of a color chip

Pressing on a specific color chip in the collection shows additional information about it, including a description of the chip and quotes from Acht, Marina and Pearl that give tips on how the chip can be used.

For a list of all color chip stats, visit the Color chip page.

SO Icon color chip type Power.png Power Category

The Power category contains nine color chips. These chips focus on increasing overall damage dealt, whether that be by increasing the damage or fire-rate of the main weapon, increasing damage dealt by explosions or specific Specials, or increasing the damage dealt by Agent 8's ink.

SO Icon color chip Power 1.png Tone A

SO Ability Ink Damage.png Ink Damage
Increases damage dealt by your weapons and the Pearl Drone.

SO Ink Damage Sprite.png


SO Icon Acht.png Beefs up all your weapons-main,sub, and special. The more you set, the more you get.
SO Icon Marina.png If you ever feel indecisive, you can't go wrong with these! Unless you have nine already. Can't help you there.
SO Icon Pearl.png This one chip can power up, like, ALL your stuff! What's there to think about? Just take it!


SO Ability Splash Damage.png Splash Damage
Increases damage dealt by explosions.

SO Splash Damage Sprite.png


SO Icon Acht.png Gives oomph to bombs, blasters, and the explosions from breaking portals or splatting enemies.
SO Icon Marina.png It makes a good team with the Splash Radius chip. Any bombs Pearl throws get the boost too!
SO Icon Pearl.png What if explosions... but MORE. You can't not take it! It wouldn't be fair to ME!


SO Ability Sound-Wave Damage.png Sound-Wave Damage
Increases damage dealt by sound waves from the Killer Wail 5.1, Wave Breaker, or Pearl Drone.

File:SO Soundwave Damage Sprite.png


SO Icon Acht.png Not many attacks use sound waves. But you don't need many of these to make them count.
SO Icon Marina.png Speaking of powerful sounds, this also enhances Pearl's signature Killer Wail!
SO Icon Pearl.png My Killer Wail? Oh yeah, the one from the Drone Killer Wail chip!

SO Icon color chip Power 2.png Tone B

SO Ability Main Firing Speed.png Main Firing Speed
Increases your main weapon's firing rate.

SO Main Firing Speed Sprite.png


SO Icon Acht.png This'll let you fire more quickly, which has obvious benefits, but you'll also use up ink faster.
SO Icon Marina.png Pairing it with Ink Saver (Main) or Ink Recovery Rate helps. I also recommend Ink-Bottle Drop!
SO Icon Pearl.png Who cares about running out of ink as long as you splat 'em all first? BAMBAMBAMBAMBAM!


SO Ability Horizontal-Slash Speed.png Horizontal Slash Speed
Increases your splatana's horizontal-slash rate.

File:SO Horizontal Slash Speed Sprite.png


SO Icon Acht.png This lets you keep slashing so that you don't have to stop until everything around you is gone.
SO Icon Marina.png Be careful, because it also uses up more ink. Though I'm sure Pearl has thoughts about that.
SO Icon Pearl.png I was just... I was gonna... Uh, yeah, don't get careless and run outta ink, Eight!


SO Ability Splatling Barrage.png Splatling Barrage
Increases the number of shots fired from a single charge with a splatling.

SO Splatling Barrage Sprite.png


SO Icon Acht.png This lets you fire for longer on a single charge. Doesn't take up extra ink either. Good deal.
SO Icon Marina.png Taking Main Piercing along with it is a good way to get the most out of every shot in the barrage!
SO Icon Pearl.png Line 'em up and extermin-Eight 'em! Heheh, see what I did there?

SO Icon color chip Power 3.png Tone C

SO Ability Main Damage (Close).png Main Damage (Close)
Increases damage dealt with your main weapon's shots to nearby targets.

SO Main Damage (Close) Sprite.png


SO Icon Acht.png Doesn't affect subs or specials, but it packs more punch per chip than Ink Damage.
SO Icon Marina.png You'll really appreciate having it when enemies get a little too close for comfort!
SO Icon Pearl.png OR! Run right up to the enemy and blast away! Nothing beats the rush of close combat.


SO Ability Main Damage (Distant).png Main Damage (Distant)
Increases damage dealt with your main weapon's shots to far-off targets.

