User:Shisei/Sandbox

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An incomplete Color-Chip Collection

The Color-Chip Collection is a new feature available in Splatoon 3: Side Order. It looks like several smaller palettes, each holding a category of color chips, and acts as an encyclopedia of all color chips Agent 8 encounters while climbing the Spire of Order.

Collecting Color Chips

A complete Color-Chip Collection as seen in the overview trailer

Encountering a color chip for the first time adds it to the collection, provided the player completes the floor they encounter it at. Color chips encountered through Color Chip Saturation do not count towards unlocking them in the collection. There are a total of sixty-two color chips that are able to be added to the collection.

Each color chip has three levels of completion. Achieving each level unlocks a quote from Acht, Marina and Pearl respectively. The player can level up a color chip by setting multiple copies of it into their palette in a single run. The usual progression is one copy for first level, three copies for second level and five copies for third level. Some chips only need one copy to unlock all three levels. Chips that allow for more than five copies to be placed in a palette only need five to unlock the third level.

Badges

Main article: Badge#Story_Mode

There are six color chip categories total, each containing three different tones. A tone is a group of color chips that share the same color. Completing all color chips in a specific tone awards the player with a Badge.

Color-Chip Collection Badges
S3 Badge Power Chip A.png S3 Badge Power Chip B.png S3 Badge Power Chip C.png Collected Data for All Color Chips of the Same Tone Unlock extra Collection information for all chips in a group
(indicated by a line in the Collection screen) by equipping
sufficient copies of a given chip in your Palette during one run.
S3 Badge Support Chip A.png S3 Badge Support Chip B.png S3 Badge Support Chip C.png
S3 Badge Range Chip A.png S3 Badge Range Chip B.png S3 Badge Range Chip C.png
S3 Badge Mobility Chip A.png S3 Badge Mobility Chip B.png S3 Badge Mobility Chip C.png
S3 Badge Lucky Chip A.png S3 Badge Lucky Chip B.png S3 Badge Lucky Chip C.png
S3 Badge Drone Chip A.png S3 Badge Drone Chip B.png S3 Badge Drone Chip C.png

Color Chip Details

An incomplete detail screen of a color chip

Pressing on a specific color chip in the collection shows additional information about it, including a description of the chip and quotes from Acht, Marina and Pearl that give tips on how the chip can be used.

For a list of all color chip stats, visit the Color chip page. {{Construction}}

SO Icon color chip type Power.png Power Category

The Power category contains nine color chips. These chips focus on increasing overall damage dealt, whether that be by increasing the damage or fire-rate of the main weapon, increasing damage dealt by explosions or specific Specials, or increasing the damage dealt by Agent 8's ink.

SO Ability Ink Damage.png Ink Damage

Increases damage dealt by your weapons and the Pearl Drone.

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SO Icon Acht.png Beefs up all your weapons-main,sub, and special. The more you set, the more you get.
SO Icon Marina.png If you ever feel indecisive, you can't go wrong with these! Unless you have nine already. Can't help you there.
SO Icon Pearl.png This one chip can power up, like, ALL your stuff! What's there to think about? Just take it!

SO Ability Splash Damage.png Splash Damage

Increases damage dealt by explosions.

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SO Icon Acht.png Gives oomph to bombs, blasters, and the explosions from breaking portals or splatting enemies.
SO Icon Marina.png It makes a good team with the Splash Radius chip. Any bombs Pearl throws get the boost too!
SO Icon Pearl.png What if explosions... but MORE. You can't not take it! It wouldn't be fair to ME!

SO Ability Sound-Wave Damage.png Sound-Wave Damage

Increases damage dealt by sound waves from the Killer Wail 5.1, Wave Breaker, or Pearl Drone.

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SO Icon Acht.png Not many attacks use sound waves. But you don't need many of these to make them count.
SO Icon Marina.png Speaking of powerful sounds, this also enhances Pearl's signature Killer Wail!
SO Icon Pearl.png My Killer Wail? Oh yeah, the one from the Drone Killer Wail chip!

SO Ability Main Firing Speed.png Main Firing Speed

Increases your main weapon's firing rate.

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SO Icon Acht.png This'll let you fire more quickly, which has obvious benefits, but you'll also use up ink faster.
SO Icon Marina.png Pairing it with Ink Saver (Main) or Ink Recovery Rate helps. I also recommend Ink-Bottle Drop!
SO Icon Pearl.png Who cares about running out of ink as long as you splat 'em all first? BAMBAMBAMBAMBAM!

