Tenacity: Difference between revisions
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'''{{PAGENAME}}''' is an [[ability]] in {{S}} and {{S2}}. | '''{{PAGENAME}}''' is an [[ability]] in {{S}} and {{S2}}. | ||
With {{PAGENAME}} equipped, the [[Special Gauge]] gradually fills anytime the wearer's team has more inactive (waiting to [[Spawn Point|respawn]], or disconnected) players than the enemy team. The rate at which the Gauge is filled is dependent on how many teammates are inactive. The effect ends when the team's number of active teammates is equal or greater to that of the enemy team. This ability is restricted to [[headgear]] as a main ability, and cannot be rolled as a sub ability. | With {{PAGENAME}} equipped, the [[Special Gauge]] gradually fills anytime the wearer's team has more inactive (waiting to [[Spawn Point|respawn]], or disconnected) players than the enemy team. The rate at which the Gauge is filled is dependent on how many teammates are inactive. The effect ends when the team's number of active teammates is equal or greater to that of the enemy team. This ability is restricted to [[headgear]] as a main ability, and cannot be rolled as a sub ability. | ||
==Mutual exclusivity== | |||
This ability is found as the main ability only on [[headgear]], so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are [[Comeback]], [[Last-Ditch Effort]], and [[Opening Gambit]]. | |||
==''Splatoon | ==''Splatoon''== | ||
As of 2.6.0, the total time it takes to fill the Special Gauge without covering ground with ink: | |||
{| class="wikitable" | {| class="wikitable" | ||
! One Inkling Down !! Two Inklings Down !! Three Inklings Down | ! One Inkling Down !! Two Inklings Down !! Three Inklings Down | ||
|- | |- | ||
| | | 2.19 points per second || 4.37 points per second || 6.56 points per second | ||
|- | |- | ||
|} | |} | ||
Line 24: | Line 23: | ||
{{PAGENAME}} is the main ability of: | {{PAGENAME}} is the main ability of: | ||
{{Gear/ | {{Gear/S_Headgear|ability=Tenacity|collapsed=true}} | ||
== | ===Version history=== | ||
====[[List of updates in Splatoon/Version 2.6.0|2.6.0]]==== | |||
*{{buff|Increased special gauge refill rate by 20% while Tenacity is active.}} | |||
==''Splatoon 2''== | |||
<!-- | |||
The total time it takes to fill the Special Gauge without covering ground with ink: | |||
{| class="wikitable" | {| class="wikitable" | ||
! One Inkling Down !! Two Inklings Down !! Three Inklings Down | ! One Inkling Down !! Two Inklings Down !! Three Inklings Down | ||
|- | |- | ||
| | | unknown || unknown || unknown | ||
|- | |- | ||
|} | |} | ||
--> | |||
===Gear=== | ===Gear=== | ||
{{PAGENAME}} is the main ability of: | {{PAGENAME}} is the main ability of: | ||
{{Gear/ | {{Gear/S2_Headgear|ability=Tenacity|collapsed=true}} | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 01:05, 28 August 2017
Template:Infobox ability Tenacity is an ability in Splatoon and Splatoon 2.
With Tenacity equipped, the Special Gauge gradually fills anytime the wearer's team has more inactive (waiting to respawn, or disconnected) players than the enemy team. The rate at which the Gauge is filled is dependent on how many teammates are inactive. The effect ends when the team's number of active teammates is equal or greater to that of the enemy team. This ability is restricted to headgear as a main ability, and cannot be rolled as a sub ability.
Mutual exclusivity
This ability is found as the main ability only on headgear, so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are Comeback, Last-Ditch Effort, and Opening Gambit.
Splatoon
As of 2.6.0, the total time it takes to fill the Special Gauge without covering ground with ink:
One Inkling Down | Two Inklings Down | Three Inklings Down |
---|---|---|
2.19 points per second | 4.37 points per second | 6.56 points per second |
Gear
Tenacity is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
![]() |
Armor Helmet Replica | ![]() |
Level 25 | ![]() |
![]() ![]() ![]() |
2.0.0 |
![]() |
Black Arrowbands | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Gas Mask | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Soccer Headband | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.3.0 |
![]() |
Sporty Bobble Hat | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
Version history
2.6.0
- ▲ Increased special gauge refill rate by 20% while Tenacity is active.
Splatoon 2
Gear
Tenacity is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
![]() |
Armor Helmet Replica | ![]() |
![]() ![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Black Arrowbands | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.0.0 |
![]() |
Gas Mask | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
3.0.0 |
![]() |
MTB Helmet | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Octoking Facemask | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
3.0.0 |
![]() |
Pink Novelty Visor | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
15 April 2019 |
![]() |
Soccer Headband | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Sporty Bobble Hat | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.0.0 |