SO Main Damage (Distant) Sprite.png


SO Icon Acht.png This goes great with chargers or splatlings. Hit hard from far away so they never get close.
SO Icon Marina.png Imagine what it's like with a few Main Range chips! Oh, except Pearl doesn't like chargers.
SO Icon Pearl.png The thing about chargers is I can't hit anything, and for some reason everything can hit me!


SO Ability Poison Ink.png Poison Ink
Increases damage enemies take when they're on your ink.

SO Poison Ink Sprite.png


SO Icon Acht.png It's all you need for the big, slow-moving ones. It's even better with Main Ink Coverage to take turf.
SO Icon Marina.png Just remember that his won't do much against the little fish who leave trails of ink as they go.
SO Icon Pearl.png It's always the small ones that're the biggest problems! Yo, Marina, what's that look for?!

SO Icon color chip type Support.png Support Category

The Support category contains thirteen color chips. These chips focus on increasing ink efficiency, offer help with targeting and more.

SO Icon color chip Support 1.png Tone A

SO Ability Ink-Recovery Rate.png Ink-Recovery Rate
Increases ink-tank refill rate.

SO Ink-Recovery Rate Sprite.png


SO Icon Acht.png This doesn't just refill ink faster in swim form, by the way. It also works while in Octoling form.
SO Icon Marina.png It's tough when you're out of ink but not out of enemies. But with this, maybe things will be OK!
SO Icon Pearl.png So with enough of these, it won't matter if we run out? And people will get off our case about it?


SO Ability Ink Saver (Main).png Ink Saver (Main)
Decreases amount of ink consumed by your main weapon.

SO Ink Saver (Main) Sprite.png


SO Icon Acht.png If you took Main Firing Speed and are worried about your ink levels, this should ease your mind.
SO Icon Marina.png Yep! It's nice to enjoy those kinds of perks without running out of ink all the time. Right, Pearl?
SO Icon Pearl.png Why are you telling me?! This is Eight's thing, not mine! Eight's!


SO Ability Ink Saver (Sub).png Ink Saver (Sub)
Decreases amount of ink consumed by your sub weapon.

SO Ink Saver (Sub) Sprite.png


SO Icon Acht.png At max level, this could bring your ink consumption down 75 percent. That buys a lot of bombs.
SO Icon Marina.png It's one to watch out for! In fact, with Splash Damage, you might not even need your main weapon!
SO Icon Pearl.png Great idea! Hear that, Eight? is out. We're all about now!


SO Ability Splat Ink Recovery.png Splat Ink Recovery
Refill ink by defeating enemies.

SO Splat Ink Recovery Sprite.png


SO Icon Acht.png With this, you could probably take out a swarm of smaller ones and not lose any ink.
SO Icon Marina.png You recover the same amount of ink for every splat, so it's most effective against a horde of weaker enemies.
SO Icon Pearl.png I bet one bomb in the right place could get a whole ink tank back!

SO Icon color chip Support 2.png Tone B

SO Ability Sticky Ink.png Sticky Ink
Decreases the movement speed of enemies on your ink.

SO Sticky Ink Sprite.png


SO Icon Acht.png Slowing down enemies on your turf means Poison Ink is even more effective if you have it.
SO Icon Marina.png And if you've set Hindrance Damage, that synchronizes nicely too!
SO Icon Pearl.png The ink's so gunky. Eight's not gonna get bogged down in this stuff, right?


SO Ability Knockback.png Knockback
Attacks from your main weapon push enemies away. Does not affect certain heavy enemies.

SO Knockback Sprite.png


SO Icon Acht.png It makes your main weapon push enemies away. Might be fun to try to knock them clean off the floor.
SO Icon Marina.png Even if you get cornered, this can give you a fighting chance! Just remember one thing...
SO Icon Pearl.png "Careful you don't run out of ink, Pearl!" Name ONE time!


SO Ability Explosion Knockback.png Explosion Knockback
Increases the distance enemies are blown back by explosions.

