Octo Canyon data

From Inkipedia, the Splatoon wiki
Revision as of 02:39, 22 January 2018 by Heddy (talk | contribs) (Added more stats. Added definitions.)

This page serves to document stats for enemies and equipment in Octo Canyon.

Definitions

  • Damage: The strength of an attack.
  • Fire delay: The number of frames between each attack. For example, if this number is 4: a weapon fires a bullet > 3 frames pass > another bullet appears on the 4th frame.
  • Ink usage: The number of ink points used with each attack. The Ink Tank starts with 100 ink points, and can be upgraded to contain 150 ink points.
  • Speed: Measured in du/f (the game's internal distance unit per frame). There are 50 distance units per mark in the shooting range.

Equipment

Item Level Capacity
Ink Tank Level 1 100
Level 2 ?
Level 3 150
Main weapon stats
Weapon Level Damage Fire delay Ink usage Notes
Hero Blaster Level 1
  • Direct hit: 140
  • Splash damage: 50-70
50 8.0
Level 2 30 7.0
Hero Brella Level 1
  • Individual bullet: 15
  • Maximum total damage: 90
3.0 Brella HP: 500
Level 2 2.0 Brella HP: 1000
Herobrush Level 1
  • Swing: 30-40
  • Roll: 25
10 Roll speed: 1.68
Level 2
  • Swing: 60
  • Roll: 50
8 Roll speed: 1.92
Hero Charger Level 1
  • No Charge: 55
  • Partial Charge: 55-130
  • Full Charge: 160
To charge: 64
  • Min charge: 2.25
  • Max charge: 18.0
Level 2 To charge: 32
  • Min charge: 3.0
  • Max charge: 14.0
Hero Dualies Level 1 30
  • Normal: 5
  • Post-roll: 4
0.6
Level 2
  • Normal: 3
  • Post-roll: 2
0.5
Hero Roller Level 1
  • Crush: 150
  • Horizontal Flick: 35-150
  • Vertical Flick: 40-150
Level 2
  • Crush: 250
  • Horizontal Flick: 40-250
  • Vertical Flick: 60-250
Hero Shot Level 1 40 12 1.6
Level 2 6 1.0
Level 3 3 0.6
Hero Slosher Level 1 75 30 7.0
Level 2 100 25
Hero Splatling Level 1
  • Individual bullet damage: 28
  • Number of bullets fired at full charge: 36
  • Bullet delay: 4
  • To fill first charge ring: 50
  • To fill second charge ring: 75
Level 2
  • Bullet delay: 3
  • To fill first charge ring: 25
  • To fill second charge ring: 40
Sub weapon stats
Weapon Damage Ink usage
Autobomb
  • Direct: 150
  • Splash: 30
70.0
Curling Bomb
  • Touch: 20
  • Direct: 150
  • Splash: 30
Splat Bomb
  • Direct: 180
  • Splash: 30

Enemies

Enemy HP
Common
Octotrooper 70
Twintacle Octotrooper 140
Octotrooper Shield 1000
Octoling 100
Elite Octoling 100
Zapfish Shield 400
Mini-Zapfish Shield 400
Boss
Boss Tentacle 700
DJ Octavio 700
Octo Samurai 1500
Octobot King II Fist 400