Vibe: Difference between revisions

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[[File:Vibe.png|right]]
[[File:Vibe.png|right]]
'''Vibe''' is a indicator of the winning streaks of players in [[mode|online]] battles in ''[[Splatoon]]'', shown in both the [[Battle Lobby]] and the waiting room before a match. On the Vibe Meter is a title and a number of flags. Winning battles adds one flag and, conversely, losses deduct flags depending on the Meter's current level.


Speaking to [[Judd]] in [[Inkopolis Plaza]] will reward the player with [[Cash]] based on their Vibe. Since it resets when the [[stage]]s change, rewards will be lost if the player does not collect them within the stage cycle in which they played.
'''Vibe''' is an indicator of the winning streaks of players in [[mode|online]] battles in ''[[Splatoon]]'', shown in both the [[Battle Lobby]] and the waiting room before a match. On the Vibe Meter is a title and a number of flags. Winning battles adds one flag and, conversely, losses deduct flags depending on the Meter's current level.


During a [[Splatfest]], Vibe is replaced by [[Splatfest Power]]. Prior to [[Version 2.6.0 (Splatoon)|Version 2.6.0]], Vibe was used for Splatfests with no alterations, allowing for very high numbers of flags because of the lack of stage rotation.
Speaking to [[Judd]] in [[Inkopolis Plaza]] rewards the player with [[Cash]] based on their Vibe. Since it resets when the [[stage]]s change, rewards are lost if the player does not collect them within the stage cycle in which they played.
 
During a [[Splatfest]], Vibe was replaced by [[Splatfest Power]]. Prior to Version {{Ver|S|2.6.0}}, Vibe was used for Splatfests with no alterations, allowing for very high numbers of flags because of the lack of stage rotation.


In ''[[Splatoon 2]]'', Vibe is replaced by [[Freshness]].
In ''[[Splatoon 2]]'', Vibe is replaced by [[Freshness]].
{{clr}}


==Levels==
==Levels==
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Players can only claim each level's reward once per [[stage]] rotation. Upon claiming one, all of the previous levels' unclaimed bonuses are included. For example, consider the following scenarios:
Players can only claim each level's reward once per [[stage]] rotation. Upon claiming one, all of the previous levels' unclaimed bonuses are included. For example, consider the following scenarios:


*Map selection changed.
* Map selection changed.
*Scenario 1:
* Scenario 1:
**Player reaches 3 flags (Toasty) and talks to Judd.
** Player reaches three flags (Toasty) and talks to Judd.
**Player receives {{Cost|S|100|cash|20}}.
** Player receives {{Cost|S|100|cash}}.
**Player continues fighting, reaches 4 flags (Smokin'), and talks to Judd.
** Player continues fighting, reaches four flags (Smokin'), and talks to Judd.
**Player receives {{Cost|S|300|cash|20}}.
** Player receives {{Cost|S|300|cash}}.
*Scenario 2:
* Scenario 2:
**Player reaches 4 flags (Smokin') and talks to Judd.
** Player reaches four flags (Smokin') and talks to Judd.
**Player receives {{Cost|S|400|cash|20}}.
** Player receives {{Cost|S|400|cash}}.
**Player loses a match, and is now down to 3 flags (Toasty). They talk to Judd.
** Player loses a match and is now down to three flags (Toasty). They talk to Judd.
**Judd doesn't give any money, just advice.
** Judd doesn't give any money, just advice.


If the player reaches a certain Vibe level, drops to a lower one, and then talks to Judd, they will still get the reward of the highest flag count they earned.
If the player reaches a certain Vibe level, drops to a lower one, and then talks to Judd, they still get the reward of the highest flag count they earned.


*Scenario 3:
* Scenario 3:
**Player reaches 7 flags (SO HAWT!), but continues playing.
** Player reaches seven flags (SO HAWT!) but continues playing.
**Player loses a match and goes down to 5.5 flags (Smokin'), and talks to Judd.
** Player loses a match and goes down to 5.5 flags (Smokin'), and talks to Judd.
**Player still receives {{Cost|S|1400|cash|20}} for reaching 'SO HAWT!'
** Player still receives {{Cost|S|1400|cash}} for reaching 'SO HAWT!'