SO Explosion Knockback Sprite.png


SO Icon Acht.png Explosions from bombs or blasters will knock foes around even more. The further the better, I say.
SO Icon Marina.png If you've set any bombs to Pearl, like Drone Burst Bomb, this applies to those too.
SO Icon Pearl.png And if you ALSO set Splat Drone Gauge... Wait, can we count on getting all of these at once?

SO Icon color chip Support 3.png Tone C


SO Ability Shot-Spread Reduction.png Shot-Spread Reduction
Reduces the shot spread on your main weapon.

SO Shot-Spread Reduction Sprite.png


SO Icon Acht.png This reduces the spray from your ink shots. Always helps to hit whatever you're aiming at.
SO Icon Marina.png You don't always want less spread in a target-rich environment. But any sharpshooters will love this!"
SO Icon Pearl.png You sound like Sheldon. This one's OK if you like to be precise, but if you'd rather make a mess, pass.


SO Ability Homing Shots.png Homing Shots
Causes your main weapon to track targets. Having two or more improves the tracking.

SO Homing Shots Sprite.png


SO Icon Acht.png It hits marked enemies without having to aim. It can be quirky, so not everyone's a fan.",
SO Icon Marina.png If you struggle with aiming, this is for you. But it can be hard to ink turf when the shots would rather hit enemies.
SO Icon Pearl.png Shooting is awesome, and aiming is boring. So it gets the Pearl seal of approval!


SO Ability Quick Charge.png Quick Charge
Increases your main weapon's charge speed.

SO Quick Charge Sprite.png


SO Icon Acht.png A must-have for charger users. The only thing better than having one is having lots.
SO Icon Marina.png This helps with the main drawback of chargers and splatlings! But they still use a lot of ink, so...
SO Icon Pearl.png "Be suuuper-duuuper careful not to run out of ink, Eight!" How do you like my Marina impression?!


SO Ability No-Launch Brella.png No-Launch Brella
Prevents the brella shield from launching, allowing you to keep shooting with it open.

SO No-Launch Brella Sprite.png


SO Icon Acht.png Your brella canopy won't launch even if you hold , so you get the shield and the shots.
SO Icon Marina.png Isn't that great, Pearl? Now you don't need to worry about launching your brella by accident!
SO Icon Pearl.png Yeah, isn't that wonderful, Eight? Oh, and while I'm at it, CAREFUL NOT TO RUN OUT OF INK!


SO Ability Brella Cooldown.png Brella Cooldown
Speeds up brella canopy regeneration after the brella shield is launched or broken.

SO Brella Cooldown Sprite.png


SO Icon Acht.png This makes it less of a problem if your brella canopy is gone, since you'll get it back faster.
SO Icon Marina.png Even when you launch the brella to clear some space, it won't be long before you can guard again!
SO Icon Pearl.png Great for all those people who keep launching the brella on accident! Not me. Other people.


SO Ability Midfire Charge.png Midfire Charge
Allows you to begin a new splatling charge before the previous charge is depleted.

File:SO Midfire Recharge Sprite.png


SO Icon Acht.png Hold while firing to get a new charge going. Though it'll stop your current barrage.
SO Icon Marina.png Goes great with Splatling Barrage. If you charge during a lull, you could keep shooting forever!
SO Icon Pearl.png Firing all day long with a splatling sounds like a party! Uh, assuming nobody shows up with a charger.

SO Icon color chip type Range.png Range Category

The Range category contains ten color chips. These chips ink more turf, make you shoot further or pierce enemies, among others.

SO Icon color chip Range 1.png Tone A

SO Ability Main Range.png Main Range
Increases your main weapon's range.

SO Main Range Sprite.png


SO Icon Acht.png It's nice for taking out far-off enemies. Even nicer if you can pick up Main Damage (Distant).
SO Icon Marina.png Some weapons have a bigger spread the further they fire, so you might also want Shot-Spread Reduction.
SO Icon Pearl.png But the whole reason I love close combat is because I can't hit anything over five feet away!


SO Ability Splash Radius.png Splash Radius
Increases the radius of damage and turf inked by explosions.

SO Splash Radius Sprite.png


SO Icon Acht.png This plus Splash Damage chips equals big explosions that deal big damage. Class dismissed.
SO Icon Marina.png It works with Triple Inkstrikes and Booyah Bombs, too, to catch even more enemies in your blasts.
SO Icon Pearl.png It even affects portals when they blow?! That's the biggest boom there is, and now it gets BIGGER!


