E-liter 4K: Difference between revisions
From Inkipedia, the Splatoon wiki
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*'''{{color|—|gray}}''' Fixed an issue preventing players using a [[Chargers|Charger]] from shooting when pressing {{button|ZR}} again after releasing the button once a stored charged shot had expired. | *'''{{color|—|gray}}''' Fixed an issue preventing players using a [[Chargers|Charger]] from shooting when pressing {{button|ZR}} again after releasing the button once a stored charged shot had expired. | ||
*{{buff|In Rainmaker mode, equipping weapons such as the {{Weapon2|E-liter 4K}} and {{Weapon2|Dynamo Roller}} will no longer lower movement and swim speed while holding the Rainmaker.}} | *{{buff|In Rainmaker mode, equipping weapons such as the {{Weapon2|E-liter 4K}} and {{Weapon2|Dynamo Roller}} will no longer lower movement and swim speed while holding the Rainmaker.}} | ||
== Demonstration == | |||
<embedvideo service="youtube">https://www.youtube.com/watch?v=kbARrCultE4</embedvideo> | |||
== Gallery == | == Gallery == |
Revision as of 10:14, 3 November 2017
E-liter 4K
Basic information | |
---|---|
Category | Main |
Class | Charger |
Sub | Ink Mine |
Special | Ink Storm |
Special points | 170pp |
Range | |
Charge speed | |
Mobility | |
Obtainable at | |
Level | 20 |
Cost | 13,900 |
Specifications | |
Base damage | 40 (No charge) 180 (Full charge) |
The E-liter 4K is a Main Weapon in Splatoon 2.
Description
Sheldon's Introduction
With its pressurized polymer construction, the E-liter 4K has a remarkably long range, even for a charger! This model offers a more compact design than the original, which has cut into its range slightly, but it still has plenty of reach! Use the accompanying File:S2 Weapon Ink Mine .png [[]]s to cover your tracks, and then bring the File:S2 Weapon Ink Storm .png [[]] special to expose anyone who dares hide from you! |
Version history
1.2.0
- ▲ Time taken to fully charge reduced by 4/60 seconds.
1.3.0
- ▲ Points to fill special gauge: 190 → 170
1.4.0
- ▲ Increased radius of ink coverage when shots hit a wall by roughly 33%.
- ▲ Increased damage dealt to opposing File:S2 Weapon Baller .png [[]]s when flinging ink by roughly 30%.
- ▲ When storing a charged shot with a Charger, swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.
- — Fixed an issue preventing players using a Charger from shooting when pressing again after releasing the button once a stored charged shot had expired.
- ▲ In Rainmaker mode, equipping weapons such as the Template:Weapon2 and Template:Weapon2 will no longer lower movement and swim speed while holding the Rainmaker.
Demonstration
Gallery
-
Promo image.