List of unarmed missions: Difference between revisions
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| <center>[[File:Dm mVilli Phase.jpg|200px]]<br>{{OctoExpansionStation|Escape| 02}} [[Villi Phase]]||Tactical mission. Weapons are granted later on. | | <center>[[File:Dm mVilli Phase.jpg|200px]]<br>{{OctoExpansionStation|Escape| 02}} [[Villi Phase]]||Tactical mission. Weapons are granted later on. | ||
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[[Category:Octo Expansion]] | |||
[[Category:Lists]] |
Revision as of 21:38, 9 October 2022
These stations in Octo Expansion require the player to go through parts of, or sometimes the whole, mission without any main, sub, or special weapon. Typically, these missions utilize a mechanic that does not require any weapons (e.g. an Ink Cannon in E01 No Whammy Station) or offer challenges in which a weapon would defeat the point of the challenge (e.g. C04 Move It Move It Station).
Unarmed missions are marked with an icon () on the selection screen of the equipper.
List of unarmed stations
Unarmed Stations | Reasons |
---|---|
Abandoned Station |
Introductory station. A weapon is granted for one area but returned upon leave. |
A00 Central Station |
Hub station. |
B07 Fly 8-Ball Station |
Pressure switches used. |
B15 Ink from Above Station |
Tactical mission. Weapons are granted later on. |
C04 Move It Move It Station |
Tactical evasion mission. |
E01 No Whammy Station |
Ink Cannon used. |
E06 Swass 8-Ball Station |
Ink Cannon used. |
Escape 01 Coccyx Phase |
Stealth mission. |
Escape 02 Villi Phase |
Tactical mission. Weapons are granted later on. |