SO Ability Main Piercing.png Main Piercing
Your main weapon's shots pierce enemies, with damage decreasing per enemy. More chips mean more enemies pierced.

SO Main Piercing Sprite.png


SO Icon Acht.png If you put this together with Main Range, you should be able to shoot through the biggest foes.
SO Icon Marina.png With this, you can take out a whole swarm at once! That's good news for your Lucky Chain count.
SO Icon Pearl.png The way this works is wild! Think we could get all the enemies to line up? What if we said please?


SO Ability Ink Attack Size.png Ink Attack Size
Increases the size of your main weapon's shots, making it easier to hit enemies.

SO Ink Attack Size Sprite.png


SO Icon Acht.png Good if you need a little help with aiming. Just one of these makes a noticeable difference.
SO Icon Marina.png The bounding box around each shot shows its effective size. Set this chip and see for yourself!
SO Icon Pearl.png So...even the shots from a charger would be huge? Can I bring this into Turf War?

SO Icon color chip Range 2.png Tone B


SO Ability Main Ink Coverage.png Main Ink Coverage
Allows you to ink more turf with your main weapon's shots.

SO Main Ink Coverage Sprite.png


SO Icon Acht.png Claiming more turf is important in battle. Fills your special gauge too. I'd advise getting this one.
SO Icon Marina.png It combos well with Poison Ink and Sticky Ink to turn your turf into a damaging slog. So much fun!
SO Icon Pearl.png Poison what? Sticky which? What you're saying is that inking turf leads to victory—I got that right?


SO Ability Rush Ink Coverage.png Rush Ink Coverage
Allows you to ink more turf with your main weapon while moving, such as with a roller, a brush, or a launched brella canopy.

SO Rush Ink Coverage Sprite.png


SO Icon Acht.png You'll ink a wider swath when on the move with a roller or brush. Also when launching the brella canopy.
SO Icon Marina.png Some chips only show up for you if you have the right weapon. Like this one!
SO Icon Pearl.png I love running around like a maniac with these things! Let's give our enemies a brush...with DEATH!

SO Icon color chip Range 3.png Tone C

SO Ability Special Charge Up.png Special Charge Up
Increases special-gauge fill rate from inking surfaces.

SO Special Charge Up Sprite.png


SO Icon Acht.png I'll just let you imagine how good this is with Main Ink Coverage.
SO Icon Marina.png Remember that using a special refills your ink. So this can help to make sure you never run out!
SO Icon Pearl.png Whaaat?! Who doesn't use their special as soon as it's ready?!


SO Ability Turf Drone Gauge.png Turf Drone Gauge
Fills the drone gauge by inking surfaces.

SO Turf Drone Gauge Sprite.png


SO Icon Acht.png It's useful for weapons that ink lots of turf. Especially if you've set some Main Ink Coverage chips.
SO Icon Marina.png Know what's cool? If you give Pearl the Drone Sprinkler chip, this lets her fill her own gauge!
SO Icon Pearl.png I'd be like a Pearl-petual motion machine! Think of the damage I could do that way!


SO Ability Turf Lucky Chain.png Turf Lucky Chain
Inking the ground adds to the Lucky Chain.

SO Turf Lucky Chain Sprite.png


SO Icon Acht.png Guess this makes sure you can always keep a Lucky Chain going by inking the ground.
SO Icon Marina.png Well, even so, there won't be any item drops unless you splat some enemies.
SO Icon Pearl.png Easy—ink turf to build up the chain, then splat everything! Problem solved!


SO Ability Hindrance Damage.png Hindrance Damage
Increases damage dealt to enemies when they're slowed by your ink or Toxic Mist.

SO Hindrance Damage Sprite.png


SO Icon Acht.png Main Ink Coverage helps to spread your ink around, and Sticky Ink makes it a trap.
SO Icon Marina.png It also works on enemies in your Toxic Mist. If you don't have that, try the vending machines!
SO Icon Pearl.png It's kinda like kicking enemies when they're down...which is the best time to kick them, really!

