Gear ability: Difference between revisions
Line 13: | Line 13: | ||
|[[Ink Saver (Main)]] | |[[Ink Saver (Main)]] | ||
|decreases ink usage of your main weapon up to 60% of it's normal usage. | |decreases ink usage of your main weapon up to 60% of it's normal usage. | ||
|- | |- | ||
|[[File:Inksaversub.png|left|35px]] | |[[File:Inksaversub.png|left|35px]] | ||
|[[Ink Saver (Sub)]] | |[[Ink Saver (Sub)]] | ||
|decreases ink usage of your sub weapon up to 75% of its normal usage. | |decreases ink usage of your sub weapon up to 75% of its normal usage. | ||
|- | |- | ||
|[[File:Specialchargeup.png|left|35px]] | |[[File:Specialchargeup.png|left|35px]] | ||
|[[Special Charge Up]] | |[[Special Charge Up]] | ||
|increases the rate at which the [[Special Gauge]] fills by up to 30%. | |increases the rate at which the [[Special Gauge]] fills by up to 30%. | ||
|- | |- | ||
|[[File:Specialdurationup.png|left|35px]] | |[[File:Specialdurationup.png|left|35px]] | ||
|[[Special Duration Up]] | |[[Special Duration Up]] | ||
|increases the duration of special weapons | |increases the duration of special weapons | ||
|- | |- | ||
|[[File:Inkrecoveryup.png|left|35px]] | |[[File:Inkrecoveryup.png|left|35px]] | ||
|[[Ink Recovery Up]] | |[[Ink Recovery Up]] | ||
|increases your ink tank's refill rate by up to 40% while in squid form | |increases your ink tank's refill rate by up to 40% while in squid form | ||
|- | |- | ||
|[[File:Quickrespawn.png|left|35px]] | |[[File:Quickrespawn.png|left|35px]] | ||
|[[Quick Respawn]] | |[[Quick Respawn]] | ||
|decreases the respawn delay by up to 66%. | |decreases the respawn delay by up to 66%. | ||
|- | |- | ||
|[[File:Specialsaver.png|left| | |[[File:Specialsaver.png|left|35px]] | ||
|[[Special Saver]] | |[[Special Saver]] | ||
| | |less special gauge loss after death by up to 100%. | ||
|- | |- | ||
|[[File:Haunt.png|left| | |[[File:Haunt.png|left|35px]] | ||
|[[Haunt]] | |[[Haunt]] | ||
|Haunt marks the opponent that defeated you | |Haunt marks the opponent that defeated you for 12 seconds. | ||
|- | |- | ||
|[[File:ComebackIcon.png|left| | |[[File:ComebackIcon.png|left|35px]] | ||
|[[Comeback]] | |[[Comeback]] | ||
|Boosts Ink Saver, Ink Recovery, Run Speed, and Swim Speed for 20 seconds after respawning. | |Boosts Ink Saver, Ink Recovery, Run Speed, and Swim Speed for 20 seconds after respawning. | ||
|- | |- | ||
|[[File:BombRangeUpIcon.png|left| | |[[File:BombRangeUpIcon.png|left|35px]] | ||
|[[Bomb Range Up]] | |[[Bomb Range Up]] | ||
| | | | ||
Makes bombs, [[Point Sensor]]s, and [[Disruptor]]s travel farther when thrown. | Makes bombs, [[Point Sensor]]s, and [[Disruptor]]s travel farther when thrown. | ||
|- | |- | ||
|[[File:Tenacity.png|left| | |[[File:Tenacity.png|left|35px]] | ||
|[[Tenacity]] | |[[Tenacity]] | ||
|Special bar automatically fills anytime your team has | |Special bar automatically fills anytime your team has fewer active players than the enemy team. | ||
|- | |- | ||
|[[File:Runspeedup.png|left| | |[[File:Runspeedup.png|left|35px]] | ||
|[[Run Speed Up]] | |[[Run Speed Up]] | ||
|Increases movement speed in Inkling form by up to 50%. | |Increases movement speed in Inkling form by up to 50%. | ||
|- | |- | ||
|[[File:Swimspeedup.png|left| | |[[File:Swimspeedup.png|left|35px]] | ||
|[[Swim Speed Up]] | |[[Swim Speed Up]] | ||
|Increases movement speed while swimming in squid form by up to 25%. | |Increases movement speed while swimming in squid form by up to 25%. | ||
|- | |- | ||
|[[File:Quicksuperjump.png|left| | |[[File:Quicksuperjump.png|left|35px]] | ||
|[[Quick Super Jump]] | |[[Quick Super Jump]] | ||
|Increases Super Jump speed by up to double | |Increases Super Jump speed by up to double | ||
|- | |- | ||
|[[File:Stealthjump.png|left| | |[[File:Stealthjump.png|left|35px]] | ||
|[[Stealth Jump]] | |[[Stealth Jump]] | ||
| | | Stealth Jump hides the super jump point indicator. | ||
|- | |- | ||
|[[File:Ninjasquid.png|left| | |[[File:Ninjasquid.png|left|35px]] | ||
|[[Ninja Squid]] | |[[Ninja Squid]] | ||
|You leave no trace while swimming on horizontal surfaces and ramps. | |You leave no trace while swimming on horizontal surfaces and ramps. | ||
|- | |- | ||
|[[File:Recon.png|left| | |[[File:Recon.png|left|35px]] | ||
|[[Recon]] | |[[Recon]] | ||
|Allows you | |Allows you to see the opposing team on the GamePad's map while standing on your spawn point. | ||
|- | |- | ||
|[[File:Openinggambit.png|left| | |[[File:Openinggambit.png|left|35px]] | ||
|[[Opening Gambit]] | |[[Opening Gambit]] | ||
