Vault: Difference between revisions

From Inkipedia, the Splatoon wiki
(added European Spanish and alternative English names used in-game)
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{{quote|Gotta have a [[key]] to open that vault!|[[Cap'n Cuttlefish]]}}
{{quote|Gotta have a [[key]] to open that vault!|[[Cap'n Cuttlefish]]}}


'''Vaults''' are a mechanic in [[Octo Valley (mode)|Octo Valley]]. Vaults typically contain [[launchpad]]s to allow [[Agent 3]] to progress. Each vault has a [[key]] that unlocks it nearby, usually hidden in a [[crate]] or [[Octarian]].
'''Vaults''', also know as '''locks''' and '''lockboxes''', are a mechanic in [[Octo Valley (mode)|Octo Valley]] and [[Octo Canyon (mode)|Octo Canyon]]. Vaults typically contain [[launchpad]]s to allow [[Agent 3]] to progress. Each vault has a [[key]] that unlocks it nearby, usually hidden in a [[crate]] or [[Octarian]].


==Description==
==Description==
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{{incomplete|Add all missions and circumstances that a vault appears in|section}}
{{incomplete|Add all missions and circumstances that a vault appears in|section}}
*A vault first appears in [[Octotrooper Hideout]] near the final [[checkpoint]]. It conceals a launchpad, and can be unlocked with a key found in a [[crate]] in a nearby area, guarded by multiple [[Octotrooper]]s.
*A vault first appears in [[Octotrooper Hideout]] near the final [[checkpoint]]. It conceals a launchpad, and can be unlocked with a key found in a [[crate]] in a nearby area, guarded by multiple [[Octotrooper]]s.
==Gallery==
<gallery>
Vault1.jpg|[[Agent 3]] approaching a locked vault.
Vault4.jpg|The vault being unlocked with a [[key]].
Vault2.jpg|The same vault immediately after it has been unlocked.
Vault3.jpg|The unlocked vault a few seconds after being unlocked, revealing a [[launchpad]].
</gallery>


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|color={{SiteColor|Generic}}
|Jap=ドア
|Jap=ドア
|JapR=Doa
|JapR=Doa
|JapM=Door
|JapM=Door
|Dut=
|DutM=
|FreA=
|FreAM=
|FreE=
|FreEM=
|Ger=
|GerM=
|Ita=Portale
|Ita=Portale
|ItaM=Portal
|ItaM=Portal
|Rus=
|RusR=
|RusM=
|SpaA=
|SpaAM=
|SpaE=Cerrojo
|SpaEM=
}}
}}
==Gallery==
<gallery>
Vault1.jpg|[[Agent 3]] approaching a locked vault.
Vault4.jpg|The vault being unlocked with a [[key]].
Vault2.jpg|The same vault immediately after it has been unlocked.
Vault3.jpg|The unlocked vault a few seconds after being unlocked, revealing a [[launchpad]].
</gallery>


[[Category:Mechanics]]
[[Category:Mechanics]]
[[Category:Octo Valley]]
[[Category:Octo Valley]]

Revision as of 14:36, 16 August 2017

Agent 3 facing a locked vault.
Gotta have a key to open that vault!

Vaults, also know as locks and lockboxes, are a mechanic in Octo Valley and Octo Canyon. Vaults typically contain launchpads to allow Agent 3 to progress. Each vault has a key that unlocks it nearby, usually hidden in a crate or Octarian.

Description

Vaults are large, cylindrical, stationary objects found in many Octo Valley missions. They are slightly larger than an Inkling and have a silver, metallic appearance. A golden lock in the center of each vault prevents Agent 3 from accessing the Vault's contents, and can only be opened with a key. Once a vault has been unlocked, it separates along three vertical, toothed seams and begins dissolving from its base to its top. This animation is accented by a shower of glowing bubbles that match Agent 3's current ink color.

Appearances

This section is incomplete or is missing information.
You can help the wiki by filling in the blanks.
Reason: Add all missions and circumstances that a vault appears in

Gallery

Names in other languages

Template:Foreignname