SO Icon color chip type Mobility.png Mobility Category

The Mobility category contains thirteen color chips. These chips focus on movement, letting the player swim and run faster, recover the special gauge on the go and more.

SO Icon color chip Mobility 1.png Tone A

SO Ability Swim Speed Up.png Swim Speed Up
Increases movement speed in swim form.

SO Swim Speed Up Sprite.png


SO Icon Acht.png Whether you're closing in or retreating, swimming fast is an advantage in combat.
SO Icon Marina.png It's tough running from those fish when they never give up. I hate to think of you getting cornered...
SO Icon Pearl.png Easy there, Marina. But yeah, this is a good chip to have around if things start to look bad.


SO Ability Run Speed Up.png Run Speed Up
Increases movement speed in Octoling form.

SO Run Speed Up Sprite.png


SO Icon Acht.png Some ground can't be inked. This chip is situational, but when you need it, you really need it.
SO Icon Marina.png It makes you go faster while shooting too! That way, they can't catch you and...and...
SO Icon Pearl.png Chill, Marina, before we all start to panic! But yeah, I like this chip. Move fast, keep shooting, and win!


SO Ability Moving Ink Speed.png Moving Ink Speed
Increases movement speed when moving while inking with a roller or brush.

SO Moving Ink Speed Sprite.png


SO Icon Acht.png You can double your speed with enough of these. You'd practically be a blur on the battlefield.
SO Icon Marina.png That sounds even faster than swimming! Careful, Eight. Don't go so fast you run off the edge!
SO Icon Pearl.png We oughta race to see who's faster—Drone Me or Eight! Last one there's a rotten fish!


SO Ability Extra Dodge Roll.png Extra Dodge Roll
Increases the number of times you can Dodge Roll with dualies.

SO Extra Dodge Roll Sprite.png


SO Icon Acht.png Multiple Dodge Rolls can get you anywhere fast. It's extra good if you also have Dodge Roll Attack.
SO Icon Marina.png Ooo, Dodge Rolls! Pearl's favorite! You can get as many as six in a row if you max it out.
SO Icon Pearl.png Eight, you gotta do ALL the Dodge Rolls for me, 'K? Dodge Roll to the fridge! Dodge Roll to the sofa!


SO Ability Charge Storage.png Charge Storage
Allows the main weapon to hold a charge like a Splat Charger, Nautilus 47, or REEF-LUX 450. Having two or more of this color chip increases how long the charge can be held.

SO Charge Storage Sprite.png


SO Icon Acht.png This one lets you store your charge with a charger, splatling, or stringer."
SO Icon Marina.png You can swim around without losing your charge! Useful for quickly maneuvering into a good vantage point for taking the shot.
SO Icon Pearl.png That explains the time I got one-shot by a charger popping out of ink. Guess they weren't cheating!

SO Icon color chip Mobility 2.png Tone B

SO Ability Rush Attack.png Rush Attack
Increases the damage dealt by rushing attacks, like Reefslider and inking while moving with a roller or brush.

SO Rush Attack Sprite.png


SO Icon Acht.png This powers up Squid Attacks, Dodge Roll Attacks, you name it. It's a solid chip, no lie.
SO Icon Marina.png Well...that's IF you have any rush attacks to work with. Though if you don't, this also affects the shell from those spinny things.
SO Icon Pearl.png We can body-slam enemies even harder?! You heard 'em, Eight! Get in there and CHAAARGE!


SO Ability Rush Knockback.png Rush Knockback
Push enemies further with rushing attacks, like Reefslider, inking while moving with a roller or brush, etc.

SO Rush Knockback Sprite.png


SO Icon Acht.png You'll want this if you're going with chips like Squid Attack and Dodge Roll Attack.
SO Icon Marina.png Sending enemies flying off the edge of the floor is a knockout no matter how tough they are!
SO Icon Pearl.png Serve, volley, GAME! Knocking stuff out-of-bounds is how you win in table tennis, right?


SO Ability Squid Attack.png Squid Attack
Causes Squid Rolls and Squid Surges to deal damage. This damage is increased by having the Rush Attack color chip.

