Opening Gambit: Difference between revisions
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'''{{PAGENAME}}''' is an [[ability]] in {{S}} and {{S2}}. | '''{{PAGENAME}}''' is an [[ability]] in {{S}} and {{S2}}. | ||
{{PAGENAME}} boosts run speed and swim speed for the first 30 seconds of the match, allowing players to move much faster. The ability is ideal for reaching objectives before opponents during the start of the match, and gaining a tactical advantage. After 30 seconds have passed, the effect wears off for the rest of the match. Players may prefer to use {{ | {{PAGENAME}} boosts run speed and swim speed for the first 30 seconds of the match, allowing players to move much faster. The ability is ideal for reaching objectives before opponents during the start of the match, and gaining a tactical advantage. After 30 seconds have passed, the effect wears off for the rest of the match. Players may prefer to use {{InterimAbility|S|Swim Speed Up}} or {{InterimAbility|S|Run Speed Up}}, which last the entire match, however one main slot of each of these abilities does not have the same strength as {{PAGENAME}}. This ability is restricted to headgear as a main ability, and cannot be rolled as a sub ability. | ||
==Mutual exclusivity== | ==Mutual exclusivity== | ||
This ability is found as the main ability only on [[headgear]], so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are {{ | This ability is found as the main ability only on [[headgear]], so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are {{InterimAbility|S|Comeback}}, {{InterimAbility|S|Last-Ditch Effort}}, and {{InterimAbility|S|Tenacity}}. | ||
==''Splatoon''== | ==''Splatoon''== | ||
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===Data=== | ===Data=== | ||
{{PAGENAME}} has an effect equal to three mains of {{ | {{PAGENAME}} has an effect equal to three mains of {{InterimAbility|S|Swim Speed Up}} and {{InterimAbility|S|Run Speed Up}}. | ||
===Version history=== | ===Version history=== | ||
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===Data=== | ===Data=== | ||
{{PAGENAME}} has an effect equal to five subs of {{ | {{PAGENAME}} has an effect equal to five subs of {{InterimAbility|S2|Swim Speed Up}} and {{InterimAbility|S2|Run Speed Up}}. | ||
=== Version history === | === Version history === | ||
==== {{Ver|S2|1.4.0}} ==== | ==== {{Ver|S2|1.4.0}} ==== | ||
*{{buff|During its active period, {{ | *{{buff|During its active period, {{InterimAbility|S2|Opening Gambit}} now also grants the effects of the {{InterimAbility|S2|Ink Resistance Up}} gear ability.}} | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 23:00, 7 December 2017
Opening Gambit is an ability in Splatoon and Splatoon 2.
Opening Gambit boosts run speed and swim speed for the first 30 seconds of the match, allowing players to move much faster. The ability is ideal for reaching objectives before opponents during the start of the match, and gaining a tactical advantage. After 30 seconds have passed, the effect wears off for the rest of the match. Players may prefer to use Template:InterimAbility or Template:InterimAbility, which last the entire match, however one main slot of each of these abilities does not have the same strength as Opening Gambit. This ability is restricted to headgear as a main ability, and cannot be rolled as a sub ability.
Mutual exclusivity
This ability is found as the main ability only on headgear, so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are Template:InterimAbility, Template:InterimAbility, and Template:InterimAbility.
Splatoon
Gear
Opening Gambit is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
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B-ball Headband | ![]() |
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Initial Release (1.0.0) |
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Special Forces Beret | ![]() |
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2.3.0 |
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SQUID GIRL Hat | ![]() |
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2.0.0 |
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Squid-Stitch Cap | ![]() |
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Initial Release (1.0.0) |
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Striped Beanie | ![]() |
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Initial Release (1.0.0) |
Data
Opening Gambit has an effect equal to three mains of Template:InterimAbility and Template:InterimAbility.
Version history
2.6.0
- ▲ Run Speed Up and Swim Speed Up will be applied as if 3 main slots were equipped.
Splatoon 2
Gear
Opening Gambit is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Annaki Mask | ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
B-ball Headband | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.0.0 |
![]() |
Special Forces Beret | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Squid Clip-Ons | ![]() |
![]() ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
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Squid-Stitch Cap | ![]() |
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![]() |
![]() ![]() ![]() |
3.0.0 |
![]() |
Striped Beanie | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Zekko Cap | ![]() |
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![]() |
![]() ![]() ![]() |
3.0.0 |
Data
Opening Gambit has an effect equal to five subs of Template:InterimAbility and Template:InterimAbility.
Version history
1.4.0
- ▲ During its active period, Template:InterimAbility now also grants the effects of the Template:InterimAbility gear ability.