SO Ability Horizontal-Slash Speed.png Horizontal Slash Speed

Increases your splatana's horizontal-slash rate.

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SO Icon Acht.png This lets you keep slashing so that you don't have to stop until everything around you is gone.
SO Icon Marina.png Be careful, because it also uses up more ink. Though I'm sure Pearl has thoughts about that.
SO Icon Pearl.png I was just... I was gonna... Uh, yeah, don't get careless and run outta ink, Eight!

SO Ability Splatling Barrage.png Splatling Barrage

Increases the number of shots fired from a single charge with a splatling.

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SO Icon Acht.png This lets you fire for longer on a single charge. Doesn't take up extra ink either. Good deal.
SO Icon Marina.png Taking Main Piercing along with it is a good way to get the most out of every shot in the barrage!
SO Icon Pearl.png Line 'em up and extermin-Eight 'em! Heheh, see what I did there?

SO Ability Main Damage (Close).png Main Damage (Close)

Increases damage dealt with your main weapon's shots to nearby targets.

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SO Icon Acht.png Doesn't affect subs or specials, but it packs more punch per chip than Ink Damage.
SO Icon Marina.png You'll really appreciate having it when enemies get a little too close for comfort!
SO Icon Pearl.png OR! Run right up to the enemy and blast away! Nothing beats the rush of close combat.

SO Ability Main Damage (Distant).png Main Damage (Distant)

Increases damage dealt with your main weapon's shots to far-off targets.

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SO Icon Acht.png This goes great with chargers or splatlings. Hit hard from far away so they never get close.
SO Icon Marina.png Imagine what it's like with a few Main Range chips! Oh, except Pearl doesn't like chargers.
SO Icon Pearl.png The thing about chargers is I can't hit anything, and for some reason everything can hit me!

SO Ability Poison Ink.png Poison Ink

Increases damage enemies take when they're on your ink.

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SO Icon Acht.png It's all you need for the big, slow-moving ones. It's even better with Main Ink Coverage to take turf.
SO Icon Marina.png Just remember that his won't do much against the little fish who leave trails of ink as they go.
SO Icon Pearl.png It's always the small ones that're the biggest problems! Yo, Marina, what's that look for?!

SO Icon color chip type Support.png Support Category

The Support category contains thirteen color chips. These chips focus on increasing ink efficiency, offer help with targeting and more.

SO Ability Ink-Recovery Rate.png Ink-Recovery Rate

Increases ink-tank refill rate.

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SO Icon Acht.png This doesn't just refill ink faster in swim form, by the way. It also works while in Octoling form.
SO Icon Marina.png It's tough when you're out of ink but not out of enemies. But with this, maybe things will be OK!
SO Icon Pearl.png So with enough of these, it won't matter if we run out? And people will get off our case about it?

SO Ability Ink Saver (Main).png Ink Saver (Main)

Decreases amount of ink consumed by your main weapon.

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SO Icon Acht.png If you took Main Firing Speed and are worried about your ink levels, this should ease your mind.
SO Icon Marina.png Yep! It's nice to enjoy those kinds of perks without running out of ink all the time. Right, Pearl?
SO Icon Pearl.png Why are you telling me?! This is Eight's thing, not mine! Eight's!

SO Ability Ink Saver (Sub).png Ink Saver (Sub)

Decreases amount of ink consumed by your sub weapon.

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SO Icon Acht.png At max level, this could bring your ink consumption down 75 percent. That buys a lot of bombs.
SO Icon Marina.png It's one to watch out for! In fact, with Splash Damage, you might not even need your main weapon!
SO Icon Pearl.png Great idea! Hear that, Eight? is out. We're all about now!

SO Ability Splat Ink Recovery.png Splat Ink Recovery

Refill ink by defeating enemies.

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SO Icon Acht.png With this, you could probably take out a swarm of smaller ones and not lose any ink.
SO Icon Marina.png You recover the same amount of ink for every splat, so it's most effective against a horde of weaker enemies.
SO Icon Pearl.png I bet one bomb in the right place could get a whole ink tank back!

SO Ability Sticky Ink.png Sticky Ink

Decreases the movement speed of enemies on your ink.

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SO Icon Acht.png Slowing down enemies on your turf means Poison Ink is even more effective if you have it.
SO Icon Marina.png And if you've set Hindrance Damage, that synchronizes nicely too!
SO Icon Pearl.png The ink's so gunky. Eight's not gonna get bogged down in this stuff, right?

SO Ability Knockback.png Knockback

Attacks from your main weapon push enemies away. Does not affect certain heavy enemies.

