Competitive:Inkline Tri-Stringer

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Revision as of 21:09, 7 September 2023 by Wjiod (talk | contribs) (Added some info about Super Chump.)
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For information about the Tri-Stringer, see Tri-Stringer.

Splatoon 3

Inkline Tri-Stringer

Inkline Tri-Stringer

Abbreviations Inkline, Tri-Line, Bow, IBow
Sub S3 Weapon Sub Sprinkler Flat.png Sprinkler
Special S3 Weapon Special Super Chump.png Super Chump
Base damage 30-90 (Minimum)
35-105 (Maximum)
30 (Projectile explosion)
Base duration
Ink consumption 5% (Tap)
6% (First charge)
8.5% (Second charge)
Special points 190p
Special depletion
Role Support/Anchor
Strengths Range, chip damage, charged shots explode on impact, higher mobility than other long-range anchors, kit synergy, arcing shots, backline pressure, amazing paint, high object damage
Weaknesses Cannot store a charge, Lack of "get off me" tool

The Inkline Tri-Stringer is a weapon introduced in Drizzle Season 2023. It is the second variant of the Tri-Stringer that comes with Sprinkler and Super Chump.

Use

The long range and damage of the Tri-Stringer allows it to play an anchor role, and its kit allows it to play a strong supportive role.

  • The Tri-Stringer's long range one-shot can provide a good anchor for a team.
    • The Tri-Stringer shoots three arrows at once.
      • While in the air, the diffusion of shots spread from horizontally to vertically.
      • The diffusion of the shots make it more probable to deal some damage to opponents than other backlines, such as chargers.
      • If an opponent gets up close, the probability that multiple arrows from tap shots will hit at once, potentially dealing massive damage to them. Getting behind an opponent where they are vulnerable and shooting them there is a tactic used to survive and deal damage to opponents.
    • The Tri-Stringer's shots also fly in an arc without losing damage, allowing it to hit opponents over obstacles and Splash Walls.
  • The Tri-Stringer's high strafe speed allows it to avoid shots easier.
  • The Tri-Stringer's first charge makes the arrows explode shortly after hitting terrain.
    • The explosions can chip at opponents' HP, allowing the user and their teammates to splat opponents easier, allowing it to play a supportive role.
    • Repeated spamming of partial charges can prove useful to chip at opponent's HP and force them out of your space.
    • The explosions can quickly re-ink areas that have been taken over by enemy ink in the time before they explode.
      • This can prove especially useful in Splat Zones where both teams have the objective of taking control of a small part of the map.
      • Firing prediction partial charges where areas will be inked, such as just before a Splat Bomb detonates or inside a Triple Inkstrike twister, will quickly ink over the enemy ink just after it detonates or stops, allowing the player to focus their attention elsewhere.
      • The player can fire exploding shots in front of a rushing Ultra Stamp
  • The Tri-Stringer has impressive object damage, allowing it to quickly destroy enemy objects or pop the Rainmaker shield, quickly eliminating distractions from teammates.
  • The Tri-Stringer's exploding arrows can make opposing anchors panic and temporarily retreat, and its arcing shots can splat them while in hiding.
  • Unlike chargers, the Tri-Stringer does not possess a laser that indicates the direction of where it is aiming, allowing it for stealthier splats.

The Tri-Stringer also has some weaknesses.

  • The inability to hold a charge can be bad for the Tri-Stringer in some situations.
  • The Tri-Stringer's one-shot is harder to hit than weapons such as chargers.
  • Although possessing an above average skill at fighting opponents in close quarters that most backliners do not, the Tri-Stringer is still more vulnerable at point blank than in other situations, especially without tools to deal with close-ranged opponents.

Sprinklers have a wide variety of usage.

  • Sprinklers can be used to quickly paint the player's feet in a pinch or to paint walls.
  • Sprinklers can be placed at the player's feet to paint the space around them so they have control of the area.
  • Sprinklers can be thrown at range so it can help aid with the Tri-Stringer's bad paint at long ranges.
  • Sprinklers can be thrown to bait opponents into getting rid of it. The Tri-Stringer can splat those who take this bait.

Super Chumps are a great special for the Tri-Stringer as well. As the first weapon to play a backline role with this special weapon, it plays a little differently than other weapons with this special.

  • Decoys can combo with the Tri-Stringer's shots and explosive darts.
    • Explosive darts can be slightly obscured by the decoys, so use this into tricking opponents.
  • The decoys paint a wide area upon landing and exploding, so using this on an area where the player's team doesn't have much paint control is wise.
  • The decoys can be used as an entry special for the player's team, as it provides distractions, turfs, and deals explosion chip damage.
  • The decoys can be used to distract opponents, as ignoring them would mean them possibly taking damage or losing turf control. The player can splat the distracted opponents that are trying to retreat or destroy the decoys.