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[[File:Vibe.png|right]]
[[File:Vibe.png|right]]
'''Vibe''' is a feature that indicates the winning streaks of participants in online battles. In the [[Battle Lobby]] and in [[Lobbies]] while waiting for a match to begin, the Vibe Meter can be seen. On the Vibe Meter is a title and a number of flags. Every time the player's team wins, one flag is added to the Vibe Meter and, conversely, every time they lose, a number of flags (dependent upon the current meter level) are deducted.


If the player leaves the game mode and speaks to [[Judd]] in [[Inkopolis Plaza]], he will reward them with cash based on their vibe. He will, however, only do this once per [[Stage]] cycle, and when the stages change, the player's vibe resets to 0, meaning they will lose their chance to reap the reward.
'''Vibe''' is an indicator of the winning streaks of players in [[mode|online]] battles in ''[[Splatoon]]'', shown in both the [[lobby]] and the waiting room before a match. On the Vibe Meter is a title and a number of flags. Winning battles adds one flag and, conversely, losses deduct flags depending on the Meter's current level.


If you lose the match and stays in the lobby, you lose -0.5 flag but if you leave the lobby after a loss - you lose -1 flag.
Speaking to [[Judd]] in [[Inkopolis Plaza]] rewards the player with [[Cash]] based on their Vibe. Since it resets when the [[stage]]s change, rewards are lost if the player does not collect them within the stage cycle in which they played.
{{clr}}


==Ranks==
During a [[Splatfest]], Vibe was replaced by [[Power level|Splatfest Power]]. Prior to Version {{Ver|S|2.6.0}}, Vibe was used for Splatfests with no alterations, allowing for very high numbers of flags because of the lack of stage rotation.
The following table lists the Vibe levels, flag penalties, and payouts:
 
In ''[[Splatoon 2]]'' and {{S3}}, Vibe is replaced by [[Freshness (flags)|Freshness]].
 
==Levels==
The following table lists Vibe levels, flag penalties, and payouts:
{{:Vibe/Table}}
{{:Vibe/Table}}


Players can only claim each rank's bonus one time per stage rotation, and when they claim one, all of the previous ranks' unclaimed bonuses are added to the reward. For example, consider the following scenarios:
Players can only claim each level's reward once per [[stage]] rotation. Upon claiming one, all of the previous levels' unclaimed bonuses are included. For example, consider the following scenarios:
 
*Map selection changed.
*Scenario 1:
**Player reaches 3 flags (Toasty) and talks to Judd.
**Player receives {{Cost|100|20px}}.
**Player continues fighting, reaches 4 flags (Smokin'), and talks to Judd.
**Player receives {{Cost|300|20px}}.
*Scenario 2:
**Player reaches 4 flags (Smokin') and talks to Judd.
**Player receives {{Cost|400|20px}}.
**Player loses a match, and is now down to 3 flags (Toasty). They talk to Judd.
**Judd doesn't give any money, just advice.


Although, if a player reaches a certain vibe level, then goes down to a lower vibe without talking to Judd, they will still get the reward of the highest flag count they earned.
* Map selection changed.
* Scenario 1:
** Player reaches three flags (Toasty) and talks to Judd.
** Player receives {{Cost|S|100|cash}}.
** Player continues fighting, reaches four flags (Smokin'), and talks to Judd.
** Player receives {{Cost|S|300|cash}}.
* Scenario 2:
** Player reaches four flags (Smokin') and talks to Judd.
** Player receives {{Cost|S|400|cash}}.
** Player loses a match and is now down to three flags (Toasty). They talk to Judd.
** Judd doesn't give any money, just advice.


*Scenario 3:
If the player reaches a certain Vibe level, drops to a lower one, and then talks to Judd, they still get the reward of the highest flag count they earned.
**Player reaches 7 flags (SO HAWT!), but continues playing.
**Player loses a match and goes down to 5.5 flags (Smokin'), and talks to Judd.
**Player still receives {{Cost|1400|20px}} for reaching 'SO HAWT!'


These rules are also true for [[Splatfest]], and because the stages never rotate there, this means the flags and rewards are kept until the event is over.
* Scenario 3:
** Player reaches seven flags (SO HAWT!) but continues playing.
** Player loses a match and goes down to 5.5 flags (Smokin'), and talks to Judd.
** Player still receives {{Cost|S|1400|cash}} for reaching 'SO HAWT!'