|Increases run speed and swim speed for the first 30 seconds of the match | |Increases run speed and swim speed for the first 30 seconds of the match | ||
|- | |- | ||
|[[File:Lastditcheffort.png|left| | |[[File:Lastditcheffort.png|left|35px]] | ||
|[[Last-Ditch Effort]] | |[[Last-Ditch Effort]] | ||
|Boosts ink recovery rate and weapon ink efficiency for the last 30 seconds of battle. | |Boosts ink recovery rate and weapon ink efficiency for the last 30 seconds of battle. | ||
|- | |- | ||
|[[File:Inkresistanceup.png|left| | |[[File:Inkresistanceup.png|left|35px]] | ||
|[[Ink Resistance Up]] | |[[Ink Resistance Up]] | ||
| | |when standing in enemy ink: damage, speed and jump penalties lessened | ||
|- | |- | ||
|[[File:DefenseUpIcon.png|left| | |[[File:DefenseUpIcon.png|left|35px]] | ||
|[[Defense Up]] | |[[Defense Up]] | ||
|Reduces damage taken from all attacks by up to 20%. | |Reduces damage taken from all attacks by up to 20%. | ||
|- | |- | ||
|[[File:DamageUpIcon.png|left| | |[[File:DamageUpIcon.png|left|35px]] | ||
|[[Damage Up]] | |[[Damage Up]] | ||
|Increases damage of your main, sub, and special weapons by | |Increases damage of your main, sub, and special weapons by up to 30%. | ||
|- | |- | ||
|[[File:ColdBloodedIcon.png|left| | |[[File:ColdBloodedIcon.png|left|35px]] | ||
|[[Cold Blooded]] | |[[Cold Blooded]] | ||
|Shortens the effect of position-tracking attacks substantially. | |Shortens the effect of position-tracking attacks substantially. | ||
|- | |- | ||
|[[File:BombSnifferIcon.png|left| | |[[File:BombSnifferIcon.png|left|35px]] | ||
|[[Bomb Sniffer]] | |[[Bomb Sniffer]] | ||
| | |Ink Mines and bombs within a certain distance appear as skull icons on your screen. | ||
|} | |} | ||
[[Category:Abilities|*]] | [[Category:Abilities|*]] |
Revision as of 20:48, 12 June 2015
Gear Abilities (or Abilities) are special attributes given to Gear.
Description
The amount of Abilities available for a given item is designated by its Star Count. The more stars in a piece of Gear's Star Count, the more Abilities it can possess. Up to four Abilities can be equipped per piece of Gear. After the first Ability, each successive Ability is random. Frequent usage of the same Gear generates more Abilities to equip.
Usage
At level 20, a player can add ability slots to gear with fewer than four abilities by giving Spyke a Super Sea Snail. If an item already has four abilities, Spyke can re-roll them instead, replacing them with other abilities.
List of Abilities
|
|Ink Saver (Main) |decreases ink usage of your main weapon up to 60% of it's normal usage. |-
|
|Ink Saver (Sub) |decreases ink usage of your sub weapon up to 75% of its normal usage. |-
|
|Special Charge Up |increases the rate at which the Special Gauge fills by up to 30%. |-
|
|Special Duration Up |increases the duration of special weapons |-
|
|Ink Recovery Up |increases your ink tank's refill rate by up to 40% while in squid form |-
|
|Quick Respawn |decreases the respawn delay by up to 66%. |-
|
|Special Saver |less special gauge loss after death by up to 100%. |-
|
|Haunt |Haunt marks the opponent that defeated you for 12 seconds. |-
|
|Comeback |Boosts Ink Saver, Ink Recovery, Run Speed, and Swim Speed for 20 seconds after respawning. |-
|
|Bomb Range Up | Makes bombs, Point Sensors, and Disruptors travel farther when thrown. |-
|
|Tenacity |Special bar automatically fills anytime your team has fewer active players than the enemy team. |-
|
|Run Speed Up |Increases movement speed in Inkling form by up to 50%. |-
|
|Swim Speed Up |Increases movement speed while swimming in squid form by up to 25%. |-
|
|Quick Super Jump |Increases Super Jump speed by up to double |-
|
|Stealth Jump | Stealth Jump hides the super jump point indicator. |-
|
|Ninja Squid |You leave no trace while swimming on horizontal surfaces and ramps. |-
|
|Recon |Allows you to see the opposing team on the GamePad's map while standing on your spawn point. |-
|
|Opening Gambit |Increases run speed and swim speed for the first 30 seconds of the match |-
|
|Last-Ditch Effort |Boosts ink recovery rate and weapon ink efficiency for the last 30 seconds of battle. |-
|
|Ink Resistance Up |when standing in enemy ink: damage, speed and jump penalties lessened |-
|
|Defense Up |Reduces damage taken from all attacks by up to 20%. |-
|
|Damage Up |Increases damage of your main, sub, and special weapons by up to 30%. |-
|
|Cold Blooded |Shortens the effect of position-tracking attacks substantially. |-
|
|Bomb Sniffer |Ink Mines and bombs within a certain distance appear as skull icons on your screen. |}