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SO Icon Acht.png It makes your main weapon push enemies away. Might be fun to try to knock them clean off the floor.
SO Icon Marina.png Even if you get cornered, this can give you a fighting chance! Just remember one thing...
SO Icon Pearl.png "Careful you don't run out of ink, Pearl!" Name ONE time!


SO Ability Explosion Knockback.png Explosion Knockback

Increases the distance enemies are blown back by explosions.

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SO Icon Acht.png Explosions from bombs or blasters will knock foes around even more. The further the better, I say.
SO Icon Marina.png If you've set any bombs to Pearl, like Drone Burst Bomb, this applies to those too.
SO Icon Pearl.png And if you ALSO set Splat Drone Gauge... Wait, can we count on getting all of these at once?

SO Ability Shot-Spread Reduction.png Shot-Spread Reduction

Reduces the shot spread on your main weapon.

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SO Icon Acht.png This reduces the spray from your ink shots. Always helps to hit whatever you're aiming at.
SO Icon Marina.png You don't always want less spread in a target-rich environment. But any sharpshooters will love this!"
SO Icon Pearl.png You sound like Sheldon. This one's OK if you like to be precise, but if you'd rather make a mess, pass.

SO Ability Homing Shots.png Homing Shots

Causes your main weapon to track targets. Having two or more improves the tracking.

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SO Icon Acht.png It hits marked enemies without having to aim. It can be quirky, so not everyone's a fan.",
SO Icon Marina.png If you struggle with aiming, this is for you. But it can be hard to ink turf when the shots would rather hit enemies.
SO Icon Pearl.png Shooting is awesome, and aiming is boring. So it gets the Pearl seal of approval!

SO Ability Quick Charge.png Quick Charge

Increases your main weapon's charge speed.

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SO Icon Acht.png A must-have for charger users. The only thing better than having one is having lots.
SO Icon Marina.png This helps with the main drawback of chargers and splatlings! But they still use a lot of ink, so...
SO Icon Pearl.png "Be suuuper-duuuper careful not to run out of ink, Eight!" How do you like my Marina impression?!

SO Ability No-Launch Brella.png No-Launch Brella

Prevents the brella shield from launching, allowing you to keep shooting with it open.

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SO Icon Acht.png Your brella canopy won't launch even if you hold , so you get the shield and the shots.
SO Icon Marina.png Isn't that great, Pearl? Now you don't need to worry about launching your brella by accident!
SO Icon Pearl.png Yeah, isn't that wonderful, Eight? Oh, and while I'm at it, CAREFUL NOT TO RUN OUT OF INK!

SO Ability Brella Cooldown.png Brella Cooldown

Speeds up brella canopy regeneration after the brella shield is launched or broken.

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SO Icon Acht.png This makes it less of a problem if your brella canopy is gone, since you'll get it back faster.
SO Icon Marina.png Even when you launch the brella to clear some space, it won't be long before you can guard again!
SO Icon Pearl.png Great for all those people who keep launching the brella on accident! Not me. Other people.

SO Ability Midfire Charge.png Midfire Charge

Allows you to begin a new splatling charge before the previous charge is depleted.

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SO Icon Acht.png Hold while firing to get a new charge going. Though it'll stop your current barrage.
SO Icon Marina.png Goes great with Splatling Barrage. If you charge during a lull, you could keep shooting forever!
SO Icon Pearl.png Firing all day long with a splatling sounds like a party! Uh, assuming nobody shows up with a charger.

SO Icon color chip type Range.png Range Category

The Range category contains ten color chips. These chips ink more turf, make you shoot further or pierce enemies, among others.

SO Ability Main Range.png Main Range

Increases your main weapon's range.

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SO Icon Acht.png It's nice for taking out far-off enemies. Even nicer if you can pick up Main Damage (Distant).
SO Icon Marina.png Some weapons have a bigger spread the further they fire, so you might also want Shot-Spread Reduction.
SO Icon Pearl.png But the whole reason I love close combat is because I can't hit anything over five feet away!

SO Ability Splash Radius.png Splash Radius

Increases the radius of damage and turf inked by explosions.

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SO Icon Acht.png This plus Splash Damage chips equals big explosions that deal big damage. Class dismissed.
SO Icon Marina.png It works with Triple Inkstrikes and Booyah Bombs, too, to catch even more enemies in your blasts.
SO Icon Pearl.png It even affects portals when they blow?! That's the biggest boom there is, and now it gets BIGGER!

Names in other languages

{{translation needed}}

Language Name Meaning