Out-of-bounds: Difference between revisions

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[[File:poof.png|thumb|200px|If the player falls off the stage or gets splatted, they explode into a cloud/mist of their team's ink color.]]
[[File:poof.png|thumb|200px|Puff of ink when the player falls off the stage]]
:''Not to be confused with clipping through walls [[Glitches|out-of-bounds glitches]]''.
Certain [[stage]]s in ''[[Splatoon]]'' and ''[[Splatoon 2]]'' have '''out-of-bounds''' areas which are not actual stage hazards (such as [[water]]).


These are usually set when falling off tall stages or jumping over stage barriers.
:''Not to be confused with [[Glitches|out-of-bounds glitches]]''.


When the player touches these areas, their character will disappear in a puff of smoke, after which the screen will black out before they respawn.
Certain [[stage]]s in {{S}}, {{S2}}, and {{S3}} have '''out-of-bounds''' areas which are not actual stage hazards (such as [[water]]).
 
==Description==
These are usually set when falling off tall stages or jumping over stage barriers. When the player touches these areas, their character disappears in a puff of smoke of their [[ink]] color, after which the screen blacks out before they respawn. Out-of-bounds areas prevent players from accessing parts of the stage they are not supposed to be in, where otherwise they might be able to reach, or penalize players who fall off of the playable area of the stage.


==Trivia==
==Trivia==
* The bug in the ''[[Splatoon 2]]'' version of [[Arowana Mall]] where dodge-rolling with [[Dualie]]s or using the {{Weapon|S2|Special|Splashdown}} would cause the player to be splatted was caused by an out-of-bounds area defined inside a wall which these actions would clip into. This bug was fixed in [[Version_2.3.2_(Splatoon_2)|Version 2.3.2]].
* A bug in the {{S2}} version of [[Arowana Mall]] where dodge-rolling with [[dualie]]s or using the [[Splashdown]] would cause the player to be splatted was caused by an out-of-bounds area, but inside a wall which these actions would clip into. This bug was fixed in Version {{Ver|S2|2.3.2}}.
* Falling off the [[stage]] or falling into [[water]] has a faster respawn time than getting splatted.
** The respawn time for drowning is seven seconds and the time for falling out-of-bounds is 5.5 seconds. Just like with getting splatted by an enemy player, only the splat-cam portion of this time is affected by [[Quick Respawn]].
* The sound effect and animation for falling out-of-bounds is the same as a player disconnecting during a multiplayer match in {{S}} and {{S2}}.
 
[[Category:Terrain]]
[[Category:Terrain]]
* Falling off the stage or falling into the water is a faster respawn time than getting splatted.
** Respawn time after being splatted by falling out-of-bounds or drowning in water is shorter than after getting splatted by enemy player. The respawn time for drowning in water is seven seconds, and the time for falling out-of-bounds is five and a half seconds. Just like with getting splatted by enemy player, only the splat cam portion of this time is affected by [[Quick Respawn]].

Latest revision as of 14:55, 17 April 2024

If the player falls off the stage or gets splatted, they explode into a cloud/mist of their team's ink color.
Not to be confused with out-of-bounds glitches.

Certain stages in Splatoon, Splatoon 2, and Splatoon 3 have out-of-bounds areas which are not actual stage hazards (such as water).

Description

These are usually set when falling off tall stages or jumping over stage barriers. When the player touches these areas, their character disappears in a puff of smoke of their ink color, after which the screen blacks out before they respawn. Out-of-bounds areas prevent players from accessing parts of the stage they are not supposed to be in, where otherwise they might be able to reach, or penalize players who fall off of the playable area of the stage.

Trivia

  • A bug in the Splatoon 2 version of Arowana Mall where dodge-rolling with dualies or using the Splashdown would cause the player to be splatted was caused by an out-of-bounds area, but inside a wall which these actions would clip into. This bug was fixed in Version 2.3.2.
  • Falling off the stage or falling into water has a faster respawn time than getting splatted.
    • The respawn time for drowning is seven seconds and the time for falling out-of-bounds is 5.5 seconds. Just like with getting splatted by an enemy player, only the splat-cam portion of this time is affected by Quick Respawn.
  • The sound effect and animation for falling out-of-bounds is the same as a player disconnecting during a multiplayer match in Splatoon and Splatoon 2.