== Names in other languages ==
==Names in other languages==
{{Foreignname
{{Localized name
|color=Splatoon
|Jap=チョーシメーター
|Jap=チョーシメーター
|JapR=chōshi mētā
|JapR=chōshi mētā
Line 51: Line 52:
}}
}}


{| border="0" cellpadding="3" cellspacing="3" class="wikitable" style="background-color: white; font-size:90%;"
{| class="wikitable sitecolor-s"
|-
|-
! scope="col" style="text-align:center;"|English (NTSC)
! English (NTSC)
! scope="col" style="text-align:center;"|English (PAL)
! English (PAL)
! scope="col" style="text-align:center;"|Japanese
! Japanese
! scope="col" style="text-align:center;"|French (NTSC)
! French (NTSC)
! scope="col" style="text-align:center;"|French (PAL)
! French (PAL)
! scope="col" style="text-align:center;"|Spanish (NTSC)
! Spanish (NTSC)
! scope="col" style="text-align:center;"|Spanish (PAL)
! Spanish (PAL)
! scope="col" style="text-align:center;"|German
! German
! scope="col" style="text-align:center;"|Italian
! Italian
|-
|-
| style="text-align:left;"|Chill
| Chill
| style="text-align:left;"|Lukewarm
| Lukewarm
| style="text-align:left;"|チョーシあげていこう
| チョーシあげていこう<br>chōshi agete ikō<br><small>(Condition: Let's raise it)</small>
| style="text-align:left;"|
|
| style="text-align:left;"|
| Moyen...<br><small>(Average...)</small>
| style="text-align:left;"|
| Podría ser mejor...<br><small>(Could be better...)</small>
| style="text-align:left;"|Mejorable...
| Mejorable...<br><small>(Improvable...)</small>
| style="text-align:left;"|Kleiner Fisch
| Kleiner Fisch<br><small>(Little fish)</small>
| style="text-align:left;"|Migliorabile!
| Migliorabile!<br><small>(Improving!)</small>
|-
|-
| style="text-align:left;"|Toasty
| colspan="2" | Toasty
| style="text-align:left;"|Toasty
| チョーシぼちぼち<br>chōshi bochi-bochi<br><small>(Condition: So-so)</small>
| style="text-align:left;"|チョーシぼちぼち
|
| style="text-align:left;"|
| Pas mal.<br><small>(Not bad.)</small>
| style="text-align:left;"|
| colspan="2" | Aceptable...<br><small>(Acceptable...)</small>
| style="text-align:left;"|
| Flotte Sprotte<br><small>(Fast sprat)</small>
| style="text-align:left;"|Aceptable...
| Accettabile!<br><small>(Acceptable!)</small>
| style="text-align:left;"|Flotte Sprotte
| style="text-align:left;"|Accettabile!
|-
|-
| style="text-align:left;"|Smokin'
| colspan="2" | Smokin'
| style="text-align:left;"|Smokin'
| チョーシいいね!<br>chōshi ii ne!<br><small>(Condition: Nice!)</small>
| style="text-align:left;"|チョーシいいね!
|
| style="text-align:left;"|
| Classe !<br><small>(Class!)</small>
| style="text-align:left;"|
| colspan="2" | ¡Admirable!<br><small>(Admirable!)</small>
| style="text-align:left;"|
| Toller Hecht<br><small>(Great pike)</small>
| style="text-align:left;"|¡Admirable!
| Notevole!<br><small>(Remarkable!)</small>
| style="text-align:left;"|Toller Hecht  
| style="text-align:left;"|Notevole!
|-
|-
| style="text-align:left;"|SO HAWT!!
| SO HAWT!!
| style="text-align:left;"|On Fire!
| On Fire!
| style="text-align:left;"|チョーシサイコー
| チョーシサイコー!!<br>chōshi saikō!!<br><small>(Condition: The best!!)</small>
| style="text-align:left;"|
|
| style="text-align:left;"|
| Trop classe !<br><small>(Awesome!)</small>
| style="text-align:left;"|
| ¡Insuperable!<br><small>(Unbeatable!)</small>
| style="text-align:left;"|¡Inmejorable!
| ¡Inmejorable!<br><small>(Unbeatable!)</small>
| style="text-align:left;"|Hammerhai
| Hammerhai<br><small>(Hammerhead shark)</small>
| style="text-align:left;"|Inarrestabile!
| Inarrestabile!<br><small>(Unstoppable!)</small>
|}
|}
==Notes==
{{note list}}


