Launchpad: Difference between revisions
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{{quote|Launchpad ahoy!|[[Cap'n Cuttlefish]]}} | {{quote|Launchpad ahoy!|[[Cap'n Cuttlefish]]}} | ||
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'''Launchpads''' are a mechanic in | '''Launchpads''' are a mechanic in [[Octo Valley (mode)|Octo Valley]] and [[Octo Canyon (mode)|Octo Canyon]]. | ||
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== Names in other languages == | == Names in other languages == | ||
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|Jap=ジャンプポイント | |Jap=ジャンプポイント | ||
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Revision as of 16:44, 31 July 2017
“ | Launchpad ahoy! | ” |
Launchpads are a mechanic in Octo Valley and Octo Canyon.
Description
Launchpads appear as flat circles of swirling ink on horizontal and vertical surfaces, and launch Agent 3 from one platform to another, similar to Super Jumping. This can be done by pressing on the Wii U GamePad. Launchpads are the most common form of transportation between platforms, followed by Inkrails. While Inkrails require manual traversal on the player's part, launchpads are automatic and must only be activated to use.
Appearances
Launchpads appear in every Octo Valley mission, including boss battles. They are also seen in the fifth section of Octo Valley, where a launchpad will take the player to the final boss kettle.
A Launchpad also appears at the end of the Tutorial.
Trivia
- Using a launchpad displays the same animation as Super Jumping.
- There are small arrows pointing to the launchpads once they appear. Once the player is near it, a prompt telling them to press will appear above it.
Gallery
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Agent 3 using a launchpad in Octo Valley.
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A launchpad located on a wall.
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Agent 3 approaching a launchpad.
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Agent 3 preparing to use a launchpad.
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The launchpad in Octo Valley.