SO Squid Attack Sprite.png


SO Icon Acht.png Hitting the smaller fish with a Squid Roll splats them instantly. The move also knocks foes away.
SO Icon Marina.png Try a Squid Roll into the target just outside the elevator to get a feel for the move's range.
SO Icon Pearl.png "Whoa...it's like your body is registered as a weapon now. How do you keep getting cooler?!


SO Ability Dodge Roll Attack.png Dodge Roll Attack
Causes a dodge roll with dualies to deal damage. This damage is increased by having the Rush Attack color chip.

SO Dodge Roll Attack Sprite.png


SO Icon Acht.png This way, you can do some damage as you Dodge Roll your way out of a tough situation.
SO Icon Marina.png Try it out on the target in front of the elevator. Just tilt and press while firing your dualies with .
SO Icon Pearl.png Body-slamming baddies with Dodge Rolls? I wanna try! How come you get to do the cool stuff, Eight?!


SO Ability Lunge Attack.png Lunge Attack
Causes a lunge with a charged splatana swipe to deal damage. This damage is increased by having the Rush Attack color chip.

SO Lunge Attack Sprite.png


SO Icon Acht.png This adds an area effect to the lunge attack. Tilt forward during a charged slash.
SO Icon Marina.png It's three attacks in one! The hit with the splatana, the ink it gives off, and now the lunge itself does damage too. Works great on portals!
SO Icon Pearl.png It's so satisfying when a lunge attack lands! Let's go find some suckers to practice on, Eight!

SO Icon color chip Mobility 3.png Tone C

SO Ability Mobile Special Charge.png Mobile Special Charge
Fills the special gauge by moving.

SO Mobile Special Charge Sprite.png


SO Icon Acht.png Running or swimming triggers it, but it works on distance traveled. So swimming's a bit better.
SO Icon Marina.png There's a third trigger too. Using Pearl to glide counts as moving for this chip!
SO Icon Pearl.png Here's my big idea, Eight. Let's fly around to charge your special, then drop down and let it rip!


SO Ability Mobile Drone Gauge.png Mobile Drone Gauge
Fills the drone gauge by moving.

SO Mobile Drone Gauge Sprite.png


SO Icon Acht.png Pearl's drone gauge will fill up anytime you move. Run, swim, whatever. It all works.
SO Icon Marina.png It's especially effective if you can pair it with Run Speed Up or Swim Speed Up!
SO Icon Pearl.png My gauge fills up if Eight runs?! Eight! I need to get you an exercise wheel or something!


SO Ability Mobile Ink Recovery.png Mobile Ink Recovery
Refills ink by moving.

SO Mobile Ink Recovery Sprite.png


SO Icon Acht.png This should ease your worries about running out of ink. Keep moving and you can keep shooting.
SO Icon Marina.png If you have the Charge Storage chip, you can recover ink even while keeping a charge stored.
SO Icon Pearl.png The best part is it works with my dualies' Dodge Rolls! Shoot, roll, shoot, roll—it pays for itself!

SO Icon color chip type Lucky.png Lucky Category

The Lucky category contains eight color chips. These chips help spawn armor, ink refills, helpful bombs and more!

SO Icon color chip Lucky 1.png Tone A

SO Ability Armor Drop.png Armor Drop
Increases the chances of enemies dropping armor. Armor will absorb damage and break so you don't lose a life.

SO Armor Drop Sprite.png


SO Icon Acht.png I recommend Marina hack things to up your armor count. Can't ever be too protected.
SO Icon Marina.png Yes, I'd love to! See me before you head into the Spire, alright?
SO Icon Pearl.png Armor's the stuff I see floating around Eight, yeah? Ha! So we have that in common!


SO Ability Ink-Bottle Drop.png Ink-Bottle Drop
Increases the chances of enemies dropping ink bottles. An ink bottle fills half of your ink tank.

SO Ink-Bottle Drop Sprite.png


SO Icon Acht.png If there's an ink bottle on the field and you're set for ink, it's a good time to toss out a sub weapon.
SO Icon Marina.png Does Acht just hate to see things go to waste? Never mind them, Eight. No need to go out of your way if your tank is full.
SO Icon Pearl.png So splatting enemies can get us ink bottles with this? Then why keep warning me not to run out?!