[[Category:Multiplayer]]
[[Category:Multiplayer]]

Latest revision as of 22:35, 4 March 2024

Vibe.png

Vibe is an indicator of the winning streaks of players in online battles in Splatoon, shown in both the lobby and the waiting room before a match. On the Vibe Meter is a title and a number of flags. Winning battles adds one flag and, conversely, losses deduct flags depending on the Meter's current level.

Speaking to Judd in Inkopolis Plaza rewards the player with Cash based on their Vibe. Since it resets when the stages change, rewards are lost if the player does not collect them within the stage cycle in which they played.

During a Splatfest, Vibe was replaced by Splatfest Power. Prior to Version 2.6.0, Vibe was used for Splatfests with no alterations, allowing for very high numbers of flags because of the lack of stage rotation.

In Splatoon 2 and Splatoon 3, Vibe is replaced by Freshness.

Levels

The following table lists Vibe levels, flag penalties, and payouts:

Meter Level Flags Penalty Payout
Chill (NA)[a]
Lukewarm (EU/OC)[b]
0 0 Cash 0
Toasty 0.5-3 -0.5 Cash 100
Smokin' 3.5-6 -1 Cash 300
SO HAWT!! (NA)[a]
On Fire! (EU/OC)[b]
6.5+ -1.5 Cash 1,000

Players can only claim each level's reward once per stage rotation. Upon claiming one, all of the previous levels' unclaimed bonuses are included. For example, consider the following scenarios:

  • Map selection changed.
  • Scenario 1:
    • Player reaches three flags (Toasty) and talks to Judd.
    • Player receives Cash 100.
    • Player continues fighting, reaches four flags (Smokin'), and talks to Judd.
    • Player receives Cash 300.
  • Scenario 2:
    • Player reaches four flags (Smokin') and talks to Judd.
    • Player receives Cash 400.
    • Player loses a match and is now down to three flags (Toasty). They talk to Judd.
    • Judd doesn't give any money, just advice.

If the player reaches a certain Vibe level, drops to a lower one, and then talks to Judd, they still get the reward of the highest flag count they earned.

  • Scenario 3:
    • Player reaches seven flags (SO HAWT!) but continues playing.
    • Player loses a match and goes down to 5.5 flags (Smokin'), and talks to Judd.
    • Player still receives Cash 1400 for reaching 'SO HAWT!'

Names in other languages

Language Name Meaning
Japan Japanese チョーシメーター
chōshi mētā
Condition Meter
France French (NOE) Appréciation Appreciation
Italy Italian Metro Meter
Spain Spanish (NOE) Medidor Meter
English (NTSC) English (PAL) Japanese French (NTSC) French (PAL) Spanish (NTSC) Spanish (PAL) German Italian
Chill Lukewarm チョーシあげていこう
chōshi agete ikō
(Condition: Let's raise it)
Moyen...
(Average...)
Podría ser mejor...
(Could be better...)
Mejorable...
(Improvable...)
Kleiner Fisch
(Little fish)
Migliorabile!
(Improving!)
Toasty チョーシぼちぼち
chōshi bochi-bochi
(Condition: So-so)
Pas mal.
(Not bad.)
Aceptable...
(Acceptable...)
Flotte Sprotte
(Fast sprat)
Accettabile!
(Acceptable!)
Smokin' チョーシいいね!
chōshi ii ne!
(Condition: Nice!)
Classe !
(Class!)
¡Admirable!
(Admirable!)
Toller Hecht
(Great pike)
Notevole!
(Remarkable!)
SO HAWT!! On Fire! チョーシサイコー!!
chōshi saikō!!
(Condition: The best!!)
Trop classe !
(Awesome!)
¡Insuperable!
(Unbeatable!)
¡Inmejorable!
(Unbeatable!)
Hammerhai
(Hammerhead shark)
Inarrestabile!
(Unstoppable!)

Notes

  1. 1.0 1.1 North America
  2. 2.0 2.1 Europe and Oceania