Splat Charger: Difference between revisions

From Inkipedia, the Splatoon wiki
mNo edit summary
(https://www.youtube.com/watch?v=AC6wto_v1rI)
Line 9: Line 9:
| mobility= {{bar|40|100}}
| mobility= {{bar|40|100}}
| sub    = {{weapon|Splat Bomb|Sub}}
| sub    = {{weapon|Splat Bomb|Sub}}
| special = {{weapon|Bomb Rush|Special}}
| special = {{weapon|Bomb Rush|Special}} (''[[Splatoon]]'')<br>{{weapon|Sting Ray|Special}} ({{S2}})
| specdep = {{explain|75%|Heavy}}
| specdep = {{explain|75%|Heavy}}
| brand  = "Splat"
| brand  = "Splat"

Revision as of 03:20, 17 January 2017

Template:Infobox weapon

The Splat Charger is a Main Weapon in Splatoon and Splatoon 2.

Description

The Splat Charger, like other Charger-type weapons, can be charged up to increase range and damage. The more it is charged, the farther the Ink will go. On top of that, a fully charged shot will splat an enemy in one hit if it lands. It also creates a thick line of ink, rather than a small blob like Shooters do. This weapon is the most basic form of Charger in Splatoon and comes in a set with the Splat Bomb and Bomb Rush.

Charges up before releasing a concentrated, high-powered burst with excellent range. Charging takes a while, so be careful not to open yourself up to attack!
— In-Game Description
News flash! We’ve just confirmed that this weapon is called a Splat Charger. Apparently ink is pressurized in the tank and then fired off in powerful blasts that are super effective at hitting long-range targets. Sooo sweet!
S Sheldon Artwork.png
Sheldon's Introduction

The Splat Charger is a Charger-type weapon, designed for long-range offence. Hold down ZR to build up ink, then release to fire it all out at once, painting a long path in an instant! With this weapon type's debut, Turf Wars expanded from mid-range battles to something more complex! With the easy-to-use Splat Bombs and Bomb Rush, this is a good set to get used to the charger fighting style! (EU/OC)[a]

S Sheldon Artwork.png
Sheldon's Introduction

The Splat Charger is a Charger-type weapon, designed for long-range offense. Hold down ZR to charge up ink, and then release to fire it all out at once, inking a long path in an instant! With this weapon type's debut, Turf Wars expanded from mid-range battles to something more complex! With easy-to-use Splat Bombs and Bomb Rush, this is a good set to get used to the charger fighting style! (NA)[b]

Notes

In terms of stats, the Splat Charger sits right in the middle of the chargers, and thus has the most versatility and the possibility to adjust for play style. Splat Bombs are powerful tools on their own from mid-range, so Ink Saver (Sub) and Bomb Range Up can be particularly useful abilities when using this loadout.
— Splatoon Prima Guide

Update history

2.7.0

  • Special gauge loss: 50% → up to 75%
  • Range when not fully charged reduced by about 20%.
  • Range when fully charged increased by about 4%.

Demonstration

Recommended Abilities

Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).

Fully charged shots consume lots ink, and charger users can often run out when they least expect it. Consider having Ink Saver Main to reduce the amount of ink for each shot.

Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).

Being that the Splat Charger has the Splat Bomb as its Sub Weapon, the Ink Saver Sub skill will reduce the amount of each each bomb uses, allowing Splat Charger users to deploy bombs more often.

Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).

Ink Recovery Up serves the same purpose as Ink Saver- fully charged shots consume lots ink, and charger users can often run out when they least expect it.

Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).

Surprisingly, mobility with chargers can be challenging. Having Run Speed Up will make moving in Inkling form with the charger less difficult.

Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).

Swim Speed Up serves the same purpose as Run Speed Up- to make mobility easier. Swim Speed Up will increase mobility in squid form to aid in quick escapes from enemies who get too close.

Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).

As snipers wait in ink until an enemy approaches, Cold Blooded is useful for removing Echolocators that show where a hiding/camping spot is.

Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).

The Damage Up ability is most effective on Charger weapons. It reduces the amount a Charger needs to be charged before getting a one-hit kill.

Gallery

Similar weapons

Names in other languages

Template:Foreignname

Template:WeaponsPro Template:Weapons2
Cite error: <ref> tags exist for a group named "notes", but no corresponding <references group="notes"/> tag was found