SO Ability Canned-Special Drop.png Canned-Special Drop
Increases the chances of enemies dropping Canned Specials. A canned special fills half of the special gauge.

SO Canned-Special Drop Sprite.png


SO Icon Acht.png A canned special at the right time can be a game changer when it feels like all hope is lost.
SO Icon Marina.png Not only will your special make a splash, it'll fully restore your ink for the start of a big comeback!
SO Icon Pearl.png "I like to dive right in with a good\nReefslider and juke around to mop\nup whatever's left standing.",

SO Icon color chip Lucky 2.png Tone B

SO Ability Drone-Battery Drop.png Drone-Battery Drop
Increases the chance of enemies dropping drone batteries. A drone battery fills the drone gauge by 100 points.

SO Drone-Battery Drop Sprite.png


SO Icon Acht.png They fill a good amount of Pearl's drone gauge. Keep her equipped, or these won't do anything.
SO Icon Marina.png My hacks can help with that! I can give Pearl more action slots or set it so the system will give you chips that grant her actions.
SO Icon Pearl.png If we set, I dunno, Drone Inkstrike or something, that's powered by the drone gauge!


SO Ability Lucky Bomb Drop.png Lucky Bomb Drop
Increases the chances of enemies dropping Lucky Bombs. Lucky Bombs explode from the closest enemy to the farthest.

SO Lucky Bomb Drop Sprite.png


SO Icon Acht.png When you have Lucky Bombs, it only takes a few splats to put the hurt on a whole mob of fish.
SO Icon Marina.png And enemies splatted by Lucky Bombs can drop more Lucky Bombs. It's a self-feeding cycle!
SO Icon Pearl.png Lucky Bombs, huh? The reward for splatting a bunch of fish in a row is...splatting more fish!


SO Ability Disc-Piece Drop.png Disc-Piece Drop
Increases the chances of enemies dropping disc pieces. Get three, and the Pearl Drone's Step-Off Song will temporarily close portals.

SO Disc-Piece Drop Sprite.png


SO Icon Acht.png The Step-Off Song is Pearl's secret weapon. It triggers once you pick up a third disc piece.
SO Icon Marina.png Pearl's song jams all the portals, which ought to give you some breathing room, Eight.
SO Icon Pearl.png Grab every disc piece you see, Eight. That way I can bust out the Step-Off Song over and over!

SO Icon color chip Lucky 3.png Tone C

SO Ability Lucky Chain Window.png Lucky Chain Window
Increases the duration of a Lucky Chain. The larger the chain, the more likely enemies are to drop items.

SO Lucky Chain Window Sprite.png


SO Icon Acht.png The longer your chain, the more items you'll see. This helps you rack up those long chains.
SO Icon Marina.png Set Max Lucky Chain with this, and your odds get even better!
SO Icon Pearl.png Lucky Chain, huh? I say splatting a bunch of fish in a row is its own reward, but this is cool too!


SO Ability Max Lucky Chain.png Max Lucky Chain
Increases the Lucky Chain maximum. The longer the chain, the more likely enemies are to drop items.

SO Max Lucky Chain Sprite.png


SO Icon Acht.png The chance of an item drop doubles when the chain hits 10 and triples when it reaches 20.
SO Icon Marina.png Having Lucky Chain Window helps keep your Lucky Chain as high as it can go!
SO Icon Pearl.png It seriously goes up to 99?! Do we...usually splat that many fish per floor?

SO Icon color chip type Drone.png Drone Category

The Drone category contains nine color chips. These chips boost Pearl Drone's abilities in various ways.

SO Icon color chip Drone 1.png Tone A

SO Ability Drone Splat Bomb.png Drone Splat Bomb
Allows the Pearl Drone to use Splat Bombs. Having two or more of this color chip reduces the required points accordingly.

SO Website graphic 1.png


SO Icon Acht.png This lets Pearl throw Splat Bombs, which explode after rolling around a little bit.
SO Icon Marina.png But she'll hold off if there are no enemies around Eight, so get in close if you want her to attack.
SO Icon Pearl.png I know better than to waste good gauge. No bombs until I get something in my sights!


