Competitive:Inkline Tri-Stringer
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Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
- For information about the Tri-Stringer, see Tri-Stringer.
Splatoon 3
Inkline Tri-Stringer
Abbreviations | Inkline, Tri-Line, Bow, IBow |
Sub | ![]() |
Special | ![]() |
Base damage | 30-90 (Minimum) 35-105 (Maximum) 30 (Projectile explosion) |
Ink consumption | 5% (Tap) 6% (First charge) 8.5% (Second charge) |
Special points | 190p |
Role | Support/Anchor |
Strengths | Range, chip damage, charged shots explode on impact, higher mobility than other long-range anchors, kit synergy, arcing shots, backline pressure, amazing paint, high object damage |
Weaknesses | Cannot store a charge, Lack of "get off me" tool |
The Inkline Tri-Stringer is a weapon introduced in Drizzle Season 2023. It is the second variant of the Tri-Stringer that comes with Sprinkler and Super Chump.
Use
The long range and damage of the Tri-Stringer allows it to play an anchor role, and its kit allows it to play a strong supportive role.
- The Tri-Stringer's long range one-shot can provide a good anchor for a team.
- The Tri-Stringer shoots three arrows at once.
- While in the air, the diffusion of shots spread from horizontally to vertically.
- The diffusion of the shots make it more probable to deal some damage to opponents than other backlines, such as chargers.
- If an opponent gets up close, the probability that multiple arrows from tap shots will hit at once, potentially dealing massive damage to them. Getting behind an opponent where they are vulnerable and shooting them there is a tactic used to survive and deal damage to opponents.
- The Tri-Stringer's shots also fly in an arc without losing damage, allowing it to hit opponents over obstacles and Splash Walls.
- The Tri-Stringer shoots three arrows at once.
- The Tri-Stringer's high strafe speed allows it to avoid shots easier.
- The Tri-Stringer's first charge makes the arrows explode shortly after hitting terrain.
- The explosions can chip at opponents' HP, allowing the user and their teammates to splat opponents easier, allowing it to play a supportive role.
- Repeated spamming of partial charges can prove useful to chip at opponent's HP and force them out of your space.
- The explosions can quickly re-ink areas that have been taken over by enemy ink in the time before they explode.
- This can prove especially useful in Splat Zones where both teams have the objective of taking control of a small part of the map.
- Firing prediction partial charges where areas will be inked, such as just before a Splat Bomb detonates or inside a Triple Inkstrike twister, will quickly ink over the enemy ink just after it detonates or stops, allowing the player to focus their attention elsewhere.
- The player can fire exploding shots in front of a rushing Ultra Stamp
- The Tri-Stringer has impressive object damage, allowing it to quickly destroy enemy objects or pop the Rainmaker shield, quickly eliminating distractions from teammates.
- The Tri-Stringer's exploding arrows can make opposing anchors panic and temporarily retreat, and its arcing shots can splat them while in hiding.
- Unlike chargers, the Tri-Stringer does not possess a laser that indicates the direction of where it is aiming, allowing it for stealthier splats.
The Tri-Stringer also has some weaknesses.
- The inability to hold a charge can be bad for the Tri-Stringer in some situations.
- The Tri-Stringer's one-shot is harder to hit than weapons such as chargers.
- Although possessing an above average skill at fighting opponents in close quarters that most backliners do not, the Tri-Stringer is still more vulnerable at point blank than in other situations, especially without tools to deal with close-ranged opponents.