== Names in other languages ==
==Names in other languages==
{{Foreignname
{{Foreignname
|color=Splatoon
|color=Splatoon
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| style="text-align:left;"|¡Admirable!
| style="text-align:left;"|¡Admirable!
| style="text-align:left;"|¡Admirable!
| style="text-align:left;"|¡Admirable!
| style="text-align:left;"|Toller Hecht  
| style="text-align:left;"|Toller Hecht
| style="text-align:left;"|Notevole!
| style="text-align:left;"|Notevole!
|-
|-
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|}
|}


== Notes ==
==Notes==
{{note list}}
{{note list}}


[[Category:Multiplayer]]
[[Category:Multiplayer]]

Revision as of 14:14, 22 July 2019

Vibe.png

Vibe is an indicator of the winning streaks of players in online battles in Splatoon, shown in both the Battle Lobby and the waiting room before a match. On the Vibe Meter is a title and a number of flags. Winning battles adds one flag and, conversely, losses deduct flags depending on the Meter's current level.

Speaking to Judd in Inkopolis Plaza rewards the player with Cash based on their Vibe. Since it resets when the stages change, rewards are lost if the player does not collect them within the stage cycle in which they played.

During a Splatfest, Vibe was replaced by Splatfest Power. Prior to Version 2.6.0, Vibe was used for Splatfests with no alterations, allowing for very high numbers of flags because of the lack of stage rotation.

In Splatoon 2, Vibe is replaced by Freshness.

Levels

The following table lists Vibe levels, flag penalties, and payouts:

Meter Level Flags Penalty Payout
Chill (NA)[a]
Lukewarm (EU/OC)[b]
0 0 Cash 0
Toasty 0.5-3 -0.5 Cash 100
Smokin' 3.5-6 -1 Cash 300
SO HAWT!! (NA)[a]
On Fire! (EU/OC)[b]
6.5+ -1.5 Cash 1,000

Players can only claim each level's reward once per stage rotation. Upon claiming one, all of the previous levels' unclaimed bonuses are included. For example, consider the following scenarios:

  • Map selection changed.
  • Scenario 1:
    • Player reaches three flags (Toasty) and talks to Judd.
    • Player receives Cash 100.
    • Player continues fighting, reaches four flags (Smokin'), and talks to Judd.
    • Player receives Cash 300.
  • Scenario 2:
    • Player reaches four flags (Smokin') and talks to Judd.
    • Player receives Cash 400.
    • Player loses a match and is now down to three flags (Toasty). They talk to Judd.
    • Judd doesn't give any money, just advice.

If the player reaches a certain Vibe level, drops to a lower one, and then talks to Judd, they still get the reward of the highest flag count they earned.

  • Scenario 3:
    • Player reaches seven flags (SO HAWT!) but continues playing.
    • Player loses a match and goes down to 5.5 flags (Smokin'), and talks to Judd.
    • Player still receives Cash 1400 for reaching 'SO HAWT!'

Names in other languages

Template:Foreignname

English (NTSC) English (PAL) Japanese French (NTSC) French (PAL) Spanish (NTSC) Spanish (PAL) German Italian
Chill Lukewarm チョーシあげていこう Moyen... Podría ser mejor... Mejorable... Kleiner Fisch Migliorabile!
Toasty Toasty チョーシぼちぼち Pas mal. Aceptable... Aceptable... Flotte Sprotte Accettabile!
Smokin' Smokin' チョーシいいね! Classe ! ¡Admirable! ¡Admirable! Toller Hecht Notevole!
SO HAWT!! On Fire! チョーシサイコー Trop classe ! ¡Insuperable! ¡Inmejorable! Hammerhai Inarrestabile!

Notes

  1. 1.0 1.1 North America
  2. 2.0 2.1 Europe and Oceania