SO Ability Drone Splat Bomb.png Drone Burst Bomb
Allows the Pearl Drone to use Burst Bombs. Having two or more of this color chip reduces the required points accordingly.

SO Website graphic 1.png


SO Icon Acht.png Burst Bombs aren't the biggest bang, but they explode on contact whenever they hit.
SO Icon Marina.png If you already have Splash Damage or Drone-Gauge Charge, Pearl will be a force to be reckoned with.
SO Icon Pearl.png That's right! Beast mode ON! Get all the chips you can for me, Eight!


SO Ability Drone Killer Wail.png Drone Killer Wail
Allows the Pearl Drone to use Killer Wail. Having two or more of this color chip reduces the required points accordingly.

SO Website graphic 1.png


SO Icon Acht.png Killer Wail's a special weapon, so it needs more gauge than bombs or other sub weapons.
SO Icon Marina.png Sound-Wave Damage amplifies it, so if you can set that too, this can really clear the floor.
SO Icon Pearl.png No 5.1, huh? Well, even in mono, there's nowhere to hide from my deadly pipes!


SO Ability Drone Inkstrike.png Drone Inkstrike
Allows the Pearl Drone to use Inkstrike. Having two or more of this color chip reduces the required points accordingly.

SO Website graphic 1.png


SO Icon Acht.png This needs a lot of gauge to use. Setting multiple copies of it or taking Turf Drone Gauge helps some.
SO Icon Marina.png Make your Inkstrike bigger with Splash Radius so even more enemies get swept up in it!
SO Icon Pearl.png No Triple version, huh? Who cheaped out there? Oh well... so long as I aim good, we're set!

SO Icon color chip Drone 2.png Tone B

SO Ability Drone Ink Mine.png Drone Ink Mine
Allows the Pearl Drone to use Ink Mines. Having two or more of this color chip reduces the required points accordingly.

SO Website graphic 1.png


SO Icon Acht.png If you want Pearl to drop Ink Mines, here you go. Ideally she'll place them on high-traffic paths.
SO Icon Marina.png Splash Radius and Splash Damage enhance its effect, so see if you can grab those too!
SO Icon Pearl.png Don't sweat getting flanked. I'll make sure no one sneaks up on you!


SO Ability Drone Sprinkler.png Drone Sprinkler
Allows the Pearl Drone to spray ink. Having two or more of this color chip reduces the required points accordingly.

SO Website graphic 1.png


SO Icon Acht.png Pearl's drizzling ink is there to help you ink turf and splat fish.
SO Icon Marina.png With enough of these and some Drone-Gauge Charge chips on top, Pearl will be gushing ink!
SO Icon Pearl.png Yeah, like a Sprinkler! Wait, but don't throw me anywhere!


SO Ability Drone Items.png Drone Items
Allows the Pearl Drone to generate items. Having two or more of this color chip reduces the required points accordingly.

SO Website graphic 1.png


SO Icon Acht.png Pearl will generate random items for you. Just don't expect any drone batteries.
SO Icon Marina.png They'll appear right underneath Pearl. So don't forget they're there, Eight!
SO Icon Pearl.png I can even create items? Yo, is there anything Drone Me CAN'T make happen?!

SO Icon color chip Drone 3.png Tone C

SO Ability Drone-Gauge Charge.png Drone-Gauge Charge
Increases drone-gauge fill rate.

SO Website graphic 1.png


SO Icon Acht.png Set a few of these, and Pearl's drone gauge will fill faster than paint dries.
SO Icon Marina.png And if you set Mobile Drone Gauge to go with it, she'll be giving you assists left and right!
SO Icon Pearl.png But remember—there's no point in building gauge unless you gimme a chip that lets me do stuff!


SO Ability Splat Drone Gauge.png Splat Drone Gauge
Fills the drone gauge by defeating enemies.

SO Website graphic 1.png


SO Icon Acht.png If you're going to go up against lots of enemies, might as well fill Pearl's gauge while you're at it.
SO Icon Marina.png Splat Ink Recovery also kicks in when you take out fish, so having both gives you double benefits!
SO Icon Pearl.png It works when I splat stuff too! I'm thinking...RAMPAGE!

Names in other languages

{{translation needed}